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BSP_CSGMeshBuilder.h

/**
 * $Id: BSP_CSGMeshBuilder.h,v 1.7 2005/10/28 20:18:56 intrr Exp $
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef BSP_CSGMeshBuilder_h
#define BSP_CSGMeshBuilder_h

#include "../extern/CSG_BooleanOps.h"
#include "BSP_CSGMesh.h"
#include "MEM_NonCopyable.h"
#include "MEM_SmartPtr.h"

/**
 * This class helps you to build a mesh from 2 seperate vertex/face
 * iterators defined in the external interface of the bsp module.
 * This code should really become party of a generic C++ mesh interface
 * but later...
 */

00047 class BSP_CSGMeshBuilder : public MEM_NonCopyable{

public :

      /**
       * Return a new BSP_CSGMesh with the desired props
       * built from the given face and vertex iterators.
       * The iterators are exhausted by this action.
       */

      static 
            MEM_SmartPtr<BSP_CSGMesh> 
      NewMesh(
            CSG_MeshPropertyDescriptor &props,
            CSG_FaceIteratorDescriptor &face_it,
            CSG_VertexIteratorDescriptor &vertex_it
      ); 

private :

      BSP_CSGMeshBuilder(
      );

};


#endif


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