Logo Search packages:      
Sourcecode: blender version File versions  Download package


 * Copyright (c) 2005 Erwin Coumans <www.erwincoumans.com>
 * Permission to use, copy, modify, distribute and sell this software
 * and its documentation for any purpose is hereby granted without fee,
 * provided that the above copyright notice appear in all copies.
 * Erwin Coumans makes no representations about the suitability 
 * of this software for any purpose.  
 * It is provided "as is" without express or implied warranty.


#include "SimdVector3.h"
#include "BMF_FontData.h"

///RenderTexture provides a software-render context (setpixel/printf)
00021 class RenderTexture
      int m_height;
      int m_width;
      unsigned char*    m_buffer;


      RenderTexture(int width,int height);

      inline void SetPixel(int x,int y,const SimdVector4& rgba)
            unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];

            pixel[0] = unsigned char(255*rgba.getX());
            pixel[1] = unsigned char(255*rgba.getY());
            pixel[2] = unsigned char(255*rgba.getZ());
            pixel[3] = unsigned char(255*rgba.getW());

      const unsigned char*    GetBuffer() const { return m_buffer;}
      int   GetWidth() const { return m_width;}
      int   GetHeight() const { return m_height;}
      void Printf(char* str,  BMF_FontData* fontData, int startx = 0,int starty=0);



Generated by  Doxygen 1.6.0   Back to index