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Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

#ifndef B_SCREWING_H
#define B_SCREWING_H

#include <SimdVector3.h>
#include <SimdPoint3.h>
#include <SimdTransform.h>

#define SCREWEPSILON 0.00001f

///BU_Screwing implements screwing motion interpolation.
00029 class BU_Screwing

      BU_Screwing(const SimdVector3& relLinVel,const SimdVector3& relAngVel);

      ~BU_Screwing() {
      SimdScalar CalculateF(SimdScalar t) const;
      //gives interpolated position for time in [0..1] in screwing frame

      inline SimdPoint3 InBetweenPosition(const SimdPoint3& pt,SimdScalar t) const
            return SimdPoint3(

      inline SimdVector3      InBetweenVector(const SimdVector3& vec,SimdScalar t) const
            return SimdVector3(

      //gives interpolated transform for time in [0..1] in screwing frame
      SimdTransform     InBetweenTransform(const SimdTransform& tr,SimdScalar t) const;

      //gives matrix from global frame into screwing frame
      void  LocalMatrix(SimdTransform &t) const;

      inline const SimdVector3& GetU() const {  return m_u;}
      inline const SimdVector3& GetO() const {return m_o;}
      inline const SimdScalar GetS() const{ return m_s;}
      inline const SimdScalar GetW() const { return m_w;}
      float       m_w;
      float       m_s;
      SimdVector3 m_u;
      SimdVector3 m_o;

#endif //B_SCREWING_H

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