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LOD_decimation.h

/**
 * $Id: LOD_decimation.h,v 1.5 2002/12/26 18:25:08 mein Exp $
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

/**

 * @author Laurence Bourn
 * @date 6/7/2001
 *
 * This is the external interface for the decimation module.
 */

#ifndef NAN_INCLUDED_LOD_decimation_h
#define NAN_INCLUDED_LOD_decimation_h

#ifdef __cplusplus
extern "C" {
#endif

/** 
 * External decimation structure
 */

00051 typedef struct LOD_Decimation_Info {
      float * vertex_buffer;
      float * vertex_normal_buffer;
      int * triangle_index_buffer;
      int vertex_num;
      int face_num;
      void * intern;
} LOD_Decimation_Info; 

typedef LOD_Decimation_Info* LOD_Decimation_InfoPtr;

/** 
 * Create internal mesh representation from 
 * LOD_Decimation_Info structure.
 * @return 1 on successful loading
 * @return 0 on failure
 * @warning This should be changed to return an enumeration
 * detailing the error encountered
 */

extern int LOD_LoadMesh(LOD_Decimation_InfoPtr info);

/**
 * Allocate and Compute internal data strucures required for
 * decimation.
 * @return 1 on successful computation of data
 * @return 0 on failure
 * @warning This should be changed to return an enumeration
 * detailing the error encountered
 */

extern int LOD_PreprocessMesh(LOD_Decimation_InfoPtr info);

/** 
 * Once both the stages above have been completed
 * this function collapses a single edge in the mesh.
 * The LOD_Decimation_Info structure is updated
 * to represent the new mesh.
 * @return 1 if an edge was collapsed.
 * @return 0 if no suitable edge was found to be collapsable
 * You should stop calling this method in this case
 * @warning Do not expect that the order of polygons, vertices or
 * vertex normals will be preserved by this operation. This function
 * returns a packed array of polygons and vertices and so necessarily
 * the order will be different. This means you should not expect to
 * find the same polygon in the same place in the polygon array after 
 * this function has been called.
 */

extern int LOD_CollapseEdge(LOD_Decimation_InfoPtr info);

/** 
 * Free any memory the decimation process used 
 * during the decimation process
 * @return 1 if internal data successfully freed
 * @return 0 if no data was freed
 */

extern int LOD_FreeDecimationData(LOD_Decimation_InfoPtr);

#ifdef __cplusplus
}
#endif

#endif // NAN_INCLUDED_LOD_decimation_h


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