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Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.


#include "btBroadphaseInterface.h"
#include "btBroadphaseProxy.h"
#include "../../LinearMath/btPoint3.h"
#include "../../LinearMath/btAlignedObjectArray.h"

struct      btOverlapCallback
      virtual ~btOverlapCallback()
      //return true for deletion of the pair
      virtual bool      processOverlap(btBroadphasePair& pair) = 0;

struct btOverlapFilterCallback
      virtual ~btOverlapFilterCallback()
      // return true when pairs need collision
      virtual bool      needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const = 0;

///btOverlappingPairCache maintains the objects with overlapping AABB
///Typically managed by the Broadphase, Axis3Sweep or btSimpleBroadphase
00045 class btOverlappingPairCache : public btBroadphaseInterface
            //avoid brute-force finding all the time
            btAlignedObjectArray<btBroadphasePair>    m_overlappingPairArray;
            //during the dispatch, check that user doesn't destroy/create proxy
            bool        m_blockedForChanges;
            //if set, use the callback instead of the built in filter in needBroadphaseCollision
            btOverlapFilterCallback* m_overlapFilterCallback;
            virtual ~btOverlappingPairCache();

            virtual void      processAllOverlappingPairs(btOverlapCallback*);

            void  removeOverlappingPair(btBroadphasePair& pair);

            void  cleanOverlappingPair(btBroadphasePair& pair);
            void  addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);

            btBroadphasePair* findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
            void  cleanProxyFromPairs(btBroadphaseProxy* proxy);

            void  removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy);

            inline bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
                  if (m_overlapFilterCallback)
                        return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);

                  bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
                  collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
                  return collides;

            virtual void      refreshOverlappingPairs() =0;

            btBroadphasePair* getOverlappingPairArrayPtr()
                  return &m_overlappingPairArray[0];

            const btBroadphasePair* getOverlappingPairArrayPtr() const
                  return &m_overlappingPairArray[0];

            int   getNumOverlappingPairs() const
                  return m_overlappingPairArray.size();
            btOverlapFilterCallback* getOverlapFilterCallback()
                  return m_overlapFilterCallback;

            void setOverlapFilterCallback(btOverlapFilterCallback* callback)
                  m_overlapFilterCallback = callback;


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