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Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.


#include "../../LinearMath/btVector3.h"
#include "../../LinearMath/btTransformUtil.h"

/// ManifoldContactPoint collects and maintains persistent contactpoints.
/// used to improve stability and performance of rigidbody dynamics response.
00028 class btManifoldPoint

                  btManifoldPoint( const btVector3 &pointA, const btVector3 &pointB, 
                              const btVector3 &normal, 
                              btScalar distance ) :
                              m_localPointA( pointA ), 
                              m_localPointB( pointB ), 
                              m_normalWorldOnB( normal ), 
                              m_distance1( distance ),


                  btVector3 m_localPointA;                  
                  btVector3 m_localPointB;                  
                  btVector3   m_positionWorldOnB;
                  ///m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
00059                   btVector3   m_positionWorldOnA;
                  btVector3 m_normalWorldOnB;
                  btScalar    m_distance1;
                  btScalar    m_combinedFriction;
                  btScalar    m_combinedRestitution;

                  mutable void*     m_userPersistentData;

                  int         m_lifeTime;//lifetime of the contactpoint in frames
                  btScalar getDistance() const
                        return m_distance1;
                  int   getLifeTime() const
                        return m_lifeTime;

                  const btVector3& getPositionWorldOnA() const {
                        return m_positionWorldOnA;
//                      return m_positionWorldOnB + m_normalWorldOnB * m_distance1;

                  const btVector3& getPositionWorldOnB() const
                        return m_positionWorldOnB;

                  void  setDistance(btScalar dist)
                        m_distance1 = dist;



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