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virtual void btDefaultMotionState::setWorldTransform ( const btTransform centerOfMassWorldTrans  )  [inline, virtual]

synchronizes world transform from physics to user Bullet only calls the update of worldtransform for active objects

Implements btMotionState.

Definition at line 29 of file btDefaultMotionState.h.

      {
                  m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset ;
      }


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