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virtual void btGImpactShapeInterface::setLocalScaling ( const btVector3 &  scaling  )  [inline, virtual]

You must call updateBound() for update the box set.

Implements btCollisionShape.

Reimplemented in btGImpactMeshShapePart, and btGImpactMeshShape.

Definition at line 162 of file btGImpactShape.h.

References postUpdate().

            localScaling = scaling;

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