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PHY_IPhysicsController Class Reference

#include <PHY_IPhysicsController.h>

Inheritance diagram for PHY_IPhysicsController:

ODEPhysicsController SumoPhysicsController KX_OdePhysicsController KX_SumoPhysicsController

List of all members.

Detailed Description

PHY_IPhysicsController.h,v 1.8 2004/04/24 06:40:14 kester Exp


This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The Blender Foundation also sells licenses for use in proprietary software under the Blender License. See http://www.blender.org/BL/ for information about this.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. All rights reserved.

The Original Code is: all of this file.

Contributor(s): none yet.

***** END GPL/BL DUAL LICENSE BLOCK ***** PHY_IPhysicsController is the abstract simplified Interface to a physical object. It contains the IMotionState and IDeformableMesh Interfaces.

Definition at line 43 of file PHY_IPhysicsController.h.

Public Member Functions

virtual void ApplyForce (float forceX, float forceY, float forceZ, bool local)=0
virtual void applyImpulse (float attachX, float attachY, float attachZ, float impulseX, float impulseY, float impulseZ)=0
virtual void ApplyTorque (float torqueX, float torqueY, float torqueZ, bool local)=0
virtual void * getClientInfo ()=0
virtual void GetLinearVelocity (float &linvX, float &linvY, float &linvZ)=0
virtual void getOrientation (float &quatImag0, float &quatImag1, float &quatImag2, float &quatReal)=0
virtual void getReactionForce (float &forceX, float &forceY, float &forceZ)=0
virtual void GetVelocity (const float posX, const float posY, const float posZ, float &linvX, float &linvY, float &linvZ)=0
virtual void PostProcessReplica (class PHY_IMotionState *motionstate, class PHY_IPhysicsController *parentctrl)=0
virtual void RelativeRotate (const float drot[12], bool local)=0
virtual void RelativeTranslate (float dlocX, float dlocY, float dlocZ, bool local)=0
virtual void resolveCombinedVelocities (const MT_Vector3 &lin_vel, const MT_Vector3 &ang_vel)=0
virtual void SetActive (bool active)=0
virtual void SetAngularVelocity (float ang_velX, float ang_velY, float ang_velZ, bool local)=0
virtual void setClientInfo (void *clientinfo)=0
virtual void SetLinearVelocity (float lin_velX, float lin_velY, float lin_velZ, bool local)=0
virtual void setOrientation (float quatImag0, float quatImag1, float quatImag2, float quatReal)=0
virtual void setPosition (float posX, float posY, float posZ)=0
virtual void setRigidBody (bool rigid)=0
virtual void setScaling (float scaleX, float scaleY, float scaleZ)=0
virtual bool SynchronizeMotionStates (float time)=0
virtual void WriteDynamicsToMotionState ()=0
virtual void WriteMotionStateToDynamics (bool nondynaonly)=0
virtual ~PHY_IPhysicsController ()

The documentation for this class was generated from the following files:

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