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Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.


#include "btCollisionShape.h"

#include "../../LinearMath/btVector3.h"
#include "../../LinearMath/btTransform.h"
#include "../../LinearMath/btMatrix3x3.h"
#include "btCollisionMargin.h"

//todo: get rid of this btConvexCastResult thing!
struct btConvexCastResult;

/// btConvexShape is an abstract shape interface.
/// The explicit part provides plane-equations, the implicit part provides GetClosestPoint interface.
/// used in combination with GJK or btConvexCast
ATTRIBUTE_ALIGNED16(class) btConvexShape : public btCollisionShape


      //local scaling. collisionMargin is not scaled !
      btVector3   m_localScaling;

      btVector3   m_implicitShapeDimensions;
      btScalar    m_collisionMargin;

      btScalar    m_padding[2];


      virtual ~btConvexShape()


      virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
#ifndef __SPU__
      virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0;
      //notice that the vectors should be unit length
      virtual void      batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
#endif //#ifndef __SPU__

      const btVector3& getImplicitShapeDimensions() const
            return m_implicitShapeDimensions;

      ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
      void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const

      virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;

      virtual void      setLocalScaling(const btVector3& scaling);
      virtual const btVector3& getLocalScaling() const 
            return m_localScaling;

      const btVector3& getLocalScalingNV() const 
            return m_localScaling;

      virtual void      setMargin(btScalar margin)
            m_collisionMargin = margin;
      virtual btScalar  getMargin() const
            return m_collisionMargin;

      btScalar    getMarginNV() const
            return m_collisionMargin;

      virtual int       getNumPreferredPenetrationDirections() const
            return 0;
      virtual void      getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const



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