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BSP_FragNode.h

/**
 * $Id: BSP_FragNode.h,v 1.6 2005/10/28 20:18:56 intrr Exp $
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef BSP_FragNode_h
#define BSP_FragNode_h

#include "BSP_FragTree.h"
#include "BSP_MeshFragment.h"
#include "MT_Plane3.h"

class BSP_CSGISplitter;

class BSP_FragNode : public MEM_NonCopyable
{
private:

      /**
       * The plane defining this node.
       */

      MT_Plane3 m_plane;

      /**
       * Children of this node.
       */

      BSP_FragTree m_in_tree;
      BSP_FragTree m_out_tree;

private :

      BSP_FragNode(
            const MT_Plane3 & plane,
            BSP_CSGMesh *mesh
      );
      
public :

      /**
       * Public methods
       * Should only be called by BSP_FragTree
       */

      ~BSP_FragNode(
      );

      static
            MEM_SmartPtr<BSP_FragNode>
      New(
            const MT_Plane3 & plane,
            BSP_CSGMesh *mesh
      );

            void
      Build(
            BSP_MeshFragment *frag,
            BSP_CSGISplitter & splitter
      );

            void
      Push(
            BSP_MeshFragment *in_frag,
            BSP_MeshFragment *output,
            const BSP_Classification keep,
            const bool dominant,
            BSP_CSGISplitter & splitter
      );          

            void
      Classify(
            BSP_MeshFragment * frag,
            BSP_MeshFragment *in_frag,
            BSP_MeshFragment *out_frag,
            BSP_MeshFragment *on_frag,
            BSP_CSGISplitter & splitter
      );

      /**
       * Accessor methods
       */

            BSP_FragTree &
      InTree(
      );

            BSP_FragTree &
      OutTree(
      );
            
            MT_Plane3&
      Plane(
      );

};

#endif


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