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KX_SoftBodyDeformer Class Reference

Inheritance diagram for KX_SoftBodyDeformer:

List of all members.


Detailed Description

Id
KX_ConvertPhysicsObjects.cpp 20548 2009-06-01 09:44:41Z ben2610

***** BEGIN GPL LICENSE BLOCK *****

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. All rights reserved.

The Original Code is: all of this file.

Contributor(s): none yet.

***** END GPL LICENSE BLOCK *****

Definition at line 675 of file KX_ConvertPhysicsObjects.cpp.


Public Member Functions

virtual bool Apply (class RAS_IPolyMaterial *polymat)
virtual struct DerivedMesh * GetFinalMesh ()
virtual RAS_Deformer * GetReplica ()
bool IsDynamic ()
 KX_SoftBodyDeformer (RAS_MeshObject *pMeshObject, BL_DeformableGameObject *gameobj)
virtual void ProcessReplica ()
virtual void Relink (GEN_Map< class GEN_HashedPtr, void * > *map)
virtual bool ShareVertexArray ()
virtual bool SkipVertexTransform ()
virtual bool Update (void)
virtual bool UpdateBuckets (void)
virtual bool UseVertexArray ()

Protected Attributes

bool m_bDynamic
class RAS_MeshObject * m_pMesh

Private Attributes

class BL_DeformableGameObject * m_gameobj
class RAS_MeshObject * m_pMeshObject

The documentation for this class was generated from the following file:

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