Logo Search packages:      
Sourcecode: blender version File versions

btDispatcher Class Reference

#include <btDispatcher.h>

Inheritance diagram for btDispatcher:


List of all members.

Detailed Description

The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic).

Definition at line 69 of file btDispatcher.h.

Public Member Functions

virtual void * allocateCollisionAlgorithm (int size)=0
virtual void clearManifold (btPersistentManifold *manifold)=0
virtual void dispatchAllCollisionPairs (btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0
virtual btCollisionAlgorithmfindAlgorithm (btCollisionObject *body0, btCollisionObject *body1, btPersistentManifold *sharedManifold=0)=0
virtual void freeCollisionAlgorithm (void *ptr)=0
virtual btPersistentManifold ** getInternalManifoldPointer ()=0
virtual btPersistentManifold * getManifoldByIndexInternal (int index)=0
virtual btPersistentManifold * getNewManifold (void *body0, void *body1)=0
virtual int getNumManifolds () const =0
virtual bool needsCollision (btCollisionObject *body0, btCollisionObject *body1)=0
virtual bool needsResponse (btCollisionObject *body0, btCollisionObject *body1)=0
virtual void releaseManifold (btPersistentManifold *manifold)=0

The documentation for this class was generated from the following files:

Generated by  Doxygen 1.6.0   Back to index