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Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.


#include "btConvexInternalShape.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types

///The btSphereShape implements an implicit sphere, centered around a local origin with radius.
ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexInternalShape


      btSphereShape (btScalar radius);
      virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
      virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
      //notice that the vectors should be unit length
      virtual void      batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;

      virtual void      calculateLocalInertia(btScalar mass,btVector3& inertia) const;

      virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;

      virtual int getShapeType() const { return SPHERE_SHAPE_PROXYTYPE; }

      btScalar    getRadius() const { return m_implicitShapeDimensions.getX() * m_localScaling.getX();}

      void  setUnscaledRadius(btScalar    radius)

      virtual const char*     getName()const {return "SPHERE";}

      virtual void      setMargin(btScalar margin)
      virtual btScalar  getMargin() const
            //to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case
            //this means, non-uniform scaling is not supported anymore
            return getRadius();



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