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KX_ClientObjectInfo Struct Reference

#include <KX_ClientObjectInfo.h>

Inheritance diagram for KX_ClientObjectInfo:

List of all members.


Detailed Description

Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks

Definition at line 41 of file KX_ClientObjectInfo.h.


Public Types

enum  clienttype {
  STATIC, ACTOR, RESERVED1, RADAR,
  NEAR
}

Public Member Functions

virtual bool hasCollisionCallback ()
bool isActor ()
 KX_ClientObjectInfo (const KX_ClientObjectInfo &copy)
 KX_ClientObjectInfo (KX_GameObject *gameobject, clienttype type=STATIC, void *auxilary_info=NULL)

Public Attributes

void * m_auxilary_info
KX_GameObjectm_gameobject
std::list< SCA_ISensor * > m_sensors
enum
KX_ClientObjectInfo::clienttype 
m_type

The documentation for this struct was generated from the following file:

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