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BP_C-api.cpp

/*
 * SOLID - Software Library for Interference Detection
 * 
 * Copyright (C) 2001-2003  Dtecta.  All rights reserved.
 *
 * This library may be distributed under the terms of the Q Public License
 * (QPL) as defined by Trolltech AS of Norway and appearing in the file
 * LICENSE.QPL included in the packaging of this file.
 *
 * This library may be distributed and/or modified under the terms of the
 * GNU General Public License (GPL) version 2 as published by the Free Software
 * Foundation and appearing in the file LICENSE.GPL included in the
 * packaging of this file.
 *
 * This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 *
 * Commercial use or any other use of this library not covered by either 
 * the QPL or the GPL requires an additional license from Dtecta. 
 * Please contact info@dtecta.com for enquiries about the terms of commercial
 * use of this library.
 */

#include "SOLID_broad.h"

#include "BP_Scene.h"
#include "BP_Proxy.h"

BP_SceneHandle BP_CreateScene(void *client_data,
                                            BP_Callback beginOverlap,
                                            BP_Callback endOverlap)
{
      return (BP_SceneHandle)new BP_Scene(client_data, 
                                                            beginOverlap, 
                                                            endOverlap);
}

 
void BP_DestroyScene(BP_SceneHandle scene)
{
      delete (BP_Scene *)scene;
}
      

BP_ProxyHandle BP_CreateProxy(BP_SceneHandle scene, void *object,
                                            const DT_Vector3 min, const DT_Vector3 max)
{
      return (BP_ProxyHandle)
            ((BP_Scene *)scene)->createProxy(object, min, max);
}


void BP_DestroyProxy(BP_SceneHandle scene, BP_ProxyHandle proxy) 
{
      ((BP_Scene *)scene)->destroyProxy((BP_Proxy *)proxy);
}



void BP_SetBBox(BP_ProxyHandle proxy, const DT_Vector3 min, const DT_Vector3 max)   
{
      ((BP_Proxy *)proxy)->setBBox(min, max);
}

void *BP_RayCast(BP_SceneHandle scene, 
                         BP_RayCastCallback objectRayCast,
                         void *client_data,
                         const DT_Vector3 source,
                         const DT_Vector3 target,
                         DT_Scalar *lambda) 
{
      return ((BP_Scene *)scene)->rayCast(objectRayCast,
                                                            client_data,
                                                            source,     target,
                                                            *lambda);
}


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