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Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
3ds_export::_3ds_array
3ds_export::_3ds_chunk
3ds_export::_3ds_face
3ds_export::_3ds_float
3ds_export::_3ds_int
3ds_export::_3ds_named_variable
3ds_export::_3ds_point_3d
3ds_export::_3ds_point_uv
3ds_export::_3ds_rgb_color
3ds_export::_3ds_short
3ds_export::_3ds_string
_Blender3DPlugin_Implementation_
_ScrollBar
_SpaceType
_VertData
_Window
_WindowData
NLA::Action
NLA::ActionStrip
NLA::ActionStrips
AlphaBlockDXT3DXT3 alpha block with explicit alpha
AlphaBlockDXT5DXT5 alpha block
Anhd
colladaImEx::helperObjects::AnimationInfoIf not self.parent is None: return self.parent.name else: return self.armature.name
AnimChannel< Scalar >An animated attribute channel
dxfImportObjects::Arc
Armature::Armature
AttributeListThe list of configuration attributes
BezTriple::BezTriple
BL_ActionActuator
BL_ActionActuator::BL_ActionActuator
BL_BlenderInputDevice
BL_DeformableGameObject
BL_DefUniform
BL_MeshDeformer
BL_Sampler
BL_Shader
BL_SkinDeformer
BL_Uniform
Blender3DPlugin
BlenderWorldInfo
BLO_SignerInfo
dxfImportObjects::Block
BlockATI1ATI1 block
BlockATI2ATI2 block
BlockCTX1CTX1 block
BlockDXT1DXT1 block
BlockDXT3DXT3 block
BlockDXT5DXT5 block
dxfImportObjects::BlockRecord
BMF_BitmapFont
BMF_CharData
bMouseSensor
BMPINFOHEADER
Bone
Armature::Bone
Armature::BonesDict
BOP_BSPTree
BOP_Chrono
BOP_Edge
BOP_Vertex
boxVert
BPathIteratorSeqData
wizard_curve2tree::bpoint
bProperty
BPy_Action
BSP_CSGMesh_FaceIt
BSP_CSGMesh_VertexIt
BSP_MVertex
BSP_PlyLoader
BSP_TVertex
BSPNodeStruct for a single node in the bsp tree
BSPStackBsp tree stack
BSPStackElementElement node stack
btAlignedObjectArray< T >
btAxisSweep3
btBoxShapeBtBoxShape implements both a feature based (vertex/edge/plane) and implicit (getSupportingVertex) Box
btBroadphaseInterfaceBroadphaseInterface for aabb-overlapping object pairs
btBroadphasePairPair of aabb-overlapping objects
btBroadphaseProxyBtBroadphaseProxy
btBU_Simplex1to4BU_Simplex1to4 implements feature based and implicit simplex of up to 4 vertices (tetrahedron, triangle, line, vertex)
btCapsuleShape
btClockBasic clock
btCollisionAlgorithm
btCollisionAlgorithmCreateFuncUsed by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm
btCollisionDispatcher
btCollisionPairCallback
btCollisionShapeBtCollisionShape provides interface for collision shapes that can be shared among btCollisionObjects
btCollisionWorldCollisionWorld is interface and container for the collision detection
btCollisionWorld::LocalShapeInfo
btCollisionWorld::RayResultCallbackRayResultCallback is used to report new raycast results
btCompoundCollisionAlgorithm
btCompoundShape
btConcaveShape
btConeShapeBtConeShape implements a Cone shape, around the Y axis
btConeShapeXBtConeShape implements a Cone shape, around the X axis
btConeShapeZBtConeShapeZ implements a Cone shape, around the Z axis
btConeTwistConstraintBtConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
btConstraintPersistentDataStores some extra information to each contact point. It is not in the contact point, because that want to keep the collision detection independent from the constraint solver
btConstraintSolverBtConstraintSolver provides solver interface
btContinuousConvexCollision
btConvexCastBtConvexCast is an interface for Casting
btConvexCast::CastResult
btConvexConcaveCollisionAlgorithmBtConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes
btConvexConvexAlgorithmConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations
btConvexPenetrationDepthSolverConvexPenetrationDepthSolver provides an interface for penetration depth calculation
btConvexTriangleCallbackFor each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called
btConvexTriangleMeshShape
btCylinderShapeImplements cylinder shape interface
btDefaultMotionStateBtDefaultMotionState provides a common implementation to synchronize world transforms with offsets
btDiscreteCollisionDetectorInterface
btDiscreteDynamicsWorld
btDispatcher
btDynamicsWorldBtDynamicsWorld is the baseclass for several dynamics implementation, basic, discrete, parallel, and continuous
btEmptyAlgorithm
btEmptyShape
btGeneric6DofConstraint
btGjkConvexCastGjkConvexCast performs a raycast on a convex object using support mapping
btGjkEpaPenetrationDepthSolver
btGjkEpaSolverBtGjkEpaSolver contributed under zlib by Nathanael Presson
btGjkPairDetectorBtGjkPairDetector uses GJK to implement the btDiscreteCollisionDetectorInterface
btHeightfieldTerrainShapeBtHeightfieldTerrainShape simulates a 2D heightfield terrain
btHingeConstraint
btJacobianEntry
btManifoldPoint
btManifoldResultBtManifoldResult is a helper class to manage contact results
btMinkowskiPenetrationDepthSolver
btMinkowskiSumShapeBtMinkowskiSumShape represents implicit (getSupportingVertex) based minkowski sum of two convex implicit shapes
btMotionState
btMultiSphereShapeBtMultiSphereShape represents implicit convex hull of a collection of spheres (using getSupportingVertex)
btOverlappingPairCache
btPersistentManifoldSortPredicateFunction object that routes calls to operator<
btPoint2PointConstraintPoint to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space
btPolyhedralConvexShapePolyhedralConvexShape is an interface class for feature based (vertex/edge/face) convex shapes
btQuadWordBtQuadWord is base-class for vectors, points
btRaycastVehicleRayCast vehicle, very special constraint that turn a rigidbody into a vehicle
btRigidBody
btSequentialImpulseConstraintSolver
btSimpleBroadphaseSimpleBroadphase is a brute force aabb culling broadphase based on O(n^2) aabb checks
btSimpleDynamicsWorld
btSimulationIslandManagerSimulationIslandManager creates and handles simulation islands, using btUnionFind
btSolve2LinearConstraintConstraint class used for lateral tyre friction
btSphereBoxCollisionAlgorithm
btSphereSphereCollisionAlgorithm
btSphereTriangleCollisionAlgorithm
btStackAllocStackAlloc provides some fast stack-based memory allocator (LIFO last-in first-out)
btStaticPlaneShape
btStridingMeshInterface
btSubsimplexConvexCast
btTransformBtTransform supports rigid transforms (only translation and rotation, no scaling/shear)
btTransformUtilUtils related to temporal transforms
btTriangleBufferBtTriangleBuffer can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
btTriangleMeshTriangleMesh provides storage for a concave triangle mesh. It can be used as data for the btTriangleMeshShape
btTriangleMeshShapeConcave triangle mesh. Uses an interface to access the triangles to allow for sharing graphics/physics triangles
btTypedConstraintTypedConstraint is the baseclass for Bullet constraints and vehicles
btUnionFindUnionFind calculates connected subsets
btVector3
btVehicleRaycasterBtVehicleRaycaster is provides interface for between vehicle simulation and raycasting
btVoronoiSimplexSolver
btWheelInfoBtWheelInfo contains information per wheel about friction and suspension
BGL::Buffer
Draw::Button
bWindow
CAction
Camera::Camera
CBoolValue
CcdPhysicsControllerCcdPhysicsController is a physics object that supports continuous collision detection and time of impact based physics resolution
CcdPhysicsEnvironment
CControlRefresher
CellIdentifierInterfaceCell identifier interface
CfraElem
ChainDrawer
chardesc
CIdentifierExpr
CIpoAction
dxfImportObjects::Circle
Cloth
ClothSimSettings
ClothSpring
ClothVertex
collada_export::COLLADADocument
Color1616 bit 565 BGR color
Color3232 bit color stored as BGRA
ColorBlockUncompressed 4x4 color block
CompBuf
Constraint::Constraint
Constraint::Constraints
CSG_BooleanOperation
CSG_IFace
CSG_IVertex
CTR_Link
CTR_Map< Key, Value >
CTR_TaggedSetOps< IndexType, ObjectType >
Curve::CurNurb
Curve::Curve
Curve::SurfNurb
CustomDataLayer
CVoidValue
colladaImEx::collada::DaeGeometryClass DaeMaterial(DaeElement): def __init__(self): super(DaeMaterial,self).__init__() self.asset = None self.iEffects = [] self.extras = None self.syntax = DaeSyntax.MATERIAL
DDSHeaderDDS file header
DDSHeader10DDS file header for DX10
DDSPixelFormat
DefaultMotionStateDefaultMotionState implements standard motionstate, using btTransform
DirectDrawSurfaceDirectDraw Surface. (DDS)
vrml97_export::DrawTypes
DummyPhysicsEnvironment
Armature::Editbone
Effect::Effect
dxfImportObjects::Ellipse
Mathutils::Euler
dxfImportObjects::Face
image_auto_layout::faceGroup
FaceIt
FileGlobal
Font::Font
FsgrLevelDataInformation needed for each level in the simulation
FTF_TTFont
GEN_DataCache< T >
GEN_Link
GEN_Map< Key, Value >
GEN_Matrix4x4
GEN_SmartPtr< T >
GHOST_Buttons
GHOST_CallbackEventConsumer
GHOST_DisplayManager
GHOST_DisplayManagerCarbon
GHOST_DisplayManagerWin32
GHOST_DisplayManagerX11
GHOST_Event
GHOST_EventButton
GHOST_EventCursor
GHOST_EventKey
GHOST_EventManager
GHOST_EventNDOF
GHOST_EventPrinter
GHOST_EventWheel
GHOST_IEvent
GHOST_IEventConsumer
GHOST_ISystem
GHOST_ITimerTask
GHOST_IWindow
GHOST_ModifierKeys
GHOST_Rect
GHOST_System
GHOST_SystemCarbon
GHOST_SystemWin32
GHOST_SystemX11
GHOST_TEventNDOFData
GHOST_TimerManager
GHOST_TimerTask
GHOST_Window
GHOST_WindowCarbon
GHOST_WindowManager
GHOST_WindowWin32
GHOST_WindowX11
GlutDrawer
GlutKeyboardHandler
GlutMeshDrawer
GlutMouseHandler
GPC_Canvas
GPC_Canvas::TBannerData
GPC_KeyboardDevice
GPC_MouseDevice
GPC_RawImage
GPC_System
GPG_Canvas
GPG_KeyboardDevice
GPU_Canvas
GPU_KeyboardDevice
GPU_PolygonMaterial
GPU_System
GPW_Canvas
GPW_Engine
GPW_KeyboardDevice
GPW_System
Group::Group
HalfArray< T >
hdaudio
HeapNode
ID
IDProp::IDArray
IDProp::IDGroup
IDType
IK_QJacobian
IK_QJacobianSolver
IK_QSegment
IK_QTask
Image32 bit RGBA image
IMAGE
Image::Image
ImBufThe basic imbuf type

This is the abstraction of an image. ImBuf is the basic type used for all imbuf operations

dxfImportObjects::Insert
Ipo
Ipo::Ipo
IpoCurve::IpoCurve
IsoSurfaceClass to triangulate a scalar field, e.g. for
Key::Key
Key::KeyBlock
KX_ArrayOptimizer
KX_BlenderCanvas
KX_BlenderKeyboardDevice
KX_BlenderMouseDevice
KX_BlenderRenderTools
KX_BlenderSystem
KX_BoneParentRelation
KX_Camera::KX_Camera
KX_CameraActuator
KX_CameraActuator::KX_CameraActuator
KX_CDActuator
KX_ClientObjectInfo
KX_ConstraintActuator
KX_ConstraintActuator::KX_ConstraintActuator
KX_ConstraintWrapper
KX_EmptyObject
KX_GameActuator::KX_GameActuator
KX_GameObject
KX_GameObject::KX_GameObject
KX_IInterpolator
KX_IPhysicsController
KX_IpoActuator
KX_IpoActuator::KX_IpoActuator
KX_IPOTransform
KX_IScalarInterpolator
KX_ISceneConverter
KX_ISystem
KX_KetsjiEngine
KX_Light::KX_Light
KX_LightObject
KX_ListSlot
KX_LocalFlags
KX_MeshProxy
KX_MeshProxy::KX_MeshProxy
KX_MeshSlot
KX_MotionState
KX_MouseFocusSensor
KX_MouseFocusSensor::KX_MouseFocusSensor
KX_NearSensor::KX_NearSensor
KX_NetworkEventManager
KX_NetworkMessageActuator
KX_NetworkMessageActuator::KX_NetworkMessageActuator
KX_NetworkMessageSensor::KX_NetworkMessageSensor
KX_ObColorIpoSGController
KX_ObjectActuator::KX_ObjectActuator
KX_OdePhysicsController
KX_ParentActuator
KX_ParentActuator::KX_ParentActuator
KX_PhysicsInstance
KX_PhysicsObjectWrapper
KX_PolygonMaterial
KX_PolygonMaterial::KX_PolygonMaterial
KX_RadarSensor
KX_RadarSensor::KX_RadarSensor
KX_RayCast
KX_RaySensor::KX_RaySensor
KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator
KX_SCA_EndObjectActuator::KX_SCA_EndObjectActuator
KX_SCA_ReplaceMeshActuator::KX_SCA_ReplaceMeshActuator
KX_Scene
KX_Scene::KX_Scene
KX_SceneActuator::KX_SceneActuator
KX_ShapeProps
KX_SoundActuator
KX_SoundActuator::KX_SoundActuator
KX_SumoPhysicsController
KX_TimeCategoryLogger
KX_TimeLogger
KX_TouchSensor::KX_TouchSensor
KX_TrackToActuator::KX_TrackToActuator
KX_VehicleWrapperPython interface to physics vehicles (primarily 4-wheel cars and 2wheel bikes)
KX_VertexIndex
KX_VertexProxy
KX_VertexProxy::KX_VertexProxy
KX_VisibilityActuator::KX_VisibilityActuator
KX_WorldIpoController
Lamp::Lamp
LampShadowSubSample
LaplacianSystem
Lattice::Lattice
dxfImportObjects::Layer
LbmCellContents
LbmFsgrSolver
LbmFsgrSolver::lbmFloatSetClass for handling redist weights in reinit flag function
LbmSolverInterface
Bpy_data::libBlockSeq
LibData::LibData
LibData::Libraries
Library
dxfImportObjects::Line
Link
LoadVertex
localLink
LocalSupportVertexCallback
LOD_Decimation_Info
LOD_DecimationClass
LOD_ExternBufferEditor
LOD_ExternNormalEditor
LOD_ExternVColorEditor
LOD_FaceNormalEditor
LOD_MeshBounds
LOD_MeshException
LOD_NdQuadric
LOD_Quadric
dxfImportObjects::LWpolyline
export_m3g::M3GColorRGB
export_m3g::M3GColorRGBA
export_m3g::M3GMatrix
export_m3g::M3GSection
export_m3g::M3GWriter
Material::Material
Mathutils::Matrix
MEM_NonCopyable
MEM_RefCountable
MEM_RefCounted
MEM_RefCountPtr< T >
MEM_SmartPtr< T >
MemArena
MemoryResource
Mesh::MCol
Mesh::MEdge
Mesh::MEdgeSeq
Mesh::Mesh
Mesh::MFace
Mesh::MFaceSeq
Mesh::MVert
Mesh::MVertSeq
Metaball::Metaball
Metaball::Metaelem
Metaball::MetaElemSeq
Modifier::Modifier
Modifier::ModSeq
MotifWmHints
MT_ExpMap
MT_Matrix3x3
MT_Matrix4x4
MT_Plane3
MT_Point2
MT_Point3
MT_Quaternion
MT_Transform
MT_Tuple2
MT_Tuple3
MT_Tuple4
MT_Vector2
MT_Vector3
MT_Vector4
dxfImportObjects::Mtext
MyGlutKeyHandler
MyGlutMouseHandler
NDOFPlatformInfo
NM_Scalar< T >
NMesh::NMCol
NMesh::NMEdge
NMesh::NMesh
NMesh::NMFace
NMesh::NMVert
nsClassInfoMixin
ntlGeometryObjModel
ntlIntersectionStore data for an intersection of a ray and a triangle
ntlLightObject
ntlMaterialProperties of an geo object, describing the reflection properties of the surface
ntlRayMain ray class
ntlRenderGlobalsClass that handles global rendering parameters
ntlTreeClass for a bsp tree for triangles
dxfImportObjects::Object
dxfReader::Object
Object::Object
Object::Property
ODEPhysicsController
ODEPhysicsEnvironment
export_m3g::OptionMgr
ParametrizerOutput parameter debug message?
PartDeflect
Particle::Particle
ParticleObjectA single particle
ParticleTracerA whole particle array
PHY_IMotionState
PHY_IPhysicsController
PHY_IPhysicsEnvironment
PHY_ShapeProps
PNGReadStruct
dxfImportObjects::Polyline
Pose::Pose
Pose::PoseBone
Pose::PoseBonesDict
Mathutils::Quaternion
Radio
Radio::Radio
RAS_BucketManager
RAS_BucketManager::alphamesh
RAS_CameraData
RAS_Deformer
RAS_FrameSettings
RAS_FramingManager
RAS_IPolyMaterial
RAS_IRasterizer
RAS_LightObject
RAS_MatArrayIndex
RAS_MaterialBucket
RAS_MeshObject
RAS_ObjectColor
RAS_OpenGLRasterizer
RAS_Rect
RAS_TriangleIndex
RAS_VAOpenGLRasterizer
RawImageRsrc
RecentFile
Render::RenderData
SCA_AlwaysSensor
SCA_AlwaysSensor::SCA_AlwaysSensor
SCA_ANDController
SCA_ANDController::SCA_ANDController
SCA_DebugProp
SCA_EventManager
SCA_ExpressionController
SCA_IActuator
SCA_IActuator::SCA_IActuator
SCA_IController
SCA_IController::SCA_IController
SCA_ILogicBrick
SCA_ILogicBrick::SCA_ILogicBrick
SCA_InputEvent
SCA_ISensor
SCA_ISensor::SCA_ISensor
SCA_Joystick
SCA_Joystick::PrivateData
SCA_KeyboardSensor
SCA_KeyboardSensor::SCA_KeyboardSensor
SCA_MouseSensor
SCA_MouseSensor::SCA_MouseSensor
SCA_ORController
SCA_ORController::SCA_ORController
SCA_PropertyActuator
SCA_PropertyActuator::SCA_PropertyActuator
SCA_PropertySensor
SCA_PropertySensor::SCA_PropertySensor
SCA_PythonController::SCA_PythonController
SCA_RandomActuator
SCA_RandomActuator::SCA_RandomActuator
SCA_RandomNumberGenerator
SCA_RandomSensor
SCA_RandomSensor::SCA_RandomSensor
Scene::Scene
Scene::SceneObjects
SDNA
SG_BBox
SG_Callbacks
SG_Controller
SG_IObject
SG_Node
SG_Spatial
SG_Tree
SG_TreeFactory
ShaderCallData
SimulationObject
SM_ClientObjectInfo
SM_FhObject
SM_MaterialProps
SM_MotionState
SM_Object
SM_ShapeProps
SmartActuatorPtr
SND_AudioDevice
SND_DummyDevice
SND_FmodDevice
SND_IAudioDevice
SND_Object
SND_SoundObject
Sound::Sound
SphereTriangleDetectorSphere-triangle to match the btDiscreteCollisionDetectorInterface
dxfReader::StateMachine
STR_String
Stream
SumoPhysicsController
SumoPhysicsEnvironment
TexResult
dxfImportObjects::Text
Text3d::Text3d
Text::Text
TextLine
Texture::MTex
Texture::Texture
Theme::Theme
Theme::ThemeSpace
Theme::ThemeUI
TimeLine::TimeLine
TransOops
3ds_export::tri_wrapper
TriangleBBoxTriangle bounding box for quick tree subdivision
UniformFsgrCellIdentifier
vec2s
Mathutils::Vector
dxfImportObjects::Vertex
VertexIt
View2D
WavFileHeader
World
World::World

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