Logo Search packages:      
Sourcecode: blender version File versions  Download package

VehicleRaycaster.h

/*
 * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
 *
 * Permission to use, copy, modify, distribute and sell this software
 * and its documentation for any purpose is hereby granted without fee,
 * provided that the above copyright notice appear in all copies.
 * Erwin Coumans makes no representations about the suitability 
 * of this software for any purpose.  
 * It is provided "as is" without express or implied warranty.
*/
#ifndef VEHICLE_RAYCASTER_H
#define VEHICLE_RAYCASTER_H

#include "SimdVector3.h"

/// VehicleRaycaster is provides interface for between vehicle simulation and raycasting
00017 struct VehicleRaycaster
{
      struct VehicleRaycasterResult
      {
            VehicleRaycasterResult() :m_distFraction(-1.f){};
            SimdVector3 m_hitPointInWorld;
            SimdVector3 m_hitNormalInWorld;
            SimdScalar  m_distFraction;
      };

      virtual void* CastRay(const SimdVector3& from,const SimdVector3& to, VehicleRaycasterResult& result) = 0;

};

#endif //VEHICLE_RAYCASTER_H


Generated by  Doxygen 1.6.0   Back to index