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header_sound.c

/**
 * header_sound.c oct-2003
 *
 * Functions to draw the "Audio Timeline" window header
 * and handle user events sent to it.
 *
 * $Id: header_sound.c,v 1.14 2004/10/03 13:49:54 ton Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA      02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#include <stdlib.h>
#include <string.h>
#include <stdio.h>

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#ifdef WIN32
#include "BLI_winstuff.h"
#endif

#include "BMF_Api.h"
#include "BIF_language.h"
#ifdef INTERNATIONAL
#include "FTF_Api.h"
#endif

#include "DNA_ID.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_sound_types.h"
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "DNA_userdef_types.h"

#include "BIF_editsound.h"
#include "BIF_gl.h"
#include "BIF_interface.h"
#include "BIF_previewrender.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BIF_butspace.h"

#include "BKE_global.h"
#include "BKE_main.h"

#include "BSE_drawipo.h"
#include "BSE_filesel.h"
#include "BSE_headerbuttons.h"

#include "blendef.h"
#include "mydevice.h"

void do_sound_buttons(unsigned short event)
{
      ID *id, *idtest;
      int nr;
      char name[256];

      switch(event) {

      case B_SOUNDBROWSE: 
            if(G.ssound->sndnr== -2) {
                  activate_databrowse((ID *)G.ssound->sound, ID_SO, 0,
                                                                  B_SOUNDBROWSE, &G.ssound->sndnr, do_sound_buttons);
                  return;
            }
            if (G.ssound->sndnr < 0) break;
            if (G.ssound->sndnr == 32766) {
                  if (G.ssound && G.ssound->sound) strcpy(name, G.ssound->sound->name);
                  else strcpy(name, U.sounddir);
                  activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name,
                                                                  load_space_sound);
            } else {
                  nr= 1;
                  id= (ID *)G.ssound->sound;

                  idtest= G.main->sound.first;
                  while(idtest) {
                        if(nr==G.ssound->sndnr) {
                              break;
                        }
                        nr++;
                        idtest= idtest->next;
                  }

                  if(idtest==0) { /* no new */
                        return;
                  }

                  if(idtest!=id) {
                        G.ssound->sound= (bSound *)idtest;
                        if(idtest->us==0) idtest->us= 1;
                        allqueue(REDRAWSOUND, 0);
                  }
            }

            break;
      case B_SOUNDBROWSE2:    
            id = (ID *)G.buts->lockpoin;
            if(G.buts->texnr == -2) {
                  activate_databrowse(id, ID_SO, 0, B_SOUNDBROWSE2,
                                                                  &G.buts->texnr, do_sound_buttons);
                  return;
            }
            if (G.buts->texnr < 0) break;
            if (G.buts->texnr == 32766) {
                  if (id) strcpy(name, ((bSound *)id)->name);
                  else strcpy(name, U.sounddir);
                  activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name, load_sound_buttons);
            } 
            else {
                  nr= 1;

                  idtest= G.main->sound.first;
                  while (idtest) {
                        if(nr == G.buts->texnr) {
                              break;
                        }
                        nr++;
                        idtest = idtest->next;
                  }

                  if (idtest == 0) {      /* geen new */
                        return;
                  }

                  if (idtest != id) {
                        G.buts->lockpoin = (bSound *)idtest;
                        if(idtest->us==0) idtest->us= 1;
                        allqueue(REDRAWBUTSSCENE, 0);
                  }
            }
            break;

      case B_SOUNDHOME:
            if(G.ssound->sound==NULL) {
                  G.v2d->tot.xmin= G.scene->r.sfra;
                  G.v2d->tot.xmax= G.scene->r.efra;
            }
            G.v2d->cur= G.v2d->tot;
            test_view2d(G.v2d, curarea->winx, curarea->winy);
            scrarea_queue_winredraw(curarea);
            break;
      }
}

static void do_sound_viewmenu(void *arg, int event)
{
      extern int play_anim(int mode);
      
      switch(event) {
            case 1: /* Play Back Animation */
                  play_anim(0);
                  break;
            case 2: /* Play Back Animation in All */
                  play_anim(1);
                  break;
            case 3: /* View All */
                  do_sound_buttons(B_SOUNDHOME);
                  break;
            case 4: /* Maximize Window */
                  /* using event B_FULL */
                  break;
      }
      allqueue(REDRAWVIEW3D, 0);
}

static uiBlock *sound_viewmenu(void *arg_unused)
{
      uiBlock *block;
      short yco= 0, menuwidth=120;
      
      block= uiNewBlock(&curarea->uiblocks, "sound_viewmenu", 
                                UI_EMBOSSP, UI_HELV, curarea->headwin);
      uiBlockSetButmFunc(block, do_sound_viewmenu, NULL);
      
      uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation|Alt A", 0, yco-=20, 
                               menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
      uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation in 3D View|Alt Shift A", 0, yco-=20,
                               menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");

      uiDefBut(block, SEPR, 0, "",        0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
      
      uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "View All|Home", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
            
      if (!curarea->full) 
            uiDefIconTextBut(block, BUTM, B_FULL, ICON_BLANK1, "Maximize Window|Ctrl UpArrow", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 4, "");
      else 
            uiDefIconTextBut(block, BUTM, B_FULL, ICON_BLANK1, "Tile Window|Ctrl DownArrow", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 4, "");
      
      if(curarea->headertype==HEADERTOP) {
            uiBlockSetDirection(block, UI_DOWN);
      }
      else {
            uiBlockSetDirection(block, UI_TOP);
            uiBlockFlipOrder(block);
      }

      uiTextBoundsBlock(block, 50);
      
      return block;
}

void sound_buttons(void)
{
      uiBlock *block;
      short xco, xmax;
      char naam[256];
      char ch[20];
      
      sprintf(naam, "header %d", curarea->headwin);
      block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);

      if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
      else uiBlockSetCol(block, TH_HEADERDESEL);
      
      curarea->butspacetype= SPACE_SOUND;

      xco = 8;
      
      uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D, 
                                windowtype_pup(), xco, 0, XIC+10, YIC, 
                                &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, 
                                "Displays Current Window Type. "
                                "Click for menu of available types.");

      xco += XIC + 14;

      uiBlockSetEmboss(block, UI_EMBOSSN);
      if (curarea->flag & HEADER_NO_PULLDOWN) {
            uiDefIconButS(block, TOG|BIT|0, B_FLIPINFOMENU, 
                                ICON_DISCLOSURE_TRI_RIGHT,
                                xco,2,XIC,YIC-2,
                                &(curarea->flag), 0, 0, 0, 0, 
                                "Show pulldown menus");
      }
      else {
            uiDefIconButS(block, TOG|BIT|0, B_FLIPINFOMENU, 
                                ICON_DISCLOSURE_TRI_DOWN,
                                xco,2,XIC,YIC-2,
                                &(curarea->flag), 0, 0, 0, 0, 
                                "Hide pulldown menus");
      }
      uiBlockSetEmboss(block, UI_EMBOSS);
      xco+=XIC;

      if((curarea->flag & HEADER_NO_PULLDOWN)==0) {
            /* pull down menus */
            uiBlockSetEmboss(block, UI_EMBOSSP);
      
            xmax= GetButStringLength("View");
            uiDefPulldownBut(block, sound_viewmenu, NULL, 
                                "View", xco, -2, xmax-3, 24, "");
            xco+= xmax;

      }

      uiBlockSetEmboss(block, UI_EMBOSSX);
      xco= std_libbuttons(block, xco+8, 0, 0, NULL, B_SOUNDBROWSE, (ID *)G.ssound->sound, 0, &(G.ssound->sndnr), 1, 0, 0, 0, 0);    

      if(G.ssound->sound) {
            bSound *sound= G.ssound->sound;

            if (sound->sample && sound->sample->len)
            {
                  if (sound->sample->channels == 1)
                        strcpy(ch, "Mono");
                  else if (sound->sample->channels == 2)
                        strcpy(ch, "Stereo");
                  else
                        strcpy(ch, "Unknown");
                  
                  sprintf(naam, "Sample: %s, %d bit, %d Hz, %d samples", ch, sound->sample->bits, sound->sample->rate, sound->sample->len);
                  cpack(0x0);
                  glRasterPos2i(xco+10, 5);
                  BMF_DrawString(uiBlockGetCurFont(block), naam);
            }
            else
            {
                  sprintf(naam, "No sample info available.");
                  cpack(0x0);
                  glRasterPos2i(xco+10, 5);
                  BMF_DrawString(uiBlockGetCurFont(block), naam);
            }
            
      }

      /* always as last  */
      curarea->headbutlen= xco+2*XIC;

      uiDrawBlock(block);
}

/* the next two functions are also called from fileselect: */

void load_space_sound(char *str)
{
      bSound *sound;

      sound= sound_new_sound(str);
      if (sound) {
            if (G.ssound) {
                  G.ssound->sound= sound;
            }
      } else {
            error("Not a valid sample: %s", str);
      }

      allqueue(REDRAWSOUND, 0);
      allqueue(REDRAWBUTSLOGIC, 0);
}

void load_sound_buttons(char *str)
{
      bSound *sound;

      sound= sound_new_sound(str);
      if (sound) {
            if (curarea && curarea->spacetype==SPACE_BUTS) {
                  if (G.buts->mainb == CONTEXT_SCENE) {
                        if( G.buts->tab[CONTEXT_SCENE]==TAB_SCENE_SOUND )
                              G.buts->lockpoin = sound;
                  }
            }
      } 
      else {
            error("Not a valid sample: %s", str);
      }

      allqueue(REDRAWBUTSSCENE, 0);
}

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