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BvhTriangleMeshShape.h

/*
 * Copyright (c) 2006 Erwin Coumans http://continuousphysics.com/Bullet/
 *
 * Permission to use, copy, modify, distribute and sell this software
 * and its documentation for any purpose is hereby granted without fee,
 * provided that the above copyright notice appear in all copies.
 * Erwin Coumans makes no representations about the suitability 
 * of this software for any purpose.  
 * It is provided "as is" without express or implied warranty.
*/
#ifndef BVH_TRIANGLE_MESH_SHAPE_H
#define BVH_TRIANGLE_MESH_SHAPE_H

#include "CollisionShapes/TriangleMeshShape.h"
#include "CollisionShapes/OptimizedBvh.h"

///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
00019 class BvhTriangleMeshShape : public TriangleMeshShape
{

      OptimizedBvh*     m_bvh;
      
      
public:
      BvhTriangleMeshShape(StridingMeshInterface* meshInterface);

      virtual ~BvhTriangleMeshShape();

      
      /*
      virtual int GetShapeType() const
      {
            return TRIANGLE_MESH_SHAPE_PROXYTYPE;
      }
      */



      virtual void      ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const;


      //debugging
      virtual char*     GetName()const {return "BVHTRIANGLEMESH";}


      virtual void      setLocalScaling(const SimdVector3& scaling);
      


};

#endif //BVH_TRIANGLE_MESH_SHAPE_H

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