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static const btRigidBody* btRigidBody::upcast ( const btCollisionObject *  colObj  )  [inline, static]

to keep collision detection and dynamics separate we don't store a rigidbody pointer but a rigidbody is derived from btCollisionObject, so we can safely perform an upcast

Definition at line 77 of file btRigidBody.h.

Referenced by btSequentialImpulseConstraintSolver::solveGroupCacheFriendly().

      {
            return (const btRigidBody*)colObj->getInternalOwner();
      }


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