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bgl Namespace Reference


Detailed Description

Id
RAS_GLExtensionManager.h,v 1.5 2004/07/16 01:31:25 hos Exp
***** BEGIN GPL/BL DUAL LICENSE BLOCK *****

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The Blender Foundation also sells licenses for use in proprietary software under the Blender License. See http://www.blender.org/BL/ for information about this.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. All rights reserved.

The Original Code is: all of this file.

Contributor(s): none yet.

***** END GPL/BL DUAL LICENSE BLOCK *****


Enumerations

enum  ExtensionName {
  _GL_ARB_imaging, _GL_ARB_multitexture, _GLX_ARB_get_proc_address, _GL_ARB_transpose_matrix,
  _WGL_ARB_buffer_region, _GL_ARB_multisample, _GL_ARB_texture_env_add, _GL_ARB_texture_cube_map,
  _WGL_ARB_extensions_string, _WGL_ARB_pixel_format, _WGL_ARB_make_current_read, _WGL_ARB_pbuffer,
  _GL_ARB_texture_compression, _GL_ARB_texture_border_clamp, _GL_ARB_point_parameters, _GL_ARB_vertex_blend,
  _GL_ARB_matrix_palette, _GL_ARB_texture_env_combine, _GL_ARB_texture_env_crossbar, _GL_ARB_texture_env_dot3,
  _WGL_ARB_render_texture, _GL_ARB_texture_mirrored_repeat, _GL_ARB_depth_texture, _GL_ARB_shadow,
  _GL_ARB_shadow_ambient, _GL_ARB_window_pos, _GL_ARB_vertex_program, _GL_ARB_fragment_program,
  _GL_ARB_vertex_buffer_object, _GL_ARB_occlusion_query, _GL_ARB_shader_objects, _GL_ARB_vertex_shader,
  _GL_ARB_fragment_shader, _GL_ARB_shading_language_100, _GL_ARB_texture_non_power_of_two, _GL_ARB_point_sprite,
  _GL_ARB_fragment_program_shadow, _GL_EXT_abgr, _GL_EXT_blend_color, _GL_EXT_polygon_offset,
  _GL_EXT_texture, _GL_EXT_texture3D, _GL_SGIS_texture_filter4, _GL_EXT_subtexture,
  _GL_EXT_copy_texture, _GL_EXT_histogram, _GL_EXT_convolution, _GL_SGI_color_matrix,
  _GL_SGI_color_table, _GL_SGIS_pixel_texture, _GL_SGIS_texture4D, _GL_SGI_texture_color_table,
  _GL_EXT_cmyka, _GL_EXT_texture_object, _GL_SGIS_detail_texture, _GL_SGIS_sharpen_texture,
  _GL_EXT_packed_pixels, _GL_SGIS_texture_lod, _GL_SGIS_multisample, _GL_EXT_rescale_normal,
  _GLX_EXT_visual_info, _GL_EXT_vertex_array, _GL_EXT_misc_attribute, _GL_SGIS_generate_mipmap,
  _GL_SGIX_clipmap, _GL_SGIX_shadow, _GL_SGIS_texture_edge_clamp, _GL_SGIS_texture_border_clamp,
  _GL_EXT_blend_minmax, _GL_EXT_blend_subtract, _GL_EXT_blend_logic_op, _GLX_SGI_swap_control,
  _GLX_SGI_video_sync, _GLX_SGI_make_current_read, _GLX_SGIX_video_source, _GLX_EXT_visual_rating,
  _GL_SGIX_interlace, _GLX_EXT_import_context, _GLX_SGIX_fbconfig, _GLX_SGIX_pbuffer,
  _GL_SGIS_texture_select, _GL_SGIX_sprite, _GL_SGIX_texture_multi_buffer, _GL_EXT_point_parameters,
  _GL_SGIX_instruments, _GL_SGIX_texture_scale_bias, _GL_SGIX_framezoom, _GL_SGIX_tag_sample_buffer,
  _GL_SGIX_reference_plane, _GL_SGIX_flush_raster, _GLX_SGI_cushion, _GL_SGIX_depth_texture,
  _GL_SGIS_fog_function, _GL_SGIX_fog_offset, _GL_HP_image_transform, _GL_HP_convolution_border_modes,
  _GL_SGIX_texture_add_env, _GL_EXT_color_subtable, _GLU_EXT_object_space_tess, _GL_PGI_vertex_hints,
  _GL_PGI_misc_hints, _GL_EXT_paletted_texture, _GL_EXT_clip_volume_hint, _GL_SGIX_list_priority,
  _GL_SGIX_ir_instrument1, _GLX_SGIX_video_resize, _GL_SGIX_texture_lod_bias, _GLU_SGI_filter4_parameters,
  _GLX_SGIX_dm_buffer, _GL_SGIX_shadow_ambient, _GLX_SGIX_swap_group, _GLX_SGIX_swap_barrier,
  _GL_EXT_index_texture, _GL_EXT_index_material, _GL_EXT_index_func, _GL_EXT_index_array_formats,
  _GL_EXT_compiled_vertex_array, _GL_EXT_cull_vertex, _GLU_EXT_nurbs_tessellator, _GL_SGIX_ycrcb,
  _GL_EXT_fragment_lighting, _GL_IBM_rasterpos_clip, _GL_HP_texture_lighting, _GL_EXT_draw_range_elements,
  _GL_WIN_phong_shading, _GL_WIN_specular_fog, _GLX_SGIS_color_range, _GL_EXT_light_texture,
  _GL_SGIX_blend_alpha_minmax, _GL_EXT_scene_marker, _GL_SGIX_pixel_texture_bits, _GL_EXT_bgra,
  _GL_SGIX_async, _GL_SGIX_async_pixel, _GL_SGIX_async_histogram, _GL_INTEL_texture_scissor,
  _GL_INTEL_parallel_arrays, _GL_HP_occlusion_test, _GL_EXT_pixel_transform, _GL_EXT_pixel_transform_color_table,
  _GL_EXT_shared_texture_palette, _GLX_SGIS_blended_overlay, _GL_EXT_separate_specular_color, _GL_EXT_secondary_color,
  _GL_EXT_texture_env, _GL_EXT_texture_perturb_normal, _GL_EXT_multi_draw_arrays, _GL_EXT_fog_coord,
  _GL_REND_screen_coordinates, _GL_EXT_coordinate_frame, _GL_EXT_texture_env_combine, _GL_APPLE_specular_vector,
  _GL_SGIX_pixel_texture, _GL_APPLE_transform_hint, _GL_SUNX_constant_data, _GL_SUN_global_alpha,
  _GL_SUN_triangle_list, _GL_SUN_vertex, _WGL_EXT_display_color_table, _WGL_EXT_extensions_string,
  _WGL_EXT_make_current_read, _WGL_EXT_pixel_format, _WGL_EXT_pbuffer, _WGL_EXT_swap_control,
  _GL_EXT_blend_func_separate, _GL_INGR_color_clamp, _GL_INGR_interlace_read, _GL_EXT_stencil_wrap,
  _WGL_EXT_depth_float, _GL_EXT_422_pixels, _GL_NV_texgen_reflection, _GL_SGIX_texture_range,
  _GL_SUN_convolution_border_modes, _GLX_SUN_get_transparent_index, _GL_EXT_texture_env_add, _GL_EXT_texture_lod_bias,
  _GL_EXT_texture_filter_anisotropic, _GL_EXT_vertex_weighting, _GL_NV_light_max_exponent, _GL_NV_vertex_array_range,
  _GL_NV_register_combiners, _GL_NV_fog_distance, _GL_NV_texgen_emboss, _GL_NV_blend_square,
  _GL_NV_texture_env_combine4, _GL_MESA_resize_buffers, _GL_MESA_window_pos, _GL_EXT_texture_compression_s3tc,
  _GL_IBM_cull_vertex, _GL_IBM_multimode_draw_arrays, _GL_IBM_vertex_array_lists, _GL_3DFX_texture_compression_FXT1,
  _GL_3DFX_multisample, _GL_3DFX_tbuffer, _WGL_EXT_multisample, _GL_SGIX_vertex_preclip,
  _GL_SGIX_resample, _GL_SGIS_texture_color_mask, _GLX_MESA_copy_sub_buffer, _GLX_MESA_pixmap_colormap,
  _GLX_MESA_release_buffers, _GLX_MESA_set_3dfx_mode, _GL_EXT_texture_env_dot3, _GL_ATI_texture_mirror_once,
  _GL_NV_fence, _GL_IBM_static_data, _GL_IBM_texture_mirrored_repeat, _GL_NV_evaluators,
  _GL_NV_packed_depth_stencil, _GL_NV_register_combiners2, _GL_NV_texture_compression_vtc, _GL_NV_texture_rectangle,
  _GL_NV_texture_shader, _GL_NV_texture_shader2, _GL_NV_vertex_array_range2, _GL_NV_vertex_program,
  _GLX_SGIX_visual_select_group, _GL_SGIX_texture_coordinate_clamp, _GLX_OML_swap_method, _GLX_OML_sync_control,
  _GL_OML_interlace, _GL_OML_subsample, _GL_OML_resample, _WGL_OML_sync_control,
  _GL_NV_copy_depth_to_color, _GL_ATI_envmap_bumpmap, _GL_ATI_fragment_shader, _GL_ATI_pn_triangles,
  _GL_ATI_vertex_array_object, _GL_EXT_vertex_shader, _GL_ATI_vertex_streams, _WGL_I3D_digital_video_control,
  _WGL_I3D_gamma, _WGL_I3D_genlock, _WGL_I3D_image_buffer, _WGL_I3D_swap_frame_lock,
  _WGL_I3D_swap_frame_usage, _GL_ATI_element_array, _GL_SUN_mesh_array, _GL_SUN_slice_accum,
  _GL_NV_multisample_filter_hint, _GL_NV_depth_clamp, _GL_NV_occlusion_query, _GL_NV_point_sprite,
  _WGL_NV_render_depth_texture, _WGL_NV_render_texture_rectangle, _GL_NV_texture_shader3, _GL_NV_vertex_program1_1,
  _GL_EXT_shadow_funcs, _GL_EXT_stencil_two_side, _GL_ATI_text_fragment_shader, _GL_APPLE_client_storage,
  _GL_APPLE_element_array, _GL_APPLE_fence, _GL_APPLE_vertex_array_object, _GL_APPLE_vertex_array_range,
  _GL_APPLE_ycbcr_422, _GL_S3_s3tc, _GL_ATI_draw_buffers, _WGL_ATI_pixel_format_float,
  _GL_ATI_texture_env_combine3, _GL_ATI_texture_float, _GL_NV_float_buffer, _GL_NV_fragment_program,
  _GL_NV_half_float, _GL_NV_pixel_data_range, _GL_NV_primitive_restart, _GL_NV_texture_expand_normal,
  _GL_NV_vertex_program2, _GL_ATI_map_object_buffer, _GL_ATI_separate_stencil, _GL_ATI_vertex_attrib_array_object,
  _GL_OES_byte_coordinates, _GL_OES_fixed_point, _GL_OES_single_precision, _GL_OES_compressed_paletted_texture,
  _GL_OES_read_format, _GL_OES_query_matrix, _GL_EXT_depth_bounds_test, _GL_EXT_texture_mirror_clamp,
  _GL_EXT_blend_equation_separate, _GL_MESA_pack_invert, _GL_MESA_ycbcr_texture, _BGL_TEST,
  NUM_EXTENSIONS
}

Functions

void InitExtensions (int debug)
bool QueryExtension (ExtensionName name)
bool QueryVersion (int major, int minor)


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