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RaycastCallback.h

/*
 * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
 *
 * Permission to use, copy, modify, distribute and sell this software
 * and its documentation for any purpose is hereby granted without fee,
 * provided that the above copyright notice appear in all copies.
 * Erwin Coumans makes no representations about the suitability 
 * of this software for any purpose.  
 * It is provided "as is" without express or implied warranty.
*/
#ifndef RAYCAST_TRI_CALLBACK_H
#define RAYCAST_TRI_CALLBACK_H

#include "CollisionShapes/TriangleCallback.h"
struct BroadphaseProxy;


class  RaycastCallback: public TriangleCallback
{
public:

            //input
      SimdVector3 m_from;
      SimdVector3 m_to;
      //input / output
      SimdScalar              m_hitFraction;
      BroadphaseProxy*  m_hitProxy;

      //output
      SimdVector3             m_hitNormalLocal;
      bool                    m_hitFound;


      RaycastCallback(const SimdVector3& from,const SimdVector3& to);

      
      virtual void ProcessTriangle(SimdVector3* triangle);
};

#endif //RAYCAST_TRI_CALLBACK_H


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