Logo Search packages:      
Sourcecode: blender version File versions

off_import.py

#!BPY

"""
Name: 'DEC Object File Format (.off)...'
Blender: 232
Group: 'Import'
Tooltip: 'Import DEC Object File Format (*.off)'
"""

__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"

__bpydoc__ = """\
This script imports DEC Object File Format files to Blender.

The DEC (Digital Equipment Corporation) OFF format is very old and
almost identical to Wavefront's OBJ. I wrote this so I could get my huge
meshes into Moonlight Atelier. (DXF can also be used but the file size
is five times larger than OFF!) Blender/Moonlight users might find this
script to be very useful.

Usage:<br>
      Execute this script from the "File->Import" menu and choose an OFF file to
open.

Notes:<br>
      UV Coordinate support has been added.
"""


# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino                   |
# | http://www.redrival.com/scorpius                        |
# | scorpius@netzero.com                                    |
# | February 3, 2001                                        |
# | Released under the Blender Artistic Licence (BAL)       |
# | Import Export Suite v0.5                                |
# +---------------------------------------------------------+
# | Read and write Object File Format (*.off)               |
# +---------------------------------------------------------+

import Blender, mod_meshtools
#import time

# =============================
# ====== Read OFF Format ======
# =============================
def read(filename):
      #start = time.clock()
      file = open(filename, "rb")

      verts = []
      faces = []
      uv = []

      # === OFF Header ===
      offheader = file.readline()
      numverts, numfaces, null = file.readline().split()
      numverts = int(numverts)
      numfaces = int(numfaces)
      if offheader.find('ST') >= 0:
            has_uv = True
      else:
            has_uv = False

      # === Vertex List ===
      for i in range(numverts):
            if not i%100 and mod_meshtools.show_progress:
                  Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
            if has_uv:
                  x, y, z, u, v = map(float, file.readline().split())
                  uv.append((u, v))
            else:
                  x, y, z = map(float, file.readline().split())
            verts.append((x, y, z))

      # === Face List ===
      for i in range(numfaces):
            if not i%100 and mod_meshtools.show_progress:
                  Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
            line = file.readline().split()
            numfaceverts = len(line)-1
            facev = []
            for j in range(numfaceverts):
                  index = int(line[j+1])
                  facev.append(index)
            facev.reverse()
            faces.append(facev)

      objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]

      mod_meshtools.create_mesh(verts, faces, objname, faces, uv)
      Blender.Window.DrawProgressBar(1.0, '')  # clear progressbar
      file.close()
      #end = time.clock()
      #seconds = " in %.2f %s" % (end-start, "seconds")
      message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
      mod_meshtools.print_boxed(message)

def fs_callback(filename):
      read(filename)

Blender.Window.FileSelector(fs_callback, "Import OFF")

Generated by  Doxygen 1.6.0   Back to index