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BL_ActionActuator Class Reference

#include <BL_ActionActuator.h>

Inheritance diagram for BL_ActionActuator:

SCA_IActuator SCA_ILogicBrick

List of all members.


Detailed Description

Id
BL_ActionActuator.h,v 1.10 2004/11/06 04:53:41 kester Exp

***** BEGIN GPL/BL DUAL LICENSE BLOCK *****

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The Blender Foundation also sells licenses for use in proprietary software under the Blender License. See http://www.blender.org/BL/ for information about this.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. All rights reserved.

The Original Code is: all of this file.

Contributor(s): none yet.

***** END GPL/BL DUAL LICENSE BLOCK *****

Definition at line 39 of file BL_ActionActuator.h.


Public Types

enum  ActionActType {
  KX_ACT_ACTION_PLAY = 0, KX_ACT_ACTION_FLIPPER = 2, KX_ACT_ACTION_LOOPSTOP, KX_ACT_ACTION_LOOPEND,
  KX_ACT_ACTION_PROPERTY = 6
}
enum  AllocationTYPE { STACKVALUE = 0, HEAPVALUE = 1 }
enum  DrawTYPE { STARTFRAME = 0, ENDFRAME = 1, INTERFRAME = 2 }
enum  KX_BOOL_TYPE { KX_BOOL_NODEF = 0, KX_TRUE, KX_FALSE, KX_BOOL_MAX }

Public Member Functions

virtual int _delattr (const STR_String &attr)
virtual PyObject * _getattr (const STR_String &attr)
virtual PyObject * _repr (void)
virtual int _setattr (const STR_String &attr, PyObject *value)
void AddEvent (CValue *event)
virtual CValue * AddRef ()
 BL_ActionActuator (SCA_IObject *gameobj, const STR_String &propname, float starttime, float endtime, struct bAction *action, short playtype, short blendin, short priority, float stride, PyTypeObject *T=&Type)
virtual CValue * Calc (VALUE_OPERATOR op, CValue *val)
virtual CValue * CalcFinal (VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)
virtual void ClearProperties ()
virtual void CloneProperties (CValue *replica)
virtual CValue * ConvertPythonToValue (PyObject *pyobj)
virtual PyObject * ConvertValueToPython ()
void Execute (const CAction &a)
virtual CValue * FindIdentifier (const STR_String &identifiername)
virtual STR_String GetName ()
virtual float GetNumber ()
SCA_IObject * GetParent ()
virtual CValue * GetProperty (int inIndex)
virtual CValue * GetProperty (const STR_String &inName)
virtual int GetPropertyCount ()
float GetPropertyNumber (const STR_String &inName, float defnumber)
STR_String GetPropertyText (const STR_String &inName, const STR_String &deftext="")
int GetRefCount ()
 Reference Counting.
CValue * GetReplica ()
virtual const STR_StringGetText ()
virtual double * GetVector3 (bool bGetTransformedVec=false)
bool isA (const char *mytypename)
bool isA (PyTypeObject *T)
bool IsActive ()
virtual bool IsAffected ()
virtual bool IsAnyPropertyModified ()
virtual bool IsCustomFlag1 ()
virtual bool IsCustomFlag2 ()
bool IsError ()
virtual bool IsModified ()
bool IsNegativeEvent () const
bool IsReleaseRequested ()
virtual bool IsSelected ()
virtual bool IsVisible ()
 KX_PYMETHOD (CValue, GetName)
 KX_PYMETHOD (SCA_ILogicBrick, GetExecutePriority)
 KX_PYMETHOD (SCA_ILogicBrick, SetExecutePriority)
 KX_PYMETHOD (SCA_ILogicBrick, GetOwner)
 KX_PYMETHOD_DOC (BL_ActionActuator, SetType)
 KX_PYMETHOD_DOC (BL_ActionActuator, GetType)
 KX_PYMETHOD_DOC (BL_ActionActuator, GetProperty)
 KX_PYMETHOD_DOC (BL_ActionActuator, GetFrame)
 KX_PYMETHOD_DOC (BL_ActionActuator, GetEnd)
 KX_PYMETHOD_DOC (BL_ActionActuator, GetStart)
 KX_PYMETHOD_DOC (BL_ActionActuator, GetPriority)
 KX_PYMETHOD_DOC (BL_ActionActuator, GetBlendin)
 KX_PYMETHOD_DOC (BL_ActionActuator, GetAction)
 KX_PYMETHOD_DOC (BL_ActionActuator, SetChannel)
 KX_PYMETHOD_DOC (BL_ActionActuator, SetBlendtime)
 KX_PYMETHOD_DOC (BL_ActionActuator, SetProperty)
 KX_PYMETHOD_DOC (BL_ActionActuator, SetFrame)
 KX_PYMETHOD_DOC (BL_ActionActuator, SetEnd)
 KX_PYMETHOD_DOC (BL_ActionActuator, SetStart)
 KX_PYMETHOD_DOC (BL_ActionActuator, SetPriority)
 KX_PYMETHOD_DOC (BL_ActionActuator, SetBlendin)
 KX_PYMETHOD_DOC (BL_ActionActuator, SetAction)
virtual bool LessComparedTo (SCA_ILogicBrick *other)
STR_String op2str (VALUE_OPERATOR op)
void ProcessReplica ()
PyObject * Py_isA (PyObject *args)
virtual int Release ()
virtual bool RemoveProperty (const STR_String &inName)
virtual void ReParent (SCA_IObject *parent)
virtual void ReplicaSetName (STR_String name)
void SetActive (bool active)
virtual void SetAffected (bool bAffected=true)
void SetBlendTime (float newtime)
virtual void SetColorOperator (VALUE_OPERATOR op)
virtual void SetCustomFlag1 (bool bCustomFlag)
virtual void SetCustomFlag2 (bool bCustomFlag)
void SetError (bool err)
void SetExecutePriority (int execute_Priority)
virtual void SetModified (bool bModified)
virtual void SetName (STR_String name)
virtual void SetOwnerExpression (class CExpression *expr)
virtual void SetPropertiesModified (bool inModified)
virtual void SetProperty (const STR_String &name, CValue *ioProperty)
 Property Management.
void SetReleaseRequested (bool bReleaseRequested)
void SetSelected (bool bSelected)
void SetUeberExecutePriority (int execute_Priority)
virtual void SetValue (CValue *newval)
void SetVisible (bool vis)
void SpecialRelease ()
virtual bool Update ()
virtual bool Update (double curtime, bool frame)
double * ZeroVector ()

Static Public Member Functions

static PyObject * __getattr (PyObject *PyObj, char *attr)
static PyObject * __repr (PyObject *PyObj)
static int __setattr (PyObject *PyObj, char *attr, PyObject *value)
static void PyDestructor (PyObject *P)
static PyObject * sPy_isA (PyObject *self, PyObject *args, PyObject *kwd)

Public Attributes

 Py_Header

Static Public Attributes

static class SCA_LogicManager * m_sCurrentLogicManager = NULL

Protected Member Functions

virtual void AddDataToReplica (CValue *replica)
PyObject * BoolToPyArg (bool)
bool ClampLocalTime ()
virtual void DisableRefCount ()
CValue * GetEvent ()
bool PyArgToBool (int boolArg)
void RegisterEvent (CValue *eventval)
void RemoveAllEvents ()
void RemoveEvent ()
void SetLocalTime (float curtime)
void SetStartTime (float curtime)

Protected Attributes

struct bAction * m_action
bool m_bActive
float m_blendframe
float m_blendin
struct bPose * m_blendpose
float m_blendstart
float m_endframe
std::vector< CValue * > m_events
CValue * m_eventval
int m_Execute_Priority
int m_Execute_Ueber_Priority
int m_flag
SCA_IObject * m_gameobj
MT_Point3 m_lastpos
float m_lastUpdate
float m_localtime
STR_String m_name
short m_playtype
struct bPose * m_pose
short m_priority
STR_String m_propname
float m_startframe
float m_starttime
float m_stridelength
STR_String m_text
struct bPose * m_userpose

Classes

class  BL_ActionActuator

The documentation for this class was generated from the following file:

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