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btGImpactShape.h File Reference


Detailed Description

Author:
Francisco Len Njera

Definition in file btGImpactShape.h.

#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "BulletCollision/CollisionShapes/btConcaveShape.h"
#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btMatrix3x3.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btGImpactQuantizedBvh.h"

Go to the source code of this file.

Classes

class  btGImpactCompoundShape
 btGImpactCompoundShape allows to handle multiple btCollisionShape objects at once More...
class  btGImpactCompoundShape::CompoundPrimitiveManager
 compound primitive manager More...
class  btGImpactMeshShape
 This class manages a mesh supplied by the btStridingMeshInterface interface. More...
class  btGImpactMeshShapePart
 This class manages a sub part of a mesh supplied by the btStridingMeshInterface interface. More...
class  btGImpactMeshShapePart::TrimeshPrimitiveManager
 Trimesh primitive manager. More...
class  btGImpactShapeInterface
 Base class for gimpact shapes. More...
class  btTetrahedronShapeEx
 Helper class for tetrahedrons. More...

Typedefs

typedef btGImpactQuantizedBvh btGImpactBoxSet
 declare Quantized trees, (you can change to float based trees)

Enumerations

enum  eGIMPACT_SHAPE_TYPE { CONST_GIMPACT_COMPOUND_SHAPE = 0, CONST_GIMPACT_TRIMESH_SHAPE_PART, CONST_GIMPACT_TRIMESH_SHAPE }


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