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SumoPhysicsEnvironment Class Reference

#include <SumoPhysicsEnvironment.h>

Inheritance diagram for SumoPhysicsEnvironment:


List of all members.

Detailed Description

SumoPhysicsEnvironment.h,v 1.11 2004/11/06 04:58:10 kester Exp


This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The Blender Foundation also sells licenses for use in proprietary software under the Blender License. See http://www.blender.org/BL/ for information about this.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. All rights reserved.

The Original Code is: all of this file.

Contributor(s): none yet.

***** END GPL/BL DUAL LICENSE BLOCK ***** Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) A derived class may be able to 'construct' entities by loading and/or converting

Definition at line 43 of file SumoPhysicsEnvironment.h.

Public Member Functions

virtual void beginFrame ()
virtual int createConstraint (class PHY_IPhysicsController *ctrl, class PHY_IPhysicsController *ctrl2, PHY_ConstraintType type, float pivotX, float pivotY, float pivotZ, float axisX, float axisY, float axisZ)
virtual void endFrame ()
SM_Scene * GetSumoScene ()
virtual bool proceed (double curtime)
 Perform an integration step of duration 'timeStep'.
virtual PHY_IPhysicsControllerrayTest (void *ignoreClient, float fromX, float fromY, float fromZ, float toX, float toY, float toZ, float &hitX, float &hitY, float &hitZ, float &normalX, float &normalY, float &normalZ)
virtual void removeConstraint (int constraintid)
virtual void setGravity (float x, float y, float z)

Static Public Member Functions

static MT_Scalar getTicRate ()
static void setTicRate (MT_Scalar ticrate)

Static Protected Attributes

static MT_Scalar PhysicsTicRate = 60.0

Private Attributes

class SM_Scene * m_sumoScene

The documentation for this class was generated from the following files:

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