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shaderVM.h

#ifndef _SHADERVM_H
#define _SHADERVM_H

#include "slshader.h"

#include "QDRender.h"
__BEGIN_QDRENDER

typedef RtVoid (*OPCODEFUNC)(SlRunContext&);
struct _opcode
{
      const char* name;
      const char* types;
      OPCODEFUNC shadeop;
};

extern _opcode opcodeTable[];
__END_QDRENDER

#endif // _SHADERVM_H

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