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LBM_fluidsim.h

/**
 * BKE_fluidsim.h 
 *    
 * $Id: LBM_fluidsim.h,v 1.3 2005/11/23 12:51:07 n_t Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef LBM_FLUIDSIM_H
#define LBM_FLUIDSIM_H

struct Mesh;
struct DerivedMesh;
struct Object;
struct fluidsimDerivedMesh;

extern double fluidsimViscosityPreset[6];
extern char* fluidsimViscosityPresetString[6];

/* allocates and initializes fluidsim data */
struct FluidsimSettings* fluidsimSettingsNew(struct Object *srcob);

/* frees internal data itself */
void fluidsimSettingsFree(struct FluidsimSettings* sb);

/* export blender geometry to fluid solver */
void fluidsimBake(struct Object* ob);

/* read & write bobj / bobj.gz files (e.g. for fluid sim surface meshes) */
void writeBobjgz(char *filename, struct Object *ob);
struct Mesh* readBobjgz(char *filename, struct Mesh *orgmesh);

/* create derived mesh for fluid sim objects */
// WARNING - currently implemented in DerivedMesh.c!
void loadFluidsimMesh(struct Object *srcob, int useRenderParams);

/* run simulation with given config file */
// WARNING - implemented in intern/elbeem/blendercall.cpp
int performElbeemSimulation(char *cfgfilename);

/* init axis aligned BB for mesh object */
// implemented in source/blender/blenkernel/intern/DerivedMesh.c
void fluidsimGetAxisAlignedBB(struct Mesh *mesh, float obmat[][4],
             /*RET*/ float start[3], /*RET*/ float size[3] );

// implemented in intern/elbeem/utilities.cpp
/* set elbeem debug output level (0=off to 10=full on) */
void elbeemSetDebugLevel(int level);
/* elbeem debug output function */
void elbeemDebugOut(char *msg);

/* estimate how much memory a given setup will require */
double elbeemEstimateMemreq(int res, 
            float sx, float sy, float sz,
            int refine, char *retstr);

#endif



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