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KX_IPhysicsController Class Reference

#include <KX_IPhysicsController.h>

Inheritance diagram for KX_IPhysicsController:

SG_Controller KX_OdePhysicsController KX_SumoPhysicsController

List of all members.

Detailed Description

KX_IPhysicsController.h,v 1.7 2004/04/08 11:34:48 kester Exp


This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The Blender Foundation also sells licenses for use in proprietary software under the Blender License. See http://www.blender.org/BL/ for information about this.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. All rights reserved.

The Original Code is: all of this file.

Contributor(s): none yet.

***** END GPL/BL DUAL LICENSE BLOCK ***** Physics Controller, a special kind of Scene Graph Transformation Controller. It get's callbacks from Physics in case a transformation change took place. Each time the scene graph get's updated, the controller get's a chance in the 'Update' method to reflect changed.

Definition at line 47 of file KX_IPhysicsController.h.

Public Types

enum  SG_Controller_option {

Public Member Functions

virtual void ApplyForce (const MT_Vector3 &force, bool local)=0
virtual void applyImpulse (const MT_Point3 &attach, const MT_Vector3 &impulse)=0
virtual void ApplyTorque (const MT_Vector3 &torque, bool local)=0
void ClearObject ()
virtual MT_Vector3 GetLinearVelocity ()=0
virtual MT_Scalar GetMass ()=0
virtual void getOrientation (MT_Quaternion &orn)=0
virtual MT_Vector3 getReactionForce ()=0
virtual SG_ControllerGetReplica (class SG_Node *destnode)=0
void * GetUserData ()
virtual MT_Vector3 GetVelocity (const MT_Point3 &pos)=0
 KX_IPhysicsController (bool dyna, void *userdata)
virtual void RelativeRotate (const MT_Matrix3x3 &drot, bool local)=0
virtual void RelativeTranslate (const MT_Vector3 &dloc, bool local)=0
virtual void resolveCombinedVelocities (const MT_Vector3 &lin_vel, const MT_Vector3 &ang_vel)=0
virtual void RestoreDynamics ()=0
virtual void SetAngularVelocity (const MT_Vector3 &ang_vel, bool local)=0
void SetDyna (bool isDynamic)
virtual void SetLinearVelocity (const MT_Vector3 &lin_vel, bool local)=0
virtual void SetObject (SG_IObject *object)=0
virtual void SetOption (int option, int value)=0
virtual void setOrientation (const MT_Quaternion &orn)=0
virtual void setPosition (const MT_Point3 &pos)=0
virtual void setRigidBody (bool rigid)=0
virtual void setScaling (const MT_Vector3 &scaling)=0
virtual void SetSimulatedTime (double time)=0
virtual void SetSumoTransform (bool nondynaonly)=0
virtual void SuspendDynamics ()=0
virtual bool Update (double time)=0

Protected Attributes

bool m_bDyna
bool m_suspendDynamics
void * m_userdata

The documentation for this class was generated from the following files:

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