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KX_GameObject Member List

This is the complete list of members for KX_GameObject, including all inherited members.

__getattr(PyObject *PyObj, char *attr) (defined in PyObjectPlus)PyObjectPlus [inline, static]
__repr(PyObject *PyObj) (defined in PyObjectPlus)PyObjectPlus [inline, static]
__setattr(PyObject *PyObj, char *attr, PyObject *value) (defined in PyObjectPlus)PyObjectPlus [inline, static]
_delattr(const STR_String &attr) (defined in CValue)CValue [virtual]
_getattr(const STR_String &attr)KX_GameObject [virtual]
_repr(void) (defined in CValue)CValue [inline, virtual]
_setattr(const STR_String &attr, PyObject *value) (defined in KX_GameObject)KX_GameObject [virtual]
AddActuator(SCA_IActuator *act) (defined in SCA_IObject)SCA_IObject
AddController(SCA_IController *act) (defined in SCA_IObject)SCA_IObject
AddDataToReplica(CValue *replica) (defined in CValue)CValue [protected, virtual]
addLinearVelocity(const MT_Vector3 &lin_vel, bool local) (defined in KX_GameObject)KX_GameObject
AddMesh(RAS_MeshObject *mesh)KX_GameObject [inline]
AddRef() (defined in KX_GameObject)KX_GameObject [inline]
AddSensor(SCA_ISensor *act) (defined in SCA_IObject)SCA_IObject
AllocationTYPE enum name (defined in CValue)CValue
ApplyForce(const MT_Vector3 &force, bool local)KX_GameObject
ApplyMovement(const MT_Vector3 &dloc, bool local) (defined in KX_GameObject)KX_GameObject
ApplyRotation(const MT_Vector3 &drot, bool local) (defined in KX_GameObject)KX_GameObject
ApplyTorque(const MT_Vector3 &torque, bool local) (defined in KX_GameObject)KX_GameObject
Bucketize()KX_GameObject
Calc(VALUE_OPERATOR op, CValue *val)KX_GameObject
CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)KX_GameObject
ClearProperties() (defined in CValue)CValue [virtual]
CloneProperties(CValue *replica) (defined in CValue)CValue [virtual]
ConvertPythonToValue(PyObject *pyobj) (defined in CValue)CValue [virtual]
ConvertPythonVectorArgs(PyObject *args, MT_Vector3 &pos, MT_Vector3 &pos2)KX_GameObject [private]
ConvertValueToPython() (defined in CValue)CValue [inline, virtual]
CValue(PyTypeObject *T=&Type) (defined in CValue)CValue
DisableRefCount() (defined in CValue)CValue [protected, virtual]
DrawTYPE enum name (defined in CValue)CValue
ENDFRAME enum value (defined in CValue)CValue
Execute(const CAction &a) (defined in CValue)CValue [inline]
FindActuator(const STR_String &actuatorname) (defined in SCA_IObject)SCA_IObject
FindController(const STR_String &controllername) (defined in SCA_IObject)SCA_IObject
FindIdentifier(const STR_String &identifiername) (defined in CValue)CValue [virtual]
FindSensor(const STR_String &sensorname) (defined in SCA_IObject)SCA_IObject
GetActuators() (defined in SCA_IObject)SCA_IObject
getClientInfo() (defined in KX_GameObject)KX_GameObject [inline]
GetControllers() (defined in SCA_IObject)SCA_IObject
GetIgnoreActivityCulling() (defined in SCA_IObject)SCA_IObject
GetLinearVelocity()KX_GameObject
GetMesh(int num) const KX_GameObject [inline]
GetMeshCount() const KX_GameObject [inline]
GetName()KX_GameObject
GetNumber()KX_GameObject
GetOpenGLMatrix()KX_GameObject
GetOpenGLMatrixPtr()KX_GameObject [inline]
GetParent()KX_GameObject
GetPhysicsController()KX_GameObject
GetProperty(const STR_String &inName) (defined in CValue)CValue [virtual]
GetProperty(int inIndex) (defined in CValue)CValue [virtual]
GetPropertyCount() (defined in CValue)CValue [virtual]
GetPropertyNumber(const STR_String &inName, float defnumber) (defined in CValue)CValue
GetPropertyText(const STR_String &inName, const STR_String &deftext="") (defined in CValue)CValue
GetRefCount() (defined in CValue)CValue [inline]
GetReplica()KX_GameObject [virtual]
GetSensors() (defined in SCA_IObject)SCA_IObject
GetSGNode()KX_GameObject [inline]
GetSGNode() const (defined in KX_GameObject)KX_GameObject [inline]
GetText()KX_GameObject
GetVector3(bool bGetTransformedVec=false) (defined in CValue)CValue [virtual]
GetVisible(void)KX_GameObject
HEAPVALUE enum value (defined in CValue)CValue
INTERFRAME enum value (defined in CValue)CValue
isA(PyTypeObject *T) (defined in PyObjectPlus)PyObjectPlus
isA(const char *mytypename) (defined in PyObjectPlus)PyObjectPlus
IsAffected() (defined in CValue)CValue [inline, virtual]
IsAnyPropertyModified() (defined in CValue)CValue [virtual]
IsCustomFlag1() (defined in CValue)CValue [inline, virtual]
IsCustomFlag2() (defined in CValue)CValue [inline, virtual]
IsDynamic() const KX_GameObject [inline]
IsError() (defined in CValue)CValue [inline]
IsModified() (defined in CValue)CValue [inline, virtual]
IsReleaseRequested() (defined in CValue)CValue [inline]
IsSelected() (defined in CValue)CValue [inline, virtual]
IsVisible() (defined in CValue)CValue [inline, virtual]
KX_GameObject(void *sgReplicationInfo, SG_Callbacks callbacks, PyTypeObject *T=&Type)KX_GameObject
KX_PYMETHOD(KX_GameObject, GetPosition) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, GetLinearVelocity) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, GetVelocity) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, GetMass) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, GetReactionForce) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, GetOrientation) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, SetOrientation) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, SetVisible) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, SuspendDynamics) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, RestoreDynamics) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, EnableRigidBody) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, DisableRigidBody) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, ApplyImpulse) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, GetMesh) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, GetParent) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(KX_GameObject, GetPhysicsId) (defined in KX_GameObject)KX_GameObject
KX_PYMETHOD(CValue, GetName) (defined in CValue)CValue
m_actuators (defined in SCA_IObject)SCA_IObject [protected]
m_bDyna (defined in KX_GameObject)KX_GameObject [protected]
m_bSuspendDynamics (defined in KX_GameObject)KX_GameObject [protected]
m_bUseObjectColor (defined in KX_GameObject)KX_GameObject [protected]
m_bVisible (defined in KX_GameObject)KX_GameObject [protected]
m_controllers (defined in SCA_IObject)SCA_IObject [protected]
m_ignore_activity_culling (defined in SCA_IObject)SCA_IObject [protected]
m_meshes (defined in KX_GameObject)KX_GameObject [protected]
m_name (defined in KX_GameObject)KX_GameObject [protected]
m_objectColor (defined in KX_GameObject)KX_GameObject [protected]
m_OpenGL_4x4Matrix (defined in KX_GameObject)KX_GameObject [protected]
m_pClient_info (defined in KX_GameObject)KX_GameObject [protected]
m_pPhysicsController1 (defined in KX_GameObject)KX_GameObject [protected]
m_pSGNode (defined in KX_GameObject)KX_GameObject [protected]
m_sDummy (defined in SCA_IObject)SCA_IObject [protected, static]
m_sensors (defined in SCA_IObject)SCA_IObject [protected]
m_suspended (defined in SCA_IObject)SCA_IObject [protected]
m_text (defined in KX_GameObject)KX_GameObject [protected]
MarkVisible(bool visible)KX_GameObject
MarkVisible(void)KX_GameObject
NodeGetWorldOrientation() const (defined in KX_GameObject)KX_GameObject
NodeGetWorldPosition() const (defined in KX_GameObject)KX_GameObject
NodeGetWorldScaling() const (defined in KX_GameObject)KX_GameObject
NodeSetLocalOrientation(const MT_Matrix3x3 &rot) (defined in KX_GameObject)KX_GameObject
NodeSetLocalPosition(const MT_Point3 &trans)KX_GameObject
NodeSetLocalScale(const MT_Vector3 &scale) (defined in KX_GameObject)KX_GameObject
NodeSetRelativeScale(const MT_Vector3 &scale) (defined in KX_GameObject)KX_GameObject
NodeUpdateGS(double time, bool bInitiator) (defined in KX_GameObject)KX_GameObject
op2str(VALUE_OPERATOR op) (defined in CValue)CValue
ProcessReplica(KX_GameObject *replica)KX_GameObject [virtual]
Py_Header (defined in KX_GameObject)KX_GameObject [private]
Py_isA(PyObject *args) (defined in PyObjectPlus)PyObjectPlus
PyDestructor(PyObject *P) (defined in CValue)CValue [inline, static]
PyObjectPlus(PyTypeObject *T) (defined in PyObjectPlus)PyObjectPlus
PySetPosition(PyObject *self, PyObject *args, PyObject *kwds) (defined in KX_GameObject)KX_GameObject
Release() (defined in CValue)CValue [virtual]
Relink(GEN_Map< GEN_HashedPtr, void * > *map) (defined in KX_GameObject)KX_GameObject [virtual]
RemoveMeshes()KX_GameObject
RemoveProperty(const STR_String &inName) (defined in CValue)CValue [virtual]
ReParentLogic() (defined in SCA_IObject)SCA_IObject
ReplicaSetName(STR_String name)KX_GameObject
ResetDebugColor()KX_GameObject
ResolveCombinedVelocities(const MT_Vector3 &lin_vel, const MT_Vector3 &ang_vel, bool lin_vel_local, bool ang_vel_local) (defined in KX_GameObject)KX_GameObject
Resume(void)KX_GameObject
SCA_IObject(PyTypeObject *T=&Type) (defined in SCA_IObject)SCA_IObject
SetAffected(bool bAffected=true) (defined in CValue)CValue [inline, virtual]
setAngularVelocity(const MT_Vector3 &ang_vel, bool local) (defined in KX_GameObject)KX_GameObject
SetColorOperator(VALUE_OPERATOR op) (defined in CValue)CValue [virtual]
SetCurrentTime(float currentTime) (defined in SCA_IObject)SCA_IObject
SetCustomFlag1(bool bCustomFlag) (defined in CValue)CValue [inline, virtual]
SetCustomFlag2(bool bCustomFlag) (defined in CValue)CValue [inline, virtual]
SetDebugColor(unsigned int bgra)KX_GameObject
SetError(bool err) (defined in CValue)CValue [inline]
SetIgnoreActivityCulling(bool b) (defined in SCA_IObject)SCA_IObject
setLinearVelocity(const MT_Vector3 &lin_vel, bool local) (defined in KX_GameObject)KX_GameObject
SetModified(bool bModified) (defined in CValue)CValue [inline, virtual]
SetName(STR_String name)KX_GameObject
SetObjectColor(const MT_Vector4 &rgbavec)KX_GameObject
SetOwnerExpression(class CExpression *expr) (defined in CValue)CValue [virtual]
SetPhysicsController(KX_IPhysicsController *physicscontroller) (defined in KX_GameObject)KX_GameObject [inline]
SetPropertiesModified(bool inModified) (defined in CValue)CValue [virtual]
SetProperty(const STR_String &name, CValue *ioProperty) (defined in CValue)CValue [virtual]
SetReleaseRequested(bool bReleaseRequested) (defined in CValue)CValue [inline]
SetSelected(bool bSelected) (defined in CValue)CValue [inline]
SetSGNode(SG_Node *node)KX_GameObject [inline]
SetValue(CValue *newval) (defined in CValue)CValue [virtual]
SetVisible(bool b)KX_GameObject
SpecialRelease() (defined in CValue)CValue [inline]
sPy_isA(PyObject *self, PyObject *args, PyObject *kwd) (defined in PyObjectPlus)PyObjectPlus [inline, static]
sPySetPosition(PyObject *self, PyObject *args, PyObject *kwds) (defined in KX_GameObject)KX_GameObject [static]
STACKVALUE enum value (defined in CValue)CValue
STARTFRAME enum value (defined in CValue)CValue
Suspend(void)KX_GameObject
UpdateIPO(float curframetime, bool resurse, bool ipo_as_force, bool force_ipo_local)KX_GameObject
UpdateNonDynas()KX_GameObject
UpdateTransform()KX_GameObject
UpdateTransformFunc(SG_IObject *node, void *gameobj, void *scene) (defined in KX_GameObject)KX_GameObject [static]
ZeroVector() (defined in CValue)CValue [inline]
~CValue() (defined in CValue)CValue [protected, virtual]
~KX_GameObject() (defined in KX_GameObject)KX_GameObject [virtual]
~PyObjectPlus() (defined in PyObjectPlus)PyObjectPlus [inline, virtual]
~SCA_IObject() (defined in SCA_IObject)SCA_IObject [virtual]


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