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 * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
 * Permission to use, copy, modify, distribute and sell this software
 * and its documentation for any purpose is hereby granted without fee,
 * provided that the above copyright notice appear in all copies.
 * Erwin Coumans makes no representations about the suitability 
 * of this software for any purpose.  
 * It is provided "as is" without express or implied warranty.


#include "CollisionShape.h"

#include "SimdVector3.h"
#include "SimdTransform.h"
#include "SimdMatrix3x3.h"
#include <vector>
#include "CollisionShapes/CollisionMargin.h"

/// EmptyShape is a collision shape without actual collision detection. It can be replaced by another shape during runtime
00027 class EmptyShape  : public CollisionShape

      virtual ~EmptyShape();

      ///GetAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
      void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const;

      virtual void      setLocalScaling(const SimdVector3& scaling)
            m_localScaling = scaling;
      virtual const SimdVector3& getLocalScaling() const 
            return m_localScaling;

      virtual void      CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
      virtual int GetShapeType() const { return EMPTY_SHAPE_PROXYTYPE;}

      virtual void      SetMargin(float margin)
            m_collisionMargin = margin;
      virtual float     GetMargin() const
            return m_collisionMargin;
      virtual char*     GetName()const
            return "Empty";

      SimdScalar  m_collisionMargin;
      SimdVector3 m_localScaling;


#endif //EMPTY_SHAPE_H

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