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CSG_BooleanOp.h

#ifndef CSG_BOOLEANOP_H
#define CSG_BOOLEANOP_H
/*
  CSGLib - Software Library for Constructive Solid Geometry
  Copyright (C) 2003-2004  Laurence Bourn

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Library General Public
  License as published by the Free Software Foundation; either
  version 2 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Library General Public License for more details.

  You should have received a copy of the GNU Library General Public
  License along with this library; if not, write to the Free
  Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

  Please send remarks, questions and bug reports to laurencebourn@hotmail.com
*/

#include "CSG_IndexDefs.h"
#include "CSG_BBoxTree.h"

template <typename CMesh, typename TMesh> class BooleanOp
{
public :

      // unimplemented
      ////////////////
      BooleanOp();
      BooleanOp(const BooleanOp&);
      BooleanOp& operator = (const BooleanOp&);

      //helpers
      /////////

      static
            void
      BuildSplitGroup(
            const TMesh& meshA,
            const TMesh& meshB,
            const BBoxTree& treeA,
            const BBoxTree& treeB,
            OverlapTable& aOverlapsB,
            OverlapTable& bOverlapsA
      );          

      // Split mesh with mesh2, table is an OverlapTable containing the polygons
      // of mesh2 that intersect with polygons of mesh.
      // if preserve is true this function will aim to reduce the number of 
      // T-junctions created. 

      static
            void  
      PartitionMesh(
            CMesh & mesh, 
            const TMesh & mesh2,
            const OverlapTable& table
      );

      // Classify meshB with respect to meshA, uses a BBox tree of meshA
      // to drastically improve speed!
      static
            void  
      ClassifyMesh(
            const TMesh& meshA,
            const BBoxTree& aTree,
            CMesh& meshB
      );
      
      static
            void
      ExtractClassification(
            CMesh& meshA,
            TMesh& newMesh,
            int classification,
            bool reverse
      );


};

#include "CSG_BooleanOp.inl"

#endif

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