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gim_linear_math.h File Reference


Detailed Description

Author:
Francisco Len Njera Type Independant Vector and matrix operations.

Definition in file gim_linear_math.h.

#include "gim_math.h"
#include "gim_geom_types.h"

Go to the source code of this file.

Defines

#define ACCUM_OUTER_PRODUCT_2X2(m, v, t)
#define ACCUM_OUTER_PRODUCT_3X3(m, v, t)
#define ACCUM_OUTER_PRODUCT_4X4(m, v, t)
#define ACCUM_SCALE_MATRIX_2X2(b, s, a)
#define ACCUM_SCALE_MATRIX_3X3(b, s, a)
#define ACCUM_SCALE_MATRIX_4X4(b, s, a)
#define ADJOINT_2X2(a, m)
#define ADJOINT_3X3(a, m)
#define ADJOINT_4X4(a, m)
#define COFACTOR_2X2(a, m)
#define COFACTOR_3X3(a, m)
#define COFACTOR_4X4(a, m)
#define COFACTOR_4X4_IJ(fac, m, i, j)
#define COPY_MATRIX_2X2(b, a)
#define COPY_MATRIX_2X3(b, a)
#define COPY_MATRIX_3X3(b, a)
#define COPY_MATRIX_4X4(b, a)
#define DETERMINANT_2X2(d, m)
#define DETERMINANT_3X3(d, m)
#define DETERMINANT_4X4(d, m)
#define IDENTIFY_MATRIX_3X3(m)
 initialize matrix
#define IDENTIFY_MATRIX_4X4(m)
#define INV_MAT_DOT_VEC_3X3(p, m, v)
#define INV_TRANSP_MAT_DOT_VEC_2X2(p, m, v)
#define INVERT_2X2(b, det, a)
#define INVERT_3X3(b, det, a)
#define INVERT_4X4(b, det, a)
#define MAT_DOT_COL(mat, vec3, colindex)   (vec3[0]*mat[0][colindex] + vec3[1]*mat[1][colindex] + vec3[2]*mat[2][colindex])
 Returns the dot product between a vec3f and the col of a matrix.
#define MAT_DOT_COL2(mat, vec2, colindex)   (vec2[0]*mat[0][colindex] + vec2[1]*mat[1][colindex])
 Returns the dot product between a vec2f and the col of a matrix.
#define MAT_DOT_COL4(mat, vec4, colindex)   (vec4[0]*mat[0][colindex] + vec4[1]*mat[1][colindex] + vec4[2]*mat[2][colindex] + vec4[3]*mat[3][colindex])
 Returns the dot product between a vec4f and the col of a matrix.
#define MAT_DOT_ROW(mat, vec3, rowindex)   (vec3[0]*mat[rowindex][0] + vec3[1]*mat[rowindex][1] + vec3[2]*mat[rowindex][2])
 Returns the dot product between a vec3f and the row of a matrix.
#define MAT_DOT_ROW2(mat, vec2, rowindex)   (vec2[0]*mat[rowindex][0] + vec2[1]*mat[rowindex][1])
 Returns the dot product between a vec2f and the row of a matrix.
#define MAT_DOT_ROW4(mat, vec4, rowindex)   (vec4[0]*mat[rowindex][0] + vec4[1]*mat[rowindex][1] + vec4[2]*mat[rowindex][2] + vec4[3]*mat[rowindex][3])
 Returns the dot product between a vec4f and the row of a matrix.
#define MAT_DOT_VEC_2X2(p, m, v)
#define MAT_DOT_VEC_2X3(p, m, v)
#define MAT_DOT_VEC_3X3(p, m, v)
#define MAT_DOT_VEC_3X4(p, m, v)
#define MAT_DOT_VEC_4X4(p, m, v)
#define MAT_GET_COL(mat, vec3, colindex)
 Get the triple(3) col of a transform matrix.
#define MAT_GET_COL2(mat, vec2, colindex)
 Get the tuple(2) col of a transform matrix.
#define MAT_GET_COL4(mat, vec4, colindex)
 Get the quad (4) col of a transform matrix.
#define MAT_GET_ROW(mat, vec3, rowindex)
 Get the triple(3) row of a transform matrix.
#define MAT_GET_ROW2(mat, vec2, rowindex)
 Get the tuple(2) row of a transform matrix.
#define MAT_GET_ROW4(mat, vec4, rowindex)
 Get the quad (4) row of a transform matrix.
#define MAT_GET_TRANSLATION(mat, vec3)
 Get the triple(3) col of a transform matrix.
#define MAT_GET_X(mat, vec3)
 Get the triple(3) col of a transform matrix.
#define MAT_GET_Y(mat, vec3)
 Get the triple(3) col of a transform matrix.
#define MAT_GET_Z(mat, vec3)
 Get the triple(3) col of a transform matrix.
#define MAT_SET_TRANSLATION(mat, vec3)
 Set the triple(3) col of a transform matrix.
#define MAT_SET_X(mat, vec3)
 Get the triple(3) col of a transform matrix.
#define MAT_SET_Y(mat, vec3)
 Get the triple(3) col of a transform matrix.
#define MAT_SET_Z(mat, vec3)
 Get the triple(3) col of a transform matrix.
#define MAT_TRANSFORM_PLANE_4X4(pout, m, plane)
 Transform a plane.
#define MATRIX_PRODUCT_2X2(c, a, b)
#define MATRIX_PRODUCT_3X3(c, a, b)
#define MATRIX_PRODUCT_4X4(c, a, b)
#define NORM_XFORM_2X2(p, m, v)
#define OUTER_PRODUCT_2X2(m, v, t)
#define OUTER_PRODUCT_3X3(m, v, t)
#define OUTER_PRODUCT_4X4(m, v, t)
#define ROTX_CS(m, cosine, sine)
#define ROTY_CS(m, cosine, sine)
#define ROTZ_CS(m, cosine, sine)
#define SCALE_ADJOINT_2X2(a, s, m)
#define SCALE_ADJOINT_3X3(a, s, m)
#define SCALE_ADJOINT_4X4(a, s, m)
#define SCALE_MATRIX_2X2(b, s, a)
#define SCALE_MATRIX_3X3(b, s, a)
#define SCALE_MATRIX_4X4(b, s, a)
#define SCALE_VEC_MATRIX_2X2(b, svec, a)
#define SCALE_VEC_MATRIX_3X3(b, svec, a)
#define SCALE_VEC_MATRIX_4X4(b, svec, a)
#define TRANSPOSE_MATRIX_2X2(b, a)
#define TRANSPOSE_MATRIX_3X3(b, a)
#define TRANSPOSE_MATRIX_4X4(b, a)
#define VEC_ACCUM(c, a, b)
 accumulate scaled vector
#define VEC_ACCUM_2(c, a, b)
 accumulate scaled vector
#define VEC_ACCUM_4(c, a, b)
 accumulate scaled vector
#define VEC_BLEND(vr, a, b, s)   VEC_BLEND_AB(vr,(1-s),a,s,b)
#define VEC_BLEND_AB(vr, sa, a, sb, b)
#define VEC_CONJUGATE_LENGTH(a, l)
 Vector length.
#define VEC_COPY(b, a)
 Copy 3D vector.
#define VEC_COPY_2(b, a)
 Vector copy.
#define VEC_COPY_4(b, a)
 Copy 4D vector.
#define VEC_CROSS(c, a, b)
 Vector cross.
#define VEC_DIFF(v21, v2, v1)
 Vector difference.
#define VEC_DIFF_2(v21, v2, v1)
 Vector difference.
#define VEC_DIFF_4(v21, v2, v1)
 Vector difference.
#define VEC_DISTANCE(_len, _va, _vb)
 distance between two points
#define VEC_DOT(a, b)   ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2])
 Vector dot product.
#define VEC_DOT_2(a, b)   ((a)[0]*(b)[0] + (a)[1]*(b)[1])
 Vector dot product.
#define VEC_DOT_4(a, b)   ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] + (a)[3]*(b)[3])
 Vector dot product.
#define VEC_DOT_MAT_3X3(p, v, m)
#define VEC_EQUAL(v1, v2)   (v1[0]==v2[0]&&v1[1]==v2[1]&&v1[2]==v2[2])
#define VEC_IMPACT(bsq, direction, position)
 vector impact parameter
#define VEC_IMPACT_SQ(bsq, direction, position)
 vector impact parameter (squared)
#define VEC_INV_LENGTH(a, l)
 Vector inv length.
#define VEC_INV_LENGTH_2(a, l)
 Vector inv length.
#define VEC_INV_LENGTH_4(a, l)
 Vector inv length.
#define VEC_LENGTH(a, l)
 Vector length.
#define VEC_LENGTH_2(a, l)
 Vector length.
#define VEC_LENGTH_4(a, l)
 Vector length.
#define VEC_MAYOR_COORD(vec, maxc)
 Finds the bigger cartesian coordinate from a vector.
#define VEC_MINOR_AXES(vec, i0, i1)
 Finds the 2 smallest cartesian coordinates from a vector.
#define VEC_NEAR_EQUAL(v1, v2)   (GIM_NEAR_EQUAL(v1[0],v2[0])&&GIM_NEAR_EQUAL(v1[1],v2[1])&&GIM_NEAR_EQUAL(v1[2],v2[2]))
#define VEC_NORMALIZE(a)
 Vector length.
#define VEC_PARALLEL(vp, v, n)
#define VEC_PERPENDICULAR(vp, v, n)
#define VEC_PROJECT(vp, v, n)
#define VEC_REFLECT(vr, v, n)
#define VEC_RENORMALIZE(a, newlen)
 Set Vector size.
#define VEC_SCALE(c, a, b)
 scalar times vector
#define VEC_SCALE_2(c, a, b)
 scalar times vector
#define VEC_SCALE_4(c, a, b)
 scalar times vector
#define VEC_SET3(a, b, op, c)   a[0]=b[0] op c[0]; a[1]=b[1] op c[1]; a[2]=b[2] op c[2];
#define VEC_SUM(v21, v2, v1)
 Vector sum.
#define VEC_SUM_2(v21, v2, v1)
 Vector sum.
#define VEC_SUM_4(v21, v2, v1)
 Vector sum.
#define VEC_SWAP(b, a)
 VECTOR SWAP.
#define VEC_UNPROJECT(vp, v, n)
#define VEC_ZERO(a)
 Zero out a 3D vector.
#define VEC_ZERO_2(a)
 Zero out a 2D vector.
#define VEC_ZERO_4(a)
 Zero out a 4D vector.
#define X_AXIS_CROSS_VEC(dst, src)
 Vector cross.
#define Y_AXIS_CROSS_VEC(dst, src)
#define Z_AXIS_CROSS_VEC(dst, src)
#define ZERO_MATRIX_4X4(m)


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