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btQuantizedBvh.cpp

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btQuantizedBvh.h"

#include "LinearMath/btAabbUtil2.h"
#include "LinearMath/btIDebugDraw.h"

#define RAYAABB2

btQuantizedBvh::btQuantizedBvh() : 
                              m_bulletVersion(BT_BULLET_VERSION),
                              m_useQuantization(false), 
                              //m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
                              m_traversalMode(TRAVERSAL_STACKLESS)
                              //m_traversalMode(TRAVERSAL_RECURSIVE)
                              ,m_subtreeHeaderCount(0) //PCK: add this line
{
      m_bvhAabbMin.setValue(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY);
      m_bvhAabbMax.setValue(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
}





void btQuantizedBvh::buildInternal()
{
      ///assumes that caller filled in the m_quantizedLeafNodes
      m_useQuantization = true;
      int numLeafNodes = 0;
      
      if (m_useQuantization)
      {
            //now we have an array of leafnodes in m_leafNodes
            numLeafNodes = m_quantizedLeafNodes.size();

            m_quantizedContiguousNodes.resize(2*numLeafNodes);

      }

      m_curNodeIndex = 0;

      buildTree(0,numLeafNodes);

      ///if the entire tree is small then subtree size, we need to create a header info for the tree
      if(m_useQuantization && !m_SubtreeHeaders.size())
      {
            btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
            subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
            subtree.m_rootNodeIndex = 0;
            subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex();
      }

      //PCK: update the copy of the size
      m_subtreeHeaderCount = m_SubtreeHeaders.size();

      //PCK: clear m_quantizedLeafNodes and m_leafNodes, they are temporary
      m_quantizedLeafNodes.clear();
      m_leafNodes.clear();
}



///just for debugging, to visualize the individual patches/subtrees
#ifdef DEBUG_PATCH_COLORS
btVector3 color[4]=
{
      btVector3(255,0,0),
      btVector3(0,255,0),
      btVector3(0,0,255),
      btVector3(0,255,255)
};
#endif //DEBUG_PATCH_COLORS



void  btQuantizedBvh::setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin)
{
      //enlarge the AABB to avoid division by zero when initializing the quantization values
      btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin);
      m_bvhAabbMin = bvhAabbMin - clampValue;
      m_bvhAabbMax = bvhAabbMax + clampValue;
      btVector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin;
      m_bvhQuantization = btVector3(btScalar(65533.0),btScalar(65533.0),btScalar(65533.0)) / aabbSize;
      m_useQuantization = true;
}




btQuantizedBvh::~btQuantizedBvh()
{
}

#ifdef DEBUG_TREE_BUILDING
int gStackDepth = 0;
int gMaxStackDepth = 0;
#endif //DEBUG_TREE_BUILDING

void  btQuantizedBvh::buildTree     (int startIndex,int endIndex)
{
#ifdef DEBUG_TREE_BUILDING
      gStackDepth++;
      if (gStackDepth > gMaxStackDepth)
            gMaxStackDepth = gStackDepth;
#endif //DEBUG_TREE_BUILDING


      int splitAxis, splitIndex, i;
      int numIndices =endIndex-startIndex;
      int curIndex = m_curNodeIndex;

      btAssert(numIndices>0);

      if (numIndices==1)
      {
#ifdef DEBUG_TREE_BUILDING
            gStackDepth--;
#endif //DEBUG_TREE_BUILDING
            
            assignInternalNodeFromLeafNode(m_curNodeIndex,startIndex);

            m_curNodeIndex++;
            return;     
      }
      //calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
      
      splitAxis = calcSplittingAxis(startIndex,endIndex);

      splitIndex = sortAndCalcSplittingIndex(startIndex,endIndex,splitAxis);

      int internalNodeIndex = m_curNodeIndex;
      
      //set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value.
      //the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values
      setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);//can't use btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY)) because of quantization
      setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);//can't use btVector3(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY)) because of quantization
      
      
      for (i=startIndex;i<endIndex;i++)
      {
            mergeInternalNodeAabb(m_curNodeIndex,getAabbMin(i),getAabbMax(i));
      }

      m_curNodeIndex++;
      

      //internalNode->m_escapeIndex;
      
      int leftChildNodexIndex = m_curNodeIndex;

      //build left child tree
      buildTree(startIndex,splitIndex);

      int rightChildNodexIndex = m_curNodeIndex;
      //build right child tree
      buildTree(splitIndex,endIndex);

#ifdef DEBUG_TREE_BUILDING
      gStackDepth--;
#endif //DEBUG_TREE_BUILDING

      int escapeIndex = m_curNodeIndex - curIndex;

      if (m_useQuantization)
      {
            //escapeIndex is the number of nodes of this subtree
            const int sizeQuantizedNode =sizeof(btQuantizedBvhNode);
            const int treeSizeInBytes = escapeIndex * sizeQuantizedNode;
            if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES)
            {
                  updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex);
            }
      } else
      {

      }

      setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex);

}

void  btQuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex)
{
      btAssert(m_useQuantization);

      btQuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex];
      int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex();
      int leftSubTreeSizeInBytes =  leftSubTreeSize * static_cast<int>(sizeof(btQuantizedBvhNode));
      
      btQuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex];
      int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex();
      int rightSubTreeSizeInBytes =  rightSubTreeSize *  static_cast<int>(sizeof(btQuantizedBvhNode));

      if(leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
      {
            btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
            subtree.setAabbFromQuantizeNode(leftChildNode);
            subtree.m_rootNodeIndex = leftChildNodexIndex;
            subtree.m_subtreeSize = leftSubTreeSize;
      }

      if(rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
      {
            btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
            subtree.setAabbFromQuantizeNode(rightChildNode);
            subtree.m_rootNodeIndex = rightChildNodexIndex;
            subtree.m_subtreeSize = rightSubTreeSize;
      }

      //PCK: update the copy of the size
      m_subtreeHeaderCount = m_SubtreeHeaders.size();
}


int   btQuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis)
{
      int i;
      int splitIndex =startIndex;
      int numIndices = endIndex - startIndex;
      btScalar splitValue;

      btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
      for (i=startIndex;i<endIndex;i++)
      {
            btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
            means+=center;
      }
      means *= (btScalar(1.)/(btScalar)numIndices);
      
      splitValue = means[splitAxis];
      
      //sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
      for (i=startIndex;i<endIndex;i++)
      {
            btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
            if (center[splitAxis] > splitValue)
            {
                  //swap
                  swapLeafNodes(i,splitIndex);
                  splitIndex++;
            }
      }

      //if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
      //otherwise the tree-building might fail due to stack-overflows in certain cases.
      //unbalanced1 is unsafe: it can cause stack overflows
      //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));

      //unbalanced2 should work too: always use center (perfect balanced trees)     
      //bool unbalanced2 = true;

      //this should be safe too:
      int rangeBalancedIndices = numIndices/3;
      bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
      
      if (unbalanced)
      {
            splitIndex = startIndex+ (numIndices>>1);
      }

      bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
      (void)unbal;
      btAssert(!unbal);

      return splitIndex;
}


int   btQuantizedBvh::calcSplittingAxis(int startIndex,int endIndex)
{
      int i;

      btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
      btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
      int numIndices = endIndex-startIndex;

      for (i=startIndex;i<endIndex;i++)
      {
            btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
            means+=center;
      }
      means *= (btScalar(1.)/(btScalar)numIndices);
            
      for (i=startIndex;i<endIndex;i++)
      {
            btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
            btVector3 diff2 = center-means;
            diff2 = diff2 * diff2;
            variance += diff2;
      }
      variance *= (btScalar(1.)/    ((btScalar)numIndices-1)      );
      
      return variance.maxAxis();
}



void  btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
      //either choose recursive traversal (walkTree) or stackless (walkStacklessTree)

      if (m_useQuantization)
      {
            ///quantize query AABB
            unsigned short int quantizedQueryAabbMin[3];
            unsigned short int quantizedQueryAabbMax[3];
            quantizeWithClamp(quantizedQueryAabbMin,aabbMin,0);
            quantizeWithClamp(quantizedQueryAabbMax,aabbMax,1);

            switch (m_traversalMode)
            {
            case TRAVERSAL_STACKLESS:
                        walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,0,m_curNodeIndex);
                  break;
            case TRAVERSAL_STACKLESS_CACHE_FRIENDLY:
                        walkStacklessQuantizedTreeCacheFriendly(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
                  break;
            case TRAVERSAL_RECURSIVE:
                  {
                        const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[0];
                        walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
                  }
                  break;
            default:
                  //unsupported
                  btAssert(0);
            }
      } else
      {
            walkStacklessTree(nodeCallback,aabbMin,aabbMax);
      }
}


int maxIterations = 0;


void  btQuantizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
      btAssert(!m_useQuantization);

      const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0];
      int escapeIndex, curIndex = 0;
      int walkIterations = 0;
      bool isLeafNode;
      //PCK: unsigned instead of bool
      unsigned aabbOverlap;

      while (curIndex < m_curNodeIndex)
      {
            //catch bugs in tree data
            btAssert (walkIterations < m_curNodeIndex);

            walkIterations++;
            aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
            isLeafNode = rootNode->m_escapeIndex == -1;
            
            //PCK: unsigned instead of bool
            if (isLeafNode && (aabbOverlap != 0))
            {
                  nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
            } 
            
            //PCK: unsigned instead of bool
            if ((aabbOverlap != 0) || isLeafNode)
            {
                  rootNode++;
                  curIndex++;
            } else
            {
                  escapeIndex = rootNode->m_escapeIndex;
                  rootNode += escapeIndex;
                  curIndex += escapeIndex;
            }
      }
      if (maxIterations < walkIterations)
            maxIterations = walkIterations;

}

/*
///this was the original recursive traversal, before we optimized towards stackless traversal
void  btQuantizedBvh::walkTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
      bool isLeafNode, aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
      if (aabbOverlap)
      {
            isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild);
            if (isLeafNode)
            {
                  nodeCallback->processNode(rootNode);
            } else
            {
                  walkTree(rootNode->m_leftChild,nodeCallback,aabbMin,aabbMax);
                  walkTree(rootNode->m_rightChild,nodeCallback,aabbMin,aabbMax);
            }
      }

}
*/

void btQuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
{
      btAssert(m_useQuantization);
      
      bool isLeafNode;
      //PCK: unsigned instead of bool
      unsigned aabbOverlap;

      //PCK: unsigned instead of bool
      aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax);
      isLeafNode = currentNode->isLeafNode();
            
      //PCK: unsigned instead of bool
      if (aabbOverlap != 0)
      {
            if (isLeafNode)
            {
                  nodeCallback->processNode(currentNode->getPartId(),currentNode->getTriangleIndex());
            } else
            {
                  //process left and right children
                  const btQuantizedBvhNode* leftChildNode = currentNode+1;
                  walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);

                  const btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode+1:leftChildNode+leftChildNode->getEscapeIndex();
                  walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
            }
      }           
}



void  btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
{
      btAssert(!m_useQuantization);

      const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0];
      int escapeIndex, curIndex = 0;
      int walkIterations = 0;
      bool isLeafNode;
      //PCK: unsigned instead of bool
      unsigned aabbOverlap=0;
      unsigned rayBoxOverlap=0;
      btScalar lambda_max = 1.0;
      
            /* Quick pruning by quantized box */
      btVector3 rayAabbMin = raySource;
      btVector3 rayAabbMax = raySource;
      rayAabbMin.setMin(rayTarget);
      rayAabbMax.setMax(rayTarget);

      /* Add box cast extents to bounding box */
      rayAabbMin += aabbMin;
      rayAabbMax += aabbMax;

#ifdef RAYAABB2
      btVector3 rayDir = (rayTarget-raySource);
      rayDir.normalize ();
      lambda_max = rayDir.dot(rayTarget-raySource);
      ///what about division by zero? --> just set rayDirection[i] to 1.0
      btVector3 rayDirectionInverse;
      rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
      rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
      rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
      unsigned int sign[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
#endif

      btVector3 bounds[2];

      while (curIndex < m_curNodeIndex)
      {
            btScalar param = 1.0;
            //catch bugs in tree data
            btAssert (walkIterations < m_curNodeIndex);

            walkIterations++;

            bounds[0] = rootNode->m_aabbMinOrg;
            bounds[1] = rootNode->m_aabbMaxOrg;
            /* Add box cast extents */
            bounds[0] += aabbMin;
            bounds[1] += aabbMax;

            aabbOverlap = TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
            //perhaps profile if it is worth doing the aabbOverlap test first

#ifdef RAYAABB2
                  ///careful with this check: need to check division by zero (above) and fix the unQuantize method
                  ///thanks Joerg/hiker for the reproduction case!
                  ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
            rayBoxOverlap = aabbOverlap ? btRayAabb2 (raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false;

#else
            btVector3 normal;
            rayBoxOverlap = btRayAabb(raySource, rayTarget,bounds[0],bounds[1],param, normal);
#endif

            isLeafNode = rootNode->m_escapeIndex == -1;
            
            //PCK: unsigned instead of bool
            if (isLeafNode && (rayBoxOverlap != 0))
            {
                  nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
            } 
            
            //PCK: unsigned instead of bool
            if ((rayBoxOverlap != 0) || isLeafNode)
            {
                  rootNode++;
                  curIndex++;
            } else
            {
                  escapeIndex = rootNode->m_escapeIndex;
                  rootNode += escapeIndex;
                  curIndex += escapeIndex;
            }
      }
      if (maxIterations < walkIterations)
            maxIterations = walkIterations;

}



void  btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
{
      btAssert(m_useQuantization);
      
      int curIndex = startNodeIndex;
      int walkIterations = 0;
      int subTreeSize = endNodeIndex - startNodeIndex;
      (void)subTreeSize;

      const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
      int escapeIndex;
      
      bool isLeafNode;
      //PCK: unsigned instead of bool
      unsigned boxBoxOverlap = 0;
      unsigned rayBoxOverlap = 0;

      btScalar lambda_max = 1.0;

#ifdef RAYAABB2
      btVector3 rayDirection = (rayTarget-raySource);
      rayDirection.normalize ();
      lambda_max = rayDirection.dot(rayTarget-raySource);
      ///what about division by zero? --> just set rayDirection[i] to 1.0
      rayDirection[0] = rayDirection[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDirection[0];
      rayDirection[1] = rayDirection[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDirection[1];
      rayDirection[2] = rayDirection[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDirection[2];
      unsigned int sign[3] = { rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
#endif

      /* Quick pruning by quantized box */
      btVector3 rayAabbMin = raySource;
      btVector3 rayAabbMax = raySource;
      rayAabbMin.setMin(rayTarget);
      rayAabbMax.setMax(rayTarget);

      /* Add box cast extents to bounding box */
      rayAabbMin += aabbMin;
      rayAabbMax += aabbMax;

      unsigned short int quantizedQueryAabbMin[3];
      unsigned short int quantizedQueryAabbMax[3];
      quantizeWithClamp(quantizedQueryAabbMin,rayAabbMin,0);
      quantizeWithClamp(quantizedQueryAabbMax,rayAabbMax,1);

      while (curIndex < endNodeIndex)
      {

//#define VISUALLY_ANALYZE_BVH 1
#ifdef VISUALLY_ANALYZE_BVH
            //some code snippet to debugDraw aabb, to visually analyze bvh structure
            static int drawPatch = 0;
            //need some global access to a debugDrawer
            extern btIDebugDraw* debugDrawerPtr;
            if (curIndex==drawPatch)
            {
                  btVector3 aabbMin,aabbMax;
                  aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
                  aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
                  btVector3   color(1,0,0);
                  debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
            }
#endif//VISUALLY_ANALYZE_BVH

            //catch bugs in tree data
            btAssert (walkIterations < subTreeSize);

            walkIterations++;
            //PCK: unsigned instead of bool
            // only interested if this is closer than any previous hit
            btScalar param = 1.0;
            rayBoxOverlap = 0;
            boxBoxOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
            isLeafNode = rootNode->isLeafNode();
            if (boxBoxOverlap)
            {
                  btVector3 bounds[2];
                  bounds[0] = unQuantize(rootNode->m_quantizedAabbMin);
                  bounds[1] = unQuantize(rootNode->m_quantizedAabbMax);
                  /* Add box cast extents */
                  bounds[0] += aabbMin;
                  bounds[1] += aabbMax;
                  btVector3 normal;
#if 0
                  bool ra2 = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max);
                  bool ra = btRayAabb (raySource, rayTarget, bounds[0], bounds[1], param, normal);
                  if (ra2 != ra)
                  {
                        printf("functions don't match\n");
                  }
#endif
#ifdef RAYAABB2
                  ///careful with this check: need to check division by zero (above) and fix the unQuantize method
                  ///thanks Joerg/hiker for the reproduction case!
                  ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858

                  //BT_PROFILE("btRayAabb2");
                  rayBoxOverlap = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
                  
#else
                  rayBoxOverlap = true;//btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
#endif
            }
            
            if (isLeafNode && rayBoxOverlap)
            {
                  nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
            }
            
            //PCK: unsigned instead of bool
            if ((rayBoxOverlap != 0) || isLeafNode)
            {
                  rootNode++;
                  curIndex++;
            } else
            {
                  escapeIndex = rootNode->getEscapeIndex();
                  rootNode += escapeIndex;
                  curIndex += escapeIndex;
            }
      }
      if (maxIterations < walkIterations)
            maxIterations = walkIterations;

}

void  btQuantizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const
{
      btAssert(m_useQuantization);
      
      int curIndex = startNodeIndex;
      int walkIterations = 0;
      int subTreeSize = endNodeIndex - startNodeIndex;
      (void)subTreeSize;

      const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
      int escapeIndex;
      
      bool isLeafNode;
      //PCK: unsigned instead of bool
      unsigned aabbOverlap;

      while (curIndex < endNodeIndex)
      {

//#define VISUALLY_ANALYZE_BVH 1
#ifdef VISUALLY_ANALYZE_BVH
            //some code snippet to debugDraw aabb, to visually analyze bvh structure
            static int drawPatch = 0;
            //need some global access to a debugDrawer
            extern btIDebugDraw* debugDrawerPtr;
            if (curIndex==drawPatch)
            {
                  btVector3 aabbMin,aabbMax;
                  aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
                  aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
                  btVector3   color(1,0,0);
                  debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
            }
#endif//VISUALLY_ANALYZE_BVH

            //catch bugs in tree data
            btAssert (walkIterations < subTreeSize);

            walkIterations++;
            //PCK: unsigned instead of bool
            aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
            isLeafNode = rootNode->isLeafNode();
            
            if (isLeafNode && aabbOverlap)
            {
                  nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
            } 
            
            //PCK: unsigned instead of bool
            if ((aabbOverlap != 0) || isLeafNode)
            {
                  rootNode++;
                  curIndex++;
            } else
            {
                  escapeIndex = rootNode->getEscapeIndex();
                  rootNode += escapeIndex;
                  curIndex += escapeIndex;
            }
      }
      if (maxIterations < walkIterations)
            maxIterations = walkIterations;

}

//This traversal can be called from Playstation 3 SPU
void  btQuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
{
      btAssert(m_useQuantization);

      int i;


      for (i=0;i<this->m_SubtreeHeaders.size();i++)
      {
            const btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];

            //PCK: unsigned instead of bool
            unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
            if (overlap != 0)
            {
                  walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,
                        subtree.m_rootNodeIndex,
                        subtree.m_rootNodeIndex+subtree.m_subtreeSize);
            }
      }
}


void  btQuantizedBvh::reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const
{
      reportBoxCastOverlappingNodex(nodeCallback,raySource,rayTarget,btVector3(0,0,0),btVector3(0,0,0));
}


void  btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const
{
      //always use stackless

      if (m_useQuantization)
      {
            walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
      }
      else
      {
            walkStacklessTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
      }
      /*
      {
            //recursive traversal
            btVector3 qaabbMin = raySource;
            btVector3 qaabbMax = raySource;
            qaabbMin.setMin(rayTarget);
            qaabbMax.setMax(rayTarget);
            qaabbMin += aabbMin;
            qaabbMax += aabbMax;
            reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax);
      }
      */

}


void  btQuantizedBvh::swapLeafNodes(int i,int splitIndex)
{
      if (m_useQuantization)
      {
                  btQuantizedBvhNode tmp = m_quantizedLeafNodes[i];
                  m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex];
                  m_quantizedLeafNodes[splitIndex] = tmp;
      } else
      {
                  btOptimizedBvhNode tmp = m_leafNodes[i];
                  m_leafNodes[i] = m_leafNodes[splitIndex];
                  m_leafNodes[splitIndex] = tmp;
      }
}

void  btQuantizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex)
{
      if (m_useQuantization)
      {
            m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex];
      } else
      {
            m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex];
      }
}

//PCK: include
#include <new>

#if 0
//PCK: consts
static const unsigned BVH_ALIGNMENT = 16;
static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1;

static const unsigned BVH_ALIGNMENT_BLOCKS = 2;
#endif


unsigned int btQuantizedBvh::getAlignmentSerializationPadding()
{
      // I changed this to 0 since the extra padding is not needed or used.
      return 0;//BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
}

unsigned btQuantizedBvh::calculateSerializeBufferSize()
{
      unsigned baseSize = sizeof(btQuantizedBvh) + getAlignmentSerializationPadding();
      baseSize += sizeof(btBvhSubtreeInfo) * m_subtreeHeaderCount;
      if (m_useQuantization)
      {
            return baseSize + m_curNodeIndex * sizeof(btQuantizedBvhNode);
      }
      return baseSize + m_curNodeIndex * sizeof(btOptimizedBvhNode);
}

bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian)
{
      btAssert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
      m_subtreeHeaderCount = m_SubtreeHeaders.size();

/*    if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
      {
            ///check alignedment for buffer?
            btAssert(0);
            return false;
      }
*/

      btQuantizedBvh *targetBvh = (btQuantizedBvh *)o_alignedDataBuffer;

      // construct the class so the virtual function table, etc will be set up
      // Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
      new (targetBvh) btQuantizedBvh;

      if (i_swapEndian)
      {
            targetBvh->m_curNodeIndex = static_cast<int>(btSwapEndian(m_curNodeIndex));


            btSwapVector3Endian(m_bvhAabbMin,targetBvh->m_bvhAabbMin);
            btSwapVector3Endian(m_bvhAabbMax,targetBvh->m_bvhAabbMax);
            btSwapVector3Endian(m_bvhQuantization,targetBvh->m_bvhQuantization);

            targetBvh->m_traversalMode = (btTraversalMode)btSwapEndian(m_traversalMode);
            targetBvh->m_subtreeHeaderCount = static_cast<int>(btSwapEndian(m_subtreeHeaderCount));
      }
      else
      {
            targetBvh->m_curNodeIndex = m_curNodeIndex;
            targetBvh->m_bvhAabbMin = m_bvhAabbMin;
            targetBvh->m_bvhAabbMax = m_bvhAabbMax;
            targetBvh->m_bvhQuantization = m_bvhQuantization;
            targetBvh->m_traversalMode = m_traversalMode;
            targetBvh->m_subtreeHeaderCount = m_subtreeHeaderCount;
      }

      targetBvh->m_useQuantization = m_useQuantization;

      unsigned char *nodeData = (unsigned char *)targetBvh;
      nodeData += sizeof(btQuantizedBvh);
      
      unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
      nodeData += sizeToAdd;
      
      int nodeCount = m_curNodeIndex;

      if (m_useQuantization)
      {
            targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);

            if (i_swapEndian)
            {
                  for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
                  {
                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]);
                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]);
                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]);

                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]);
                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]);
                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]);

                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast<int>(btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex));
                  }
            }
            else
            {
                  for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
                  {
      
                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0];
                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1];
                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2];

                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0];
                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1];
                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2];

                        targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex;


                  }
            }
            nodeData += sizeof(btQuantizedBvhNode) * nodeCount;

            // this clears the pointer in the member variable it doesn't really do anything to the data
            // it does call the destructor on the contained objects, but they are all classes with no destructor defined
            // so the memory (which is not freed) is left alone
            targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(NULL, 0, 0);
      }
      else
      {
            targetBvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);

            if (i_swapEndian)
            {
                  for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
                  {
                        btSwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMinOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
                        btSwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMaxOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);

                        targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(btSwapEndian(m_contiguousNodes[nodeIndex].m_escapeIndex));
                        targetBvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(btSwapEndian(m_contiguousNodes[nodeIndex].m_subPart));
                        targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(btSwapEndian(m_contiguousNodes[nodeIndex].m_triangleIndex));
                  }
            }
            else
            {
                  for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
                  {
                        targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg = m_contiguousNodes[nodeIndex].m_aabbMinOrg;
                        targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg = m_contiguousNodes[nodeIndex].m_aabbMaxOrg;

                        targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = m_contiguousNodes[nodeIndex].m_escapeIndex;
                        targetBvh->m_contiguousNodes[nodeIndex].m_subPart = m_contiguousNodes[nodeIndex].m_subPart;
                        targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = m_contiguousNodes[nodeIndex].m_triangleIndex;
                  }
            }
            nodeData += sizeof(btOptimizedBvhNode) * nodeCount;

            // this clears the pointer in the member variable it doesn't really do anything to the data
            // it does call the destructor on the contained objects, but they are all classes with no destructor defined
            // so the memory (which is not freed) is left alone
            targetBvh->m_contiguousNodes.initializeFromBuffer(NULL, 0, 0);
      }

      sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
      nodeData += sizeToAdd;

      // Now serialize the subtree headers
      targetBvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, m_subtreeHeaderCount, m_subtreeHeaderCount);
      if (i_swapEndian)
      {
            for (int i = 0; i < m_subtreeHeaderCount; i++)
            {
                  targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
                  targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
                  targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[2]);

                  targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
                  targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
                  targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[2]);

                  targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast<int>(btSwapEndian(m_SubtreeHeaders[i].m_rootNodeIndex));
                  targetBvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast<int>(btSwapEndian(m_SubtreeHeaders[i].m_subtreeSize));
            }
      }
      else
      {
            for (int i = 0; i < m_subtreeHeaderCount; i++)
            {
                  targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = (m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
                  targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = (m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
                  targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = (m_SubtreeHeaders[i].m_quantizedAabbMin[2]);

                  targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = (m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
                  targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = (m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
                  targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = (m_SubtreeHeaders[i].m_quantizedAabbMax[2]);

                  targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = (m_SubtreeHeaders[i].m_rootNodeIndex);
                  targetBvh->m_SubtreeHeaders[i].m_subtreeSize = (m_SubtreeHeaders[i].m_subtreeSize);

                  // need to clear padding in destination buffer
                  targetBvh->m_SubtreeHeaders[i].m_padding[0] = 0;
                  targetBvh->m_SubtreeHeaders[i].m_padding[1] = 0;
                  targetBvh->m_SubtreeHeaders[i].m_padding[2] = 0;
            }
      }
      nodeData += sizeof(btBvhSubtreeInfo) * m_subtreeHeaderCount;

      // this clears the pointer in the member variable it doesn't really do anything to the data
      // it does call the destructor on the contained objects, but they are all classes with no destructor defined
      // so the memory (which is not freed) is left alone
      targetBvh->m_SubtreeHeaders.initializeFromBuffer(NULL, 0, 0);

      // this wipes the virtual function table pointer at the start of the buffer for the class
      *((void**)o_alignedDataBuffer) = NULL;

      return true;
}

btQuantizedBvh *btQuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
{

      if (i_alignedDataBuffer == NULL)// || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
      {
            return NULL;
      }
      btQuantizedBvh *bvh = (btQuantizedBvh *)i_alignedDataBuffer;

      if (i_swapEndian)
      {
            bvh->m_curNodeIndex = static_cast<int>(btSwapEndian(bvh->m_curNodeIndex));

            btUnSwapVector3Endian(bvh->m_bvhAabbMin);
            btUnSwapVector3Endian(bvh->m_bvhAabbMax);
            btUnSwapVector3Endian(bvh->m_bvhQuantization);

            bvh->m_traversalMode = (btTraversalMode)btSwapEndian(bvh->m_traversalMode);
            bvh->m_subtreeHeaderCount = static_cast<int>(btSwapEndian(bvh->m_subtreeHeaderCount));
      }

      unsigned int calculatedBufSize = bvh->calculateSerializeBufferSize();
      btAssert(calculatedBufSize <= i_dataBufferSize);

      if (calculatedBufSize > i_dataBufferSize)
      {
            return NULL;
      }

      unsigned char *nodeData = (unsigned char *)bvh;
      nodeData += sizeof(btQuantizedBvh);
      
      unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
      nodeData += sizeToAdd;
      
      int nodeCount = bvh->m_curNodeIndex;

      // Must call placement new to fill in virtual function table, etc, but we don't want to overwrite most data, so call a special version of the constructor
      // Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
      new (bvh) btQuantizedBvh(*bvh, false);

      if (bvh->m_useQuantization)
      {
            bvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);

            if (i_swapEndian)
            {
                  for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
                  {
                        bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]);
                        bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]);
                        bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]);

                        bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]);
                        bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]);
                        bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]);

                        bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast<int>(btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex));
                  }
            }
            nodeData += sizeof(btQuantizedBvhNode) * nodeCount;
      }
      else
      {
            bvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);

            if (i_swapEndian)
            {
                  for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
                  {
                        btUnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
                        btUnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);
                        
                        bvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_escapeIndex));
                        bvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_subPart));
                        bvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_triangleIndex));
                  }
            }
            nodeData += sizeof(btOptimizedBvhNode) * nodeCount;
      }

      sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
      nodeData += sizeToAdd;

      // Now serialize the subtree headers
      bvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, bvh->m_subtreeHeaderCount, bvh->m_subtreeHeaderCount);
      if (i_swapEndian)
      {
            for (int i = 0; i < bvh->m_subtreeHeaderCount; i++)
            {
                  bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
                  bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
                  bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2]);

                  bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
                  bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
                  bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2]);

                  bvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast<int>(btSwapEndian(bvh->m_SubtreeHeaders[i].m_rootNodeIndex));
                  bvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast<int>(btSwapEndian(bvh->m_SubtreeHeaders[i].m_subtreeSize));
            }
      }

      return bvh;
}

// Constructor that prevents btVector3's default constructor from being called
btQuantizedBvh::btQuantizedBvh(btQuantizedBvh &self, bool /* ownsMemory */) :
m_bvhAabbMin(self.m_bvhAabbMin),
m_bvhAabbMax(self.m_bvhAabbMax),
m_bvhQuantization(self.m_bvhQuantization),
m_bulletVersion(BT_BULLET_VERSION)
{

}





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