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v_gen_pack_m_node.c

/*
** This is automatically generated source code -- do not edit.
** Changes are affected either by editing the corresponding protocol
** definition file (v_cmd_def_X.c where X=node type), or by editing
** the code generator itself, in v_cmd_gen.c.
*/

#include <stdlib.h>
#include <stdio.h>

#include "v_cmd_gen.h"
#if !defined(V_GENERATE_FUNC_MODE)
#include "verse.h"
#include "v_cmd_buf.h"
#include "v_network_out_que.h"
#include "v_network.h"
#include "v_connection.h"
#include "v_util.h"

void verse_send_m_fragment_create(VNodeID node_id, VNMFragmentID frag_id, VNMFragmentType type, const VMatFrag *fragment)
{
      uint8 *buf;
      unsigned int buffer_pos = 0;
      VCMDBufHead *head;
      head = v_cmd_buf_allocate(VCMDBS_1500);/* Allocating the buffer */
      buf = ((VCMDBuffer10 *)head)->buf;

      buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], 68);     /* Pack the command. */
#if defined V_PRINT_SEND_COMMANDS
      printf("send: verse_send_m_fragment_create(node_id = %u frag_id = %u type = %u fragment = %p );\n", node_id, frag_id, type, fragment);
#endif
      buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], node_id);
      buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], frag_id);
      buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)type);
      switch(type)
      {
      case VN_M_FT_COLOR :
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->color.red);
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->color.green);
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->color.blue);
            break;
      case VN_M_FT_LIGHT :
            buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->light.type);
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->light.normal_falloff);
            buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], fragment->light.brdf);
            buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->light.brdf_r, 16);
            buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->light.brdf_g, 16);
            buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->light.brdf_b, 16);
            break;
      case VN_M_FT_REFLECTION :
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->reflection.normal_falloff);
            break;
      case VN_M_FT_TRANSPARENCY :
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->transparency.normal_falloff);
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->transparency.refraction_index);
            break;
      case VN_M_FT_GEOMETRY :
            buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->geometry.layer_r, 16);
            buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->geometry.layer_g, 16);
            buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->geometry.layer_b, 16);
            break;
      case VN_M_FT_VOLUME :
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.diffusion);
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.col_r);
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.col_g);
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.col_b);
            break;
      case VN_M_FT_VIEW :
            break;
      case VN_M_FT_TEXTURE :
            buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], fragment->texture.bitmap);
            buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->texture.layer_r, 16);
            buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->texture.layer_g, 16);
            buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->texture.layer_b, 16);
            buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->texture.filtered);
            buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->texture.mapping);
            break;
      case VN_M_FT_NOISE :
            buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->noise.type);
            buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->noise.mapping);
            break;
      case VN_M_FT_BLENDER :
            buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->blender.type);
            buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->blender.data_a);
            buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->blender.data_b);
            buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->blender.control);
            break;
      case VN_M_FT_CLAMP :
            buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->clamp.min);
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->clamp.red);
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->clamp.green);
            buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->clamp.blue);
                  buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->clamp.data);
            break;
      case VN_M_FT_MATRIX :
            {
                  unsigned int i;
                  for(i = 0; i < 16; i++)
                        buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->matrix.matrix[i]);
                  buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->matrix.data);
            }
            break;
      case VN_M_FT_RAMP :
            if(fragment->ramp.point_count == 0)
                  return;
            {
                  unsigned int i, pos;
                  double last;
                  buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->ramp.type);
                  buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->ramp.channel);
                  buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->ramp.mapping);
                  pos = buffer_pos;
                  buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], fragment->ramp.point_count);
                  last = fragment->ramp.ramp[0].pos - 1;
                  for(i = 0; i < fragment->ramp.point_count && fragment->ramp.ramp[i].pos > last && i < 48; i++)
                  {
                        buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].pos);
                        last = fragment->ramp.ramp[i].pos;
                        buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].red);
                        buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].green);
                        buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].blue);
                  }
                  if(i != fragment->ramp.point_count)
                        vnp_raw_pack_uint8(&buf[pos], i);
            }
            break;
      case VN_M_FT_ANIMATION :
            buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->animation.label, 16);
            break;
      case VN_M_FT_ALTERNATIVE :
            buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->alternative.alt_a);
            buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->alternative.alt_b);
            break;
      case VN_M_FT_OUTPUT :
            buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->output.label, 16);
            buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->output.front);
            buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->output.back);
            break;
      }
      if(node_id == (uint32) ~0u || frag_id == (uint16) ~0u)
            v_cmd_buf_set_unique_address_size(head, 7);
      else
            v_cmd_buf_set_address_size(head, 7);
      v_cmd_buf_set_size(head, buffer_pos);
      v_noq_send_buf(v_con_get_network_queue(), head);
}

void verse_send_m_fragment_destroy(VNodeID node_id, VNMFragmentID frag_id)
{
      uint8 *buf;
      unsigned int buffer_pos = 0;
      VCMDBufHead *head;
      head = v_cmd_buf_allocate(VCMDBS_1500);/* Allocating the buffer */
      buf = ((VCMDBuffer10 *)head)->buf;

      buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], 68);     /* Pack the command. */
#if defined V_PRINT_SEND_COMMANDS
      printf("send: verse_send_m_fragment_destroy(node_id = %u frag_id = %u );\n", node_id, frag_id);
#endif
      buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], node_id);
      buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], frag_id);
      buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)-1);
      if(node_id == (uint32) ~0u || frag_id == (uint16) ~0u)
            v_cmd_buf_set_unique_address_size(head, 7);
      else
            v_cmd_buf_set_address_size(head, 7);
      v_cmd_buf_set_size(head, buffer_pos);
      v_noq_send_buf(v_con_get_network_queue(), head);
}

unsigned int v_unpack_m_fragment_create(const char *buf, size_t buffer_length)
{
      uint8 enum_temp;
      unsigned int buffer_pos = 0;
      void (* func_m_fragment_create)(void *user_data, VNodeID node_id, VNMFragmentID frag_id, VNMFragmentType type, const VMatFrag *fragment);
      VNodeID node_id;
      VNMFragmentID frag_id;
      VNMFragmentType type;
      const VMatFrag *fragment;
      
      func_m_fragment_create = v_fs_get_user_func(68);
      if(buffer_length < 6)
            return -1;
      buffer_pos += vnp_raw_unpack_uint32(&buf[buffer_pos], &node_id);
      buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag_id);
      buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &enum_temp);
      type = (VNMFragmentType)enum_temp;
#if defined V_PRINT_RECEIVE_COMMANDS
      if(type > VN_M_FT_OUTPUT)
            printf("receive: verse_send_m_fragment_destroy(node_id = %u frag_id = %u ); callback = %p\n", node_id, frag_id, v_fs_get_alias_user_func(68));
      else
            printf("receive: verse_send_m_fragment_create(node_id = %u frag_id = %u type = %u ); callback = %p\n", node_id, frag_id, type, v_fs_get_user_func(68));
#endif
      if(type <= VN_M_FT_OUTPUT)
      {
            VMatFrag frag;
            uint8 temp;
            switch(type)
            {
            case VN_M_FT_COLOR :
                  if(buffer_pos + 3 * 8 > buffer_length)
                        return -1;
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.color.red);
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.color.green);
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.color.blue);
                  break;
            case VN_M_FT_LIGHT :
                  if(buffer_pos + 13 > buffer_length)
                        return -1;
                  buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
                  frag.light.type = (VNMLightType)temp;
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.light.normal_falloff);
                  buffer_pos += vnp_raw_unpack_uint32(&buf[buffer_pos], &frag.light.brdf);
                  buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.light.brdf_r, 16, buffer_length - buffer_pos);
                  buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.light.brdf_g, 16, buffer_length - buffer_pos);
                  buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.light.brdf_b, 16, buffer_length - buffer_pos);
                  break;
            case VN_M_FT_REFLECTION :
                  if(buffer_pos + 8 > buffer_length)
                        return -1;
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.reflection.normal_falloff);
                  break;
            case VN_M_FT_TRANSPARENCY :
                  if(buffer_pos + 16 > buffer_length)
                        return -1;
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.transparency.normal_falloff);
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.transparency.refraction_index);
                  break;
            case VN_M_FT_VOLUME :
                  if(buffer_pos + 32 > buffer_length)
                        return -1;
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.diffusion);
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.col_r);
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.col_g);
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.col_b);
                  break;
            case VN_M_FT_VIEW :
                  break;
            case VN_M_FT_GEOMETRY :
                  buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.geometry.layer_r, 16, buffer_length - buffer_pos);
                  buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.geometry.layer_g, 16, buffer_length - buffer_pos);
                  buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.geometry.layer_b, 16, buffer_length - buffer_pos);
                  break;
            case VN_M_FT_TEXTURE :
                  if(buffer_pos + 10 > buffer_length)
                        return -1;
                  buffer_pos += vnp_raw_unpack_uint32(&buf[buffer_pos], &frag.texture.bitmap);
                  buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.texture.layer_r, 16, buffer_length - buffer_pos);
                  buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.texture.layer_g, 16, buffer_length - buffer_pos);
                  buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.texture.layer_b, 16, buffer_length - buffer_pos);
                  buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
                  frag.texture.filtered = (VNMNoiseType)temp;
                  buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.texture.mapping);
                  break;
            case VN_M_FT_NOISE :
                  if(buffer_pos + 3 > buffer_length)
                        return -1;
                  buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
                  frag.noise.type = (VNMNoiseType)temp;
                  buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.noise.mapping);
                  break;
            case VN_M_FT_BLENDER :
                  if(buffer_pos + 7 > buffer_length)
                        return -1;
                  buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
                  frag.blender.type = (VNMBlendType)temp;
                  buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.blender.data_a);
                  buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.blender.data_b);
                  buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.blender.control);
                  break;
            case VN_M_FT_CLAMP :
                  if(buffer_pos + 27 > buffer_length)
                        return -1;
                  buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
                  frag.clamp.min = (VNMBlendType)temp;
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.clamp.red);
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.clamp.green);
                  buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.clamp.blue);
                  buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.clamp.data);
                  break;
            case VN_M_FT_MATRIX :
                  if(buffer_pos + 8 * 16 + 2 > buffer_length)
                        return -1;
                  else
                  {
                        unsigned int i;
                        for(i = 0; i < 16; i++)
                              buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.matrix.matrix[i]);
                        buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.matrix.data);
                  }
                  break;
            case VN_M_FT_RAMP :
                  if(buffer_pos + 5 + 4 * 8 > buffer_length)
                        return -1;
                  else
                  {
                        unsigned int i, pos;
                        buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
                        frag.ramp.type = (VNMRampType)temp;
                        buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
                        frag.ramp.channel = (VNMRampChannel)temp;
                        buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.ramp.mapping);
                        pos = buffer_pos;
                        buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &frag.ramp.point_count);
                        for(i = 0; i < frag.ramp.point_count && buffer_pos + 8 * 4 <= buffer_length && i < 48; i++)
                        {
                              buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].pos);
                              buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].red);
                              buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].green);
                              buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].blue);
                        }if(i != frag.ramp.point_count)
                              frag.ramp.point_count = i;
                  }
                  break;
            case VN_M_FT_ANIMATION :
                  buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.animation.label, 16, buffer_length - buffer_pos);
                  break;
            case VN_M_FT_ALTERNATIVE :
                  if(buffer_pos + 4 > buffer_length)
                        return -1;
                  buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.alternative.alt_a);
                  buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.alternative.alt_b);
                  break;
            case VN_M_FT_OUTPUT :
                  buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.output.label, 16, buffer_length - buffer_pos);
                  if(buffer_pos + 4 > buffer_length)
                        return -1;
                  buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.output.front);
                  buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.output.back);
                  break;
            }
            if(func_m_fragment_create != NULL)
                  func_m_fragment_create(v_fs_get_user_data(68), node_id, frag_id, type, &frag);
            return buffer_pos;
      }

      if(type > VN_M_FT_OUTPUT)
      {
            void (* alias_m_fragment_destroy)(void *user_data, VNodeID node_id, VNMFragmentID frag_id);
            alias_m_fragment_destroy = v_fs_get_alias_user_func(68);
            if(alias_m_fragment_destroy != NULL)
                  alias_m_fragment_destroy(v_fs_get_alias_user_data(68), node_id, frag_id);
            return buffer_pos;
      }
      if(func_m_fragment_create != NULL)
            func_m_fragment_create(v_fs_get_user_data(68), node_id, frag_id, (VNMFragmentType) type, fragment);

      return buffer_pos;
}

#endif


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