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RawImageRsrc.h

/**
 * $Id: RawImageRsrc.h,v 1.6 2004/03/22 22:01:37 jesterking Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef __RAW_IMAGE_RSRC_H__
#define __RAW_IMAGE_RSRC_H__

#include "MemoryResource.h"

/**
 * This memory resource reads images from the application resources.
 * Images are expected to be stored as raw RGBA bytes.
 * You can generate these images by exporting images with an alpha 
 * channel from Photoshop in RAW format with interleaved channels.
 */

00044 class RawImageRsrc : public MemoryResource
{
public:
      RawImageRsrc();

      typedef enum {
            alignTopLeft,
            alignBottomRight
      } TImageAlignment;

      /**
       * Loads the image form the resource into memory.
       * Converts size of the image and places it with given alignment.
       * @param hInstApp      The application's instance (location of the resources).
       * @param lpName  Name of the resource.
       * @param lpType  Type of the resource.
       * @param srcWidth      The width of the resource image.
       * @param srcHeight     The height of the resource image.
       * @param width         The width of the image created.
       * @param height  The height of the image created.
       * @param alignment How the resource image is located in the image created.
       * @param offsetX Amount of horzontal offset applied to the resource image.
       * @param offsetY Amount of vertical offset applied to the resource image.
       */
      virtual bool load(
            HINSTANCE hInstApp, LPCTSTR lpName, LPCTSTR lpType,
            int srcWidth, int srcHeight,
            int width, int height,
            TImageAlignment alignment = alignTopLeft,
            int offsetX = 0, int offsetY = 0);

      /**
       * Returns the width of the image.
       * @return The width of the image.
       */
00079       virtual int getWidth() const
      {
            return m_width;
      }

      /**
       * Returns the height of the image.
       * @return The height of the image.
       */
00088       virtual int getHeight() const
      {
            return m_height;
      }

protected:
      int m_width;
      int m_height;
};

#endif // __RAW_IMAGE_RSRC_H__


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