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odecpp_old.h

/*************************************************************************
 *                                                                       *
 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
 *                                                                       *
 * This library is free software; you can redistribute it and/or         *
 * modify it under the terms of EITHER:                                  *
 *   (1) The GNU Lesser General Public License as published by the Free  *
 *       Software Foundation; either version 2.1 of the License, or (at  *
 *       your option) any later version. The text of the GNU Lesser      *
 *       General Public License is included with this library in the     *
 *       file LICENSE.TXT.                                               *
 *   (2) The BSD-style license that is included with this library in     *
 *       the file LICENSE-BSD.TXT.                                       *
 *                                                                       *
 * This library is distributed in the hope that it will be useful,       *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
 *                                                                       *
 *************************************************************************/

/* this is the old C++ interface, the new C++ interface is not quite
 * compatible with this. but this file is kept around in case you were
 * using the old interface.
 */

#ifndef _ODE_ODECPP_H_
#define _ODE_ODECPP_H_
#ifdef __cplusplus

#include <ode/error.h>


class dWorld {
  dWorldID _id;

  dWorld (dWorld &) { dDebug (0,"bad"); }
  void operator= (dWorld &) { dDebug (0,"bad"); }

public:
  dWorld()
    { _id = dWorldCreate(); }
  ~dWorld()
    { dWorldDestroy (_id); }
  dWorldID id()
    { return _id; }

  void setGravity (dReal x, dReal y, dReal z)
    { dWorldSetGravity (_id,x,y,z); }
  void getGravity (dVector3 g)
    { dWorldGetGravity (_id,g); }
  void step (dReal stepsize)
    { dWorldStep (_id,stepsize); }
};


class dBody {
  dBodyID _id;

  dBody (dBody &) { dDebug (0,"bad"); }
  void operator= (dBody &) { dDebug (0,"bad"); }

public:
  dBody()
    { _id = 0; }
  dBody (dWorld &world)
    { _id = dBodyCreate (world.id()); }
  ~dBody()
    { dBodyDestroy (_id); }
  void create (dWorld &world)
    { if (_id) dBodyDestroy (_id); _id = dBodyCreate (world.id()); }
  dBodyID id()
    { return _id; }

  void setData (void *data)
    { dBodySetData (_id,data); }
  void *getData()
    { return dBodyGetData (_id); }

  void setPosition (dReal x, dReal y, dReal z)
    { dBodySetPosition (_id,x,y,z); }
  void setRotation (const dMatrix3 R)
    { dBodySetRotation (_id,R); }
  void setQuaternion (const dQuaternion q)
    { dBodySetQuaternion (_id,q); }
  void setLinearVel  (dReal x, dReal y, dReal z)
    { dBodySetLinearVel (_id,x,y,z); }
  void setAngularVel (dReal x, dReal y, dReal z)
    { dBodySetAngularVel (_id,x,y,z); }

  const dReal * getPosition()
    { return dBodyGetPosition (_id); }
  const dReal * getRotation()
    { return dBodyGetRotation (_id); }
  const dReal * getQuaternion()
    { return dBodyGetQuaternion (_id); }
  const dReal * getLinearVel()
    { return dBodyGetLinearVel (_id); }
  const dReal * getAngularVel()
    { return dBodyGetAngularVel (_id); }

  void setMass (const dMass *mass)
    { dBodySetMass (_id,mass); }
  void getMass (dMass *mass)
    { dBodyGetMass (_id,mass); }

  void addForce (dReal fx, dReal fy, dReal fz)
    { dBodyAddForce (_id, fx, fy, fz); }
  void addTorque (dReal fx, dReal fy, dReal fz)
    { dBodyAddTorque (_id, fx, fy, fz); }
  void addRelForce (dReal fx, dReal fy, dReal fz)
    { dBodyAddRelForce (_id, fx, fy, fz); }
  void addRelTorque (dReal fx, dReal fy, dReal fz)
    { dBodyAddRelTorque (_id, fx, fy, fz); }
  void addForceAtPos (dReal fx, dReal fy, dReal fz,
                  dReal px, dReal py, dReal pz)
    { dBodyAddForceAtPos (_id, fx, fy, fz, px, py, pz); }
  void addRelForceAtPos (dReal fx, dReal fy, dReal fz,
                   dReal px, dReal py, dReal pz)
    { dBodyAddRelForceAtPos (_id, fx, fy, fz, px, py, pz); }
  void addRelForceAtRelPos (dReal fx, dReal fy, dReal fz,
                      dReal px, dReal py, dReal pz)
    { dBodyAddRelForceAtRelPos (_id, fx, fy, fz, px, py, pz); }

  void getRelPointPos (dReal px, dReal py, dReal pz, dVector3 result)
    { dBodyGetRelPointPos (_id, px, py, pz, result); }
  void getRelPointVel (dReal px, dReal py, dReal pz, dVector3 result)
    { dBodyGetRelPointVel (_id, px, py, pz, result); }

  int isConnectedTo (const dBody &b)
    { return dAreConnected (_id,b._id); }
};


class dJointGroup {
  dJointGroupID _id;

  dJointGroup (dJointGroup &) { dDebug (0,"bad"); }
  void operator= (dJointGroup &) { dDebug (0,"bad"); }

public:
  dJointGroup()
    { _id = 0; }
  dJointGroup (int max_size)
    { _id = dJointGroupCreate (max_size); }
  ~dJointGroup()
    { dJointGroupDestroy (_id); }
  void create (int max_size)
    { if (_id) dJointGroupDestroy (_id); _id = dJointGroupCreate (max_size); }
  dJointGroupID id()
    { return _id; }

  void empty()
    { dJointGroupEmpty (_id); }
};


class dJoint {
  dJointID _id;

  dJoint (dJoint &) { dDebug (0,"bad"); }
  void operator= (dJoint &) { dDebug (0,"bad"); }

public:
  dJoint()
    { _id = 0; }
  ~dJoint()
    { dJointDestroy (_id); }
  dJointID id()
    { return _id; }

  void createBall (dWorld &world, dJointGroup *group=0) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateBall (world.id(), group ? group->id() : 0);
  }
  void createHinge (dWorld &world, dJointGroup *group=0) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateHinge (world.id(), group ? group->id() : 0);
  }
  void createSlider (dWorld &world, dJointGroup *group=0) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateSlider (world.id(), group ? group->id() : 0);
  }
  void createContact (dWorld &world, dJointGroup *group, dContact *contact) {
    if (_id) dJointDestroy (_id);
    _id = dJointCreateContact (world.id(), group ? group->id() : 0, contact);
  }

  void attach (dBody &body1, dBody &body2)
    { dJointAttach (_id, body1.id(), body2.id()); }

  void setBallAnchor (dReal x, dReal y, dReal z)
    { dJointSetBallAnchor (_id, x, y, z); }
  void setHingeAnchor (dReal x, dReal y, dReal z)
    { dJointSetHingeAnchor (_id, x, y, z); }

  void setHingeAxis (dReal x, dReal y, dReal z)
    { dJointSetHingeAxis (_id, x, y, z); }
  void setSliderAxis (dReal x, dReal y, dReal z)
    { dJointSetSliderAxis (_id, x, y, z); }

  void getBallAnchor (dVector3 result)
    { dJointGetBallAnchor (_id, result); }
  void getHingeAnchor (dVector3 result)
    { dJointGetHingeAnchor (_id, result); }

  void getHingeAxis (dVector3 result)
    { dJointGetHingeAxis (_id, result); }
  void getSliderAxis (dVector3 result)
    { dJointGetSliderAxis (_id, result); }
};


class dSpace {
  dSpaceID _id;

  dSpace (dSpace &) { dDebug (0,"bad"); }
  void operator= (dSpace &) { dDebug (0,"bad"); }

public:
  dSpace ()
    { _id = dHashSpaceCreate(); }
  ~dSpace()
    { dSpaceDestroy (_id); }
  dSpaceID id()
    { return _id; }
  void collide (void *data, dNearCallback *callback)
    { dSpaceCollide (_id,data,callback); }
};


class dGeom {
  dGeomID _id;

  dGeom (dGeom &) { dDebug (0,"bad"); }
  void operator= (dGeom &) { dDebug (0,"bad"); }

public:
  dGeom()
    { _id = 0; }
  ~dGeom()
    { dGeomDestroy (_id); }
  dGeomID id()
    { return _id; }

  void createSphere (dSpace &space, dReal radius) {
    if (_id) dGeomDestroy (_id);
    _id = dCreateSphere (space.id(),radius);
  }

  void createBox (dSpace &space, dReal lx, dReal ly, dReal lz) {
    if (_id) dGeomDestroy (_id);
    _id = dCreateBox (space.id(),lx,ly,lz);
  }

  void createPlane (dSpace &space, dReal a, dReal b, dReal c, dReal d) {
    if (_id) dGeomDestroy (_id);
    _id = dCreatePlane (space.id(),a,b,c,d);
  }

  void createCCylinder (dSpace &space, dReal radius, dReal length) {
    if (_id) dGeomDestroy (_id);
    _id = dCreateCCylinder (space.id(),radius,length);
  }

  void destroy() {
    if (_id) dGeomDestroy (_id);
    _id = 0;
  }

  int getClass()
    { return dGeomGetClass (_id); }

  dReal sphereGetRadius()
    { return dGeomSphereGetRadius (_id); }

  void boxGetLengths (dVector3 result)
    { dGeomBoxGetLengths (_id,result); }

  void planeGetParams (dVector4 result)
    { dGeomPlaneGetParams (_id,result); }

  void CCylinderGetParams (dReal *radius, dReal *length)
    { dGeomCCylinderGetParams (_id,radius,length); }

  void setData (void *data)
    { dGeomSetData (_id,data); }

  void *getData()
    { return dGeomGetData (_id); }

  void setBody (dBody &b)
    { dGeomSetBody (_id,b.id()); }
  void setBody (dBodyID b)
    { dGeomSetBody (_id,b); }

  dBodyID getBody()
    { return dGeomGetBody (_id); }

  void setPosition (dReal x, dReal y, dReal z)
    { dGeomSetPosition (_id,x,y,z); }

  void setRotation (const dMatrix3 R)
    { dGeomSetRotation (_id,R); }

  const dReal * getPosition()
    { return dGeomGetPosition (_id); }

  const dReal * getRotation()
    { return dGeomGetRotation (_id); }
};

#endif

#endif


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