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BSP_GhostTest3D.h

/**
 * $Id: BSP_GhostTest3D.h,v 1.7 2005/10/28 20:18:56 intrr Exp $
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef BSP_GhostTest_h
#define BSP_GhostTest_h

#include "GHOST_IEventConsumer.h"
#include "MT_Vector3.h"
#include "BSP_TMesh.h"
#include "BSP_MeshDrawer.h"

#include <vector>

class GHOST_IWindow;
class GHOST_ISystem;


class BSP_GhostTestApp3D :
public GHOST_IEventConsumer
{
public :
      // Construct an instance of the application;

      BSP_GhostTestApp3D(
      );

      // initialize the applicaton

            bool
      InitApp(
      );

      // Run the application untill internal return.
            void
      Run(
      );
      
      ~BSP_GhostTestApp3D(
      );

            void
      SetMesh(
            MEM_SmartPtr<BSP_TMesh> mesh
      );

private :
      
      struct BSP_RotationSetting {
            MT_Scalar m_angle_x;
            MT_Scalar m_angle_y;
            int x_old;
            int y_old;
            bool m_moving;
      };

      struct BSP_TranslationSetting {
            MT_Scalar m_t_x;
            MT_Scalar m_t_y;
            MT_Scalar m_t_z;
            int x_old;
            int y_old;
            bool m_moving;
      };

      // Return the transform of object i

            MT_Transform
      GetTransform(
            int active_object
      );

      // Perform an operation between the first two objects in the
      // list
      
            void
      Operate(
            int type
      );
      
      // Swap mesh i and settings with the last mesh in list.

            void
      Swap(
            int i
      );

            void
      DrawPolies(
      );

            void
      UpdateFrame(
      );
      
            MT_Vector3
      UnProject(
            const MT_Vector3 & vec
      );

      // Create a frustum and projection matrix to
      // look at the bounding box 

            void
      InitOpenGl(
            const MT_Vector3 &min,
            const MT_Vector3 &max
      );


      // inherited from GHOST_IEventConsumer
            bool 
      processEvent(
            GHOST_IEvent* event
      );

      GHOST_IWindow *m_window;
      GHOST_ISystem *m_system;

      bool m_finish_me_off;

      // List of current meshes.
      std::vector< MEM_SmartPtr<BSP_TMesh> > m_meshes;

      std::vector< BSP_RotationSetting> m_rotation_settings;
      std::vector< BSP_TranslationSetting> m_translation_settings;
      std::vector< MT_Scalar> m_scale_settings;
      std::vector< int> m_render_modes;

      int m_current_object;


};

#endif


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