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Name: 'Paths (.svg, .ps, .eps, .ai, Gimp)'
Blender: 233
Group: 'Import'
Submenu: 'Gimp 1.0 - 1.2.5' Gimp_1_0
Submenu: 'Gimp 2.0' Gimp_2_0
Submenu: 'Illustrator (.ai) PS-Adobe-2.0' AI
Submenu: 'InkScape (.svg)' SVG
Submenu: 'Postscript (.eps/.ps) PS-Adobe-2.0' EPS
Tip: 'Import a path from any of a set of formats (still experimental)'

__author__ = "Jean-Michel Soler (jms)"
__url__ = ("blender", "elysiun",
"AI importer's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_ai.htm",
"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
__version__ = "0.1.1"

__bpydoc__ = """\
Paths Import imports paths from a selection of different formats:

- Gimp 1.0 -> 1.2.5;<br>
- Gimp 2.0;<br>
- AI PS-Adobe 2.0;<br>
- Inkscape (svg);<br>
- Postscript (ps/eps)

    Run the script from "File->Import", select the desired format from the
pop-up menu and select the file to open.

    Mac AI files have different line endings.  The author wrote a version of
the importer that supports them, check forum or site links above.

# (c) jm soler juillet 2004, released under Blender Artistic Licence 
#    for the Blender 2.34 Python Scripts Bundle.

import Blender


if argv=='SVG':
  from mod_svg2obj import *

elif argv=='AI':
  from mod_ai2obj import *

elif argv=='EPS':
  from mod_eps2obj import *

elif argv=='Gimp_1_0':
  from mod_gimp2obj import *

elif argv=='Gimp_2_0':
  from mod_svg2obj import *

text = 'Import %s' % argv
Blender.Window.FileSelector (fonctionSELECT, text)

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