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buttons_object.c

/**
 * $Id: 
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#include <time.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#ifdef WIN32
#include "BLI_winstuff.h"
#endif

#include "MEM_guardedalloc.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"

#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_library.h"

#include "BLI_blenlib.h"
#include "BLI_arithb.h"

#include "BSE_filesel.h"

#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_keyval.h"
#include "BIF_mainqueue.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_mywindow.h"
#include "BIF_space.h"
#include "BIF_glutil.h"
#include "BIF_interface.h"
#include "BIF_toolbox.h"
#include "BDR_editcurve.h"
#include "BDR_drawobject.h"

#include "BIF_butspace.h"

#include "mydevice.h"
#include "blendef.h"

/* -----includes for this file specific----- */


#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
#include "DNA_ika_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_radio_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "DNA_vfont_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"

#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_ika.h"
#include "BKE_image.h"
#include "BKE_ipo.h"
#include "BKE_lattice.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"

#include "BIF_editconstraint.h"
#include "BSE_editipo.h"
#include "BDR_editobject.h"

#include "butspace.h" // own module

static float prspeed=0.0;
float prlen=0.0;



/* ********************* CONSTRAINT ***************************** */

static void add_influence_key_to_constraint_func (void *arg1v, void *unused)
{
      bConstraint *con = arg1v;
      add_influence_key_to_constraint(con);
}
static void activate_constraint_ipo_func (void *arg1v, void *unused)
{

      bConstraint *con = arg1v;
      bConstraintChannel *chan;
      ListBase *conbase;

      get_constraint_client(NULL, NULL, NULL);

      conbase = get_constraint_client_channels(1);

      if (!conbase)
            return;

      /* See if this list already has an appropriate channel */
      chan = find_constraint_channel(conbase, con->name);

      if (!chan){
            /* Add a new constraint channel */
            chan = add_new_constraint_channel(con->name);
            BLI_addtail(conbase, chan);
      }

      /* Ensure there is an ipo to display */
      if (!chan->ipo){
            chan->ipo = add_ipo(con->name, IPO_CO);
      }

      /* Make this the active channel */
      OBACT->activecon = chan;

      allqueue(REDRAWIPO, 0);
      allqueue(REDRAWNLA, 0);
}

static void del_constraint_func (void *arg1v, void *arg2v)
{
      bConstraint *con= arg1v;
      Object *ob;

      ListBase *lb= arg2v;
      
      ob=OBACT;
      
      if (ob->activecon && !strcmp(ob->activecon->name, con->name))
            ob->activecon = NULL;

      free_constraint_data (con);

      BLI_freelinkN(lb, con);

      BIF_undo_push("Delete constraint");
      allqueue(REDRAWBUTSOBJECT, 0);
      allqueue(REDRAWIPO, 0); 

}

static void verify_constraint_name_func (void *data, void *data2_unused)
{
      ListBase *conlist;
      bConstraint *con;
      char ownerstr[64];
      short type;
      
      con = (bConstraint*) data;
      if (!con)
            return;
      
      conlist = get_constraint_client(ownerstr, &type, NULL);
      unique_constraint_name (con, conlist);
}

static void constraint_changed_func (void *data, void *data2_unused)
{
      bConstraint *con = (bConstraint*) data;

      if (con->type == con->otype)
            return;

      free_constraint_data (con);
      con->data = new_constraint_data(con->type);

}

static void move_constraint_func (void *datav, void *data2_unused)
{
      bConstraint *constraint_to_move= datav;
      int val;
      ListBase *conlist;
      char ownerstr[64];
      short type;
      bConstraint *curCon, *con, *neighbour;
      
      val= pupmenu("Move up%x1|Move down %x2");
      
      con = constraint_to_move;

      if(val>0) {
            conlist = get_constraint_client(ownerstr, &type, NULL);
            for (curCon = conlist->first; curCon; curCon = curCon->next){
                  if (curCon == con){
                        /* Move up */
                        if (val == 1 && con->prev){
                              neighbour = con->prev;
                              BLI_remlink(conlist, neighbour);
                              BLI_insertlink(conlist, con, neighbour);
                        }
                        /* Move down */
                        else if (val == 2 && con->next){
                              neighbour = con->next;
                              BLI_remlink (conlist, con);
                              BLI_insertlink(conlist, neighbour, con);
                        }
                        break;
                  }
            }
      }
}

static void get_constraint_typestring (char *str, bConstraint *con)
{
      switch (con->type){
      case CONSTRAINT_TYPE_CHILDOF:
            strcpy (str, "Child Of");
            return;
      case CONSTRAINT_TYPE_NULL:
            strcpy (str, "Null");
            return;
      case CONSTRAINT_TYPE_TRACKTO:
            strcpy (str, "Track To");
            return;
      case CONSTRAINT_TYPE_KINEMATIC:
            strcpy (str, "IK Solver");
            return;
      case CONSTRAINT_TYPE_ROTLIKE:
            strcpy (str, "Copy Rotation");
            return;
      case CONSTRAINT_TYPE_LOCLIKE:
            strcpy (str, "Copy Location");
            return;
      case CONSTRAINT_TYPE_ACTION:
            strcpy (str, "Action");
            return;
      case CONSTRAINT_TYPE_LOCKTRACK:
            strcpy (str, "Locked Track");
            return;
      case CONSTRAINT_TYPE_FOLLOWPATH:
            strcpy (str, "Follow Path");
            return;
      case CONSTRAINT_TYPE_STRETCHTO:
            strcpy (str, "Stretch To");
            return;
      default:
            strcpy (str, "Unknown");
            return;
      }
}

static int get_constraint_col(bConstraint *con)
{
      switch (con->type) {
      case CONSTRAINT_TYPE_NULL:
            return TH_BUT_NEUTRAL;
      case CONSTRAINT_TYPE_KINEMATIC:
            return TH_BUT_SETTING2;
      case CONSTRAINT_TYPE_TRACKTO:
            return TH_BUT_SETTING;
      case CONSTRAINT_TYPE_ROTLIKE:
            return TH_BUT_SETTING1;
      case CONSTRAINT_TYPE_LOCLIKE:
            return TH_BUT_POPUP;
      case CONSTRAINT_TYPE_ACTION:
            return TH_BUT_ACTION;
      case CONSTRAINT_TYPE_LOCKTRACK:
            return TH_BUT_SETTING;
      case CONSTRAINT_TYPE_FOLLOWPATH:
            return TH_BUT_SETTING2;
      case CONSTRAINT_TYPE_STRETCHTO:
            return TH_BUT_SETTING;
      default:
            return TH_REDALERT;
      }
}

static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, short *xco, short *yco, short type)
{
      uiBut *but;
      char typestr[64];
      short height, width = 265;
      int curCol;

      get_constraint_typestring (typestr, con);

      curCol = get_constraint_col(con);

      /* Draw constraint header */
      uiBlockSetEmboss(block, UI_EMBOSSN);
      
      uiDefIconButS(block, ICONTOG|BIT|CONSTRAINT_EXPAND_BIT, B_CONSTRAINT_REDRAW, ICON_DISCLOSURE_TRI_RIGHT, *xco-10, *yco, 20, 20, &con->flag, 0.0, 0.0, 0.0, 0.0, "Collapse/Expand Constraint");

      if (con->flag & CONSTRAINT_EXPAND) {
            
            if (con->flag & CONSTRAINT_DISABLE) {
                  BIF_ThemeColor(TH_REDALERT);
                  uiBlockSetCol(block, TH_REDALERT);
            }
            else
                  BIF_ThemeColor(curCol);

            /*if (type==TARGET_BONE)
                  but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Bone Constraint%t|Track To%x2|IK Solver%x3|Copy Rotation%x8|Copy Location%x9|Action%x12|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type"); 
            else
                  but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Object Constraint%t|Track To%x2|Copy Rotation%x8|Copy Location%x9|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type"); 
            */
            uiBlockSetEmboss(block, UI_EMBOSSX);
            
            /* rounded header */
            BIF_ThemeColorShade(curCol, -20);
            uiSetRoundBox(3);
            uiRoundBox((float)*xco+4, (float)*yco-18, (float)*xco+width+30, (float)*yco+6, 5.0);

            but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+10, *yco-1, 100, 19, NULL, 0.0, 0.0, 0.0, 0.0, ""); 

            uiButSetFunc(but, constraint_changed_func, con, NULL);
            con->otype = con->type;
            
            but = uiDefBut(block, TEX, B_CONSTRAINT_REDRAW, "", *xco+120, *yco-1, 135, 19, con->name, 0.0, 29.0, 0.0, 0.0, "Constraint name"); 
            uiButSetFunc(but, verify_constraint_name_func, con, NULL);
      }     
      else{
            uiBlockSetEmboss(block, UI_EMBOSSN);

            if (con->flag & CONSTRAINT_DISABLE) {
                  uiBlockSetCol(block, TH_REDALERT);
                  BIF_ThemeColor(TH_REDALERT);
            }
            else
                  BIF_ThemeColor(curCol);
                  
            /* coloured rectangle to hold constraint controls */
            if (con->type!=CONSTRAINT_TYPE_NULL) glRects(*xco+3, *yco-36, *xco+width+30, *yco-15);
      
            /* rounded header */
            BIF_ThemeColorShade(curCol, -20);
            uiSetRoundBox(3);
            uiRoundBox((float)*xco+4, (float)*yco-15, (float)*xco+width+30, (float)*yco+6, 5.0);
            
            but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+10, *yco-1, 100, 19, NULL, 0.0, 0.0, 0.0, 0.0, ""); 
            uiButSetFunc(but, move_constraint_func, con, NULL);
            
            but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, con->name, *xco+120, *yco-1, 135, 19, NULL, 0.0, 0.0, 0.0, 0.0, ""); 
            uiButSetFunc(but, move_constraint_func, con, NULL);
      }

      uiBlockSetCol(block, TH_AUTO);      
      
      uiBlockSetEmboss(block, UI_EMBOSSN);
      
      but = uiDefIconBut(block, BUT, B_CONSTRAINT_REDRAW, ICON_X, *xco+262, *yco, 19, 19, list, 0.0, 0.0, 0.0, 0.0, "Delete constraint");
      uiButSetFunc(but, del_constraint_func, con, list);

      uiBlockSetEmboss(block, UI_EMBOSSX);


      /* Draw constraint data*/
      if (!(con->flag & CONSTRAINT_EXPAND)) {
            (*yco)-=21;
      }
      else {
            switch (con->type){
            case CONSTRAINT_TYPE_ACTION:
                  {
                        bActionConstraint *data = con->data;
                        bArmature *arm;

                        height = 86;
                        
                        BIF_ThemeColor(curCol);
                        glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);

                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 

                        /* Draw target parameters */
                        uiBlockBeginAlign(block);
                        uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); 

                        arm = get_armature(data->tar);
                        if (arm){
                              but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
                        }
                        else
                              strcpy (data->subtarget, "");
                        uiBlockEndAlign(block);

                        /* Draw action button */
                        uiDefIDPoinBut(block, test_actionpoin_but, B_CONSTRAINT_CHANGETARGET, "AC:", *xco+((width/2)-117), *yco-64, 78, 18, &data->act, "Action containing the keyed motion for this bone"); 
                        uiDefButI(block, MENU, B_CONSTRAINT_REDRAW, "Key on%t|X Rot%x0|Y Rot%x1|Z Rot%x2", *xco+((width/2)-117), *yco-84, 78, 18, &data->type, 0, 24, 0, 0, "Specify which transformation channel from the target is used to key the action");

                        uiBlockBeginAlign(block);
                        uiDefButS(block, NUM, B_CONSTRAINT_CHANGETARGET, "Start:", *xco+((width/2)-36), *yco-64, 78, 18, &data->start, 1, 18000, 0.0, 0.0, "Starting frame of the keyed motion"); 
                        uiDefButS(block, NUM, B_CONSTRAINT_CHANGETARGET, "End:", *xco+((width/2)-36), *yco-84, 78, 18, &data->end, 1, 18000, 0.0, 0.0, "Ending frame of the keyed motion"); 
                        uiBlockEndAlign(block);
                        
                        uiBlockBeginAlign(block);
                        uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Min:", *xco+((width/2)+45), *yco-64, 78, 18, &data->min, -180, 180, 0, 0, "Minimum value for target channel range");
                        uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Max:", *xco+((width/2)+45), *yco-84, 78, 18, &data->max, -180, 180, 0, 0, "Maximum value for target channel range");
                        uiBlockEndAlign(block);
                  }
                  break;
            case CONSTRAINT_TYPE_LOCLIKE:
                  {
                        bLocateLikeConstraint *data = con->data;
                        bArmature *arm;
                        height = 66;
                        
                        BIF_ThemeColor(curCol);
                        glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);

                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 

                        /* Draw target parameters */
                        uiBlockBeginAlign(block);
                        uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); 

                        arm = get_armature(data->tar);
                        if (arm){
                              but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
                        }
                        else
                              strcpy (data->subtarget, "");
                        uiBlockEndAlign(block);
                        
                        /* Draw XYZ toggles */
                        uiBlockBeginAlign(block);
                        but=uiDefButI(block, TOG|BIT|0, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component");
                        but=uiDefButI(block, TOG|BIT|1, B_CONSTRAINT_TEST, "Y", *xco+((width/2)-16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component");
                        but=uiDefButI(block, TOG|BIT|2, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component");
                        uiBlockEndAlign(block);
                  }
                  break;
            case CONSTRAINT_TYPE_ROTLIKE:
                  {
                        bRotateLikeConstraint *data = con->data;
                        bArmature *arm;
                        height = 46;

                        BIF_ThemeColor(curCol);
                        glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
                        
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 

                        /* Draw target parameters */
                        uiBlockBeginAlign(block);
                        uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); 

                        arm = get_armature(data->tar);
                        if (arm){
                              but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
                        }
                        else
                              strcpy (data->subtarget, "");
                        uiBlockEndAlign(block);
                  }
                  break;
            case CONSTRAINT_TYPE_KINEMATIC:
                  {
                        bKinematicConstraint *data = con->data;
                        bArmature *arm;
                        
                        height = 66;
                        
                        BIF_ThemeColor(curCol);
                        glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
                        
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 

                        /* Draw target parameters */
                        uiBlockBeginAlign(block);
                        uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); 

                        arm = get_armature(data->tar);
                        if (arm){
                              but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
                        }
                        else
                              strcpy (data->subtarget, "");
                        uiBlockEndAlign(block);
      
                        uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Tolerance:", *xco+((width/2)-117), *yco-64, 120, 18, &data->tolerance, 0.0001f, 1.0, 0.0, 0.0, "Maximum distance to target after solving"); 
                        uiDefButI(block, NUM, B_CONSTRAINT_REDRAW, "Iterations:", *xco+((width/2)+3), *yco-64, 120, 18, &data->iterations, 1, 10000, 0.0, 0.0, "Maximum number of solving iterations"); 
                        
                  }
                  break;
            case CONSTRAINT_TYPE_TRACKTO:
                  {
                        bTrackToConstraint *data = con->data;
                        bArmature *arm;

                        height = 66;
                        
                        BIF_ThemeColor(curCol);
                        glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
                        
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 

                        /* Draw target parameters */
                        uiBlockBeginAlign(block);
                        uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); 

                        arm = get_armature(data->tar);
                        if (arm){
                              but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
                        }
                        else
                              strcpy (data->subtarget, "");
                        uiBlockEndAlign(block);

                        uiBlockBeginAlign(block);
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "To:", *xco+12, *yco-64, 25, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 
                        
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X",   *xco+39, *yco-64,17,18, &data->reserved1, 12.0, 0.0, 0, 0, "The axis that points to the target object");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y",   *xco+56, *yco-64,17,18, &data->reserved1, 12.0, 1.0, 0, 0, "The axis that points to the target object");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z",   *xco+73, *yco-64,17,18, &data->reserved1, 12.0, 2.0, 0, 0, "The axis that points to the target object");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-X",  *xco+90, *yco-64,24,18, &data->reserved1, 12.0, 3.0, 0, 0, "The axis that points to the target object");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Y",  *xco+114, *yco-64,24,18, &data->reserved1, 12.0, 4.0, 0, 0, "The axis that points to the target object");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Z",  *xco+138, *yco-64,24,18, &data->reserved1, 12.0, 5.0, 0, 0, "The axis that points to the target object");
                        uiBlockEndAlign(block);
                        
                        uiBlockBeginAlign(block);
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Up:", *xco+174, *yco-64, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
                        
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X",   *xco+204, *yco-64,17,18, &data->reserved2, 13.0, 0.0, 0, 0, "The axis that points upward");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y",   *xco+221, *yco-64,17,18, &data->reserved2, 13.0, 1.0, 0, 0, "The axis that points upward");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z",   *xco+238, *yco-64,17,18, &data->reserved2, 13.0, 2.0, 0, 0, "The axis that points upward");
                        uiBlockEndAlign(block);
                  }
                  break;
            case CONSTRAINT_TYPE_LOCKTRACK:
                  {
                        bLockTrackConstraint *data = con->data;
                        bArmature *arm;
                        height = 66;
                        
                        BIF_ThemeColor(curCol);
                        glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);

                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 

                        /* Draw target parameters */
                        uiBlockBeginAlign(block);
                        uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); 

                        arm = get_armature(data->tar);
                        if (arm){
                              but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
                        }
                        else
                              strcpy (data->subtarget, "");
                        uiBlockEndAlign(block);
                        
                        uiBlockBeginAlign(block);
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "To:", *xco+12, *yco-64, 25, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 
                        
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X",   *xco+39, *yco-64,17,18, &data->trackflag, 12.0, 0.0, 0, 0, "The axis that points to the target object");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y",   *xco+56, *yco-64,17,18, &data->trackflag, 12.0, 1.0, 0, 0, "The axis that points to the target object");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z",   *xco+73, *yco-64,17,18, &data->trackflag, 12.0, 2.0, 0, 0, "The axis that points to the target object");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-X",  *xco+90, *yco-64,24,18, &data->trackflag, 12.0, 3.0, 0, 0, "The axis that points to the target object");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Y",  *xco+114, *yco-64,24,18, &data->trackflag, 12.0, 4.0, 0, 0, "The axis that points to the target object");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Z",  *xco+138, *yco-64,24,18, &data->trackflag, 12.0, 5.0, 0, 0, "The axis that points to the target object");
                        uiBlockEndAlign(block);
                        
                        uiBlockBeginAlign(block);
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Lock:", *xco+166, *yco-64, 38, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
                        
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X",   *xco+204, *yco-64,17,18, &data->lockflag, 13.0, 0.0, 0, 0, "The axis that is locked");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y",   *xco+221, *yco-64,17,18, &data->lockflag, 13.0, 1.0, 0, 0, "The axis that is locked");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z",   *xco+238, *yco-64,17,18, &data->lockflag, 13.0, 2.0, 0, 0, "The axis that is locked");
                        uiBlockEndAlign(block);
                  }
                  break;
            case CONSTRAINT_TYPE_FOLLOWPATH:
                  {
                        bFollowPathConstraint *data = con->data;

                        height = 66;
                        
                        BIF_ThemeColor(curCol);
                        glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
                        
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 

                        /* Draw target parameters */
                        uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); 
                        
                        /* Draw Curve Follow toggle */
                        but=uiDefButI(block, TOG|BIT|0, B_CONSTRAINT_TEST, "CurveFollow", *xco+39, *yco-44, 100, 18, &data->followflag, 0, 24, 0, 0, "Object will follow the heading and banking of the curve");

                        /* Draw Offset number button */
                        uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Offset:", *xco+155, *yco-44, 100, 18, &data->offset, -9000, 9000, 100.0, 0.0, "Offset from the position corresponding to the time frame"); 

                        uiBlockBeginAlign(block);
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Fw:", *xco+12, *yco-64, 27, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 
                        
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X",   *xco+39, *yco-64,17,18, &data->trackflag, 12.0, 0.0, 0, 0, "The axis that points forward along the path");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y",   *xco+56, *yco-64,17,18, &data->trackflag, 12.0, 1.0, 0, 0, "The axis that points forward along the path");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z",   *xco+73, *yco-64,17,18, &data->trackflag, 12.0, 2.0, 0, 0, "The axis that points forward along the path");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-X",  *xco+90, *yco-64,24,18, &data->trackflag, 12.0, 3.0, 0, 0, "The axis that points forward along the path");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Y",  *xco+114, *yco-64,24,18, &data->trackflag, 12.0, 4.0, 0, 0, "The axis that points forward along the path");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Z",  *xco+138, *yco-64,24,18, &data->trackflag, 12.0, 5.0, 0, 0, "The axis that points forward along the path");
                        uiBlockEndAlign(block);
                        
                        uiBlockBeginAlign(block);
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Up:", *xco+174, *yco-64, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
                        
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X",   *xco+204, *yco-64,17,18, &data->upflag, 13.0, 0.0, 0, 0, "The axis that points upward");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y",   *xco+221, *yco-64,17,18, &data->upflag, 13.0, 1.0, 0, 0, "The axis that points upward");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z",   *xco+238, *yco-64,17,18, &data->upflag, 13.0, 2.0, 0, 0, "The axis that points upward");
                        uiBlockEndAlign(block);
                  }
                  break;
            case CONSTRAINT_TYPE_STRETCHTO:
                  {
                        bStretchToConstraint *data = con->data;
                        bArmature *arm;
                        height = 105;
                        BIF_ThemeColor(curCol);

                        glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
                        
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 


                        /* Draw target parameters */
                        uiBlockBeginAlign(block);
                        uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); 

                        arm = get_armature(data->tar);
                        if (arm){
                              but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
                        }
                        else
                              strcpy (data->subtarget, "");
                        uiBlockEndAlign(block);

                        
                        uiBlockBeginAlign(block);
                        uiDefButF(block,BUTM,B_CONSTRAINT_REDRAW,"R",*xco, *yco-60,20,18,&(data->orglength),0.0,0,0,0,"Recalculate RLenght");
                        uiDefButF(block,NUM,B_CONSTRAINT_REDRAW,"Rest Length:",*xco+18, *yco-60,237,18,&(data->orglength),0.0,100,0.5,0.5,"Lenght at Rest Position");
                        uiBlockEndAlign(block);

                        uiDefButF(block,NUM,B_CONSTRAINT_REDRAW,"Volume Variation:",*xco+18, *yco-82,237,18,&(data->bulge),0.0,100,0.5,0.5,"Factor between volume variation and stretching");

                        uiBlockBeginAlign(block);
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Vol:",*xco+14, *yco-104,30,18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"XZ",   *xco+44, *yco-104,30,18, &data->volmode, 12.0, 0.0, 0, 0, "Keep Volume: Scaling X & Z");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X",    *xco+74, *yco-104,20,18, &data->volmode, 12.0, 1.0, 0, 0, "Keep Volume: Scaling X");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z",    *xco+94, *yco-104,20,18, &data->volmode, 12.0, 2.0, 0, 0, "Keep Volume: Scaling Z");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"NONE", *xco+114, *yco-104,50,18, &data->volmode, 12.0, 3.0, 0, 0, "Ignore Volume");
                        uiBlockEndAlign(block);

                        
                        uiBlockBeginAlign(block);
                        uiDefBut(block, LABEL, B_CONSTRAINT_TEST,"Plane:",*xco+175, *yco-104,40,18, NULL, 0.0, 0.0, 0.0, 0.0, ""); 
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X",     *xco+215, *yco-104,20,18, &data->plane, 12.0, 0.0, 0, 0, "Keep X axis");
                        uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z",     *xco+235, *yco-104,20,18, &data->plane, 12.0, 2.0, 0, 0, "Keep Z axis");
                        uiBlockEndAlign(block);
                        }
                  break;
            case CONSTRAINT_TYPE_NULL:
                  {
                        height = 17;
                        
                        BIF_ThemeColor(curCol);
                        glRects(*xco+3, *yco-height-17, *xco+width+30, *yco-18);
                        
                  }
                  break;
            default:
                  height = 0;
                  break;
            }

            (*yco)-=(24+height);
      }

      if (con->type!=CONSTRAINT_TYPE_NULL) {
            uiDefButF(block, NUMSLI, B_CONSTRAINT_REDRAW, "Influence ", *xco+17, *yco, 197, 19, &(con->enforce), 0.0, 1.0, 0.0, 0.0, "Amount of influence this constraint will have on the final solution");
            but = uiDefBut(block, BUT, B_CONSTRAINT_REDRAW, "Edit", *xco+215, *yco, 41, 19, 0, 0.0, 1.0, 0.0, 0.0, "Show this constraint's ipo in the object's Ipo window");
            /* If this is on an object, add the constraint to the object */
            uiButSetFunc (but, activate_constraint_ipo_func, con, NULL);
            /* If this is on a bone, add the constraint to the action (if any) */
            //but = uiDefBut(block, BUT, B_CONSTRAINT_REDRAW, "Key", *xco+227, *yco, 41, 20, 0, 0.0, 1.0, 0.0, 0.0, "Add an influence keyframe to the constraint");
            /* Add a keyframe to the influence IPO */
            //uiButSetFunc (but, add_influence_key_to_constraint_func, con, NULL);
            (*yco)-=24;
      } else {
            (*yco)-=3;
      }
      
}

static uiBlock *add_constraintmenu(void *arg_unused)
{
      uiBlock *block;
      
      ListBase *conlist;
      char ownerstr[64];
      short type;
      short yco= 0;
      
      conlist = get_constraint_client(ownerstr, &type, NULL);
      
      block= uiNewBlock(&curarea->uiblocks, "add_constraintmenu", UI_EMBOSSP, UI_HELV, curarea->win);

      uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCLIKE,"Copy Location",         0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
      uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ROTLIKE,"Copy Rotation",         0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
      
      uiDefBut(block, SEPR, 0, "",                          0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
      
      uiDefBut(block, BUTM, B_CONSTRAINT_ADD_TRACKTO,"Track To",        0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
      uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCKTRACK,"Locked Track",        0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
      uiDefBut(block, BUTM, B_CONSTRAINT_ADD_FOLLOWPATH,"Follow Path",        0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
      
      uiDefBut(block, SEPR, 0, "",                          0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
      
      uiDefBut(block, BUTM, B_CONSTRAINT_ADD_STRETCHTO,"Stretch To",          0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");

      if (type==TARGET_BONE) {
      
            uiDefBut(block, SEPR, 0, "",                          0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
            
            uiDefBut(block, BUTM, B_CONSTRAINT_ADD_KINEMATIC,"IK Solver",           0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
            uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ACTION,"Action",           0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
            
      }
      uiDefBut(block, SEPR, 0, "",                          0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");

      uiDefBut(block, BUTM, B_CONSTRAINT_ADD_NULL,"Null",         0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
      
      uiTextBoundsBlock(block, 50);
      uiBlockSetDirection(block, UI_DOWN);
            
      return block;
}

void do_constraintbuts(unsigned short event)
{
      switch(event) {
      case B_CONSTRAINT_CHANGENAME:
            break;
      case B_CONSTRAINT_TEST:
            test_scene_constraints();
            allqueue (REDRAWVIEW3D, 0);
            allqueue (REDRAWBUTSOBJECT, 0);
            break;
      case B_CONSTRAINT_REDRAW:
            test_scene_constraints();
            allqueue (REDRAWVIEW3D, 0);
            allqueue (REDRAWBUTSOBJECT, 0);
            break;
      case B_CONSTRAINT_CHANGETARGET:
            test_scene_constraints();
            allqueue (REDRAWVIEW3D, 0);
            allqueue (REDRAWBUTSOBJECT, 0);
            break;
      case B_CONSTRAINT_CHANGETYPE:
            test_scene_constraints();
            allqueue (REDRAWVIEW3D, 0);
            allqueue (REDRAWBUTSOBJECT, 0);
            break;
      case B_CONSTRAINT_ADD_NULL:
            {
                  bConstraint *con;
                  
                  con = add_new_constraint(CONSTRAINT_TYPE_NULL);
                  add_constraint_to_client(con);

                  test_scene_constraints();
                  BIF_undo_push("Add constraint");
                  allqueue (REDRAWVIEW3D, 0);
                  allqueue (REDRAWBUTSOBJECT, 0);
            }
            break;
      case B_CONSTRAINT_ADD_KINEMATIC:
            {
                  bConstraint *con;
                  
                  con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC);
                  add_constraint_to_client(con);

                  test_scene_constraints();
                  BIF_undo_push("Add constraint");
                  allqueue (REDRAWVIEW3D, 0);
                  allqueue (REDRAWBUTSOBJECT, 0);
            }
            break;
      case B_CONSTRAINT_ADD_TRACKTO:
            {
                  bConstraint *con;

                  con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
                  add_constraint_to_client(con);

                  test_scene_constraints();
                  BIF_undo_push("Add constraint");
                  allqueue (REDRAWVIEW3D, 0);
                  allqueue (REDRAWBUTSOBJECT, 0);
            }
            break;
      case B_CONSTRAINT_ADD_ROTLIKE:
            {
                  bConstraint *con;

                  con = add_new_constraint(CONSTRAINT_TYPE_ROTLIKE);
                  add_constraint_to_client(con);

                  test_scene_constraints();
                  BIF_undo_push("Add constraint");
                  allqueue (REDRAWVIEW3D, 0);
                  allqueue (REDRAWBUTSOBJECT, 0);
            }
            break;
      case B_CONSTRAINT_ADD_LOCLIKE:
            {
                  bConstraint *con;

                  con = add_new_constraint(CONSTRAINT_TYPE_LOCLIKE);
                  add_constraint_to_client(con);

                  test_scene_constraints();
                  BIF_undo_push("Add constraint");
                  allqueue (REDRAWVIEW3D, 0);
                  allqueue (REDRAWBUTSOBJECT, 0);
            }
            break;
      case B_CONSTRAINT_ADD_ACTION:
            {
                  bConstraint *con;

                  con = add_new_constraint(CONSTRAINT_TYPE_ACTION);
                  add_constraint_to_client(con);

                  test_scene_constraints();
                  BIF_undo_push("Add constraint");
                  allqueue (REDRAWVIEW3D, 0);
                  allqueue (REDRAWBUTSOBJECT, 0);
            }
            break;
      case B_CONSTRAINT_ADD_LOCKTRACK:
            {
                  bConstraint *con;

                  con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
                  add_constraint_to_client(con);

                  test_scene_constraints();
                  BIF_undo_push("Add constraint");
                  allqueue (REDRAWVIEW3D, 0);
                  allqueue (REDRAWBUTSOBJECT, 0);
            }
            break;
      case B_CONSTRAINT_ADD_FOLLOWPATH:
            {
                  bConstraint *con;

                  con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
                  add_constraint_to_client(con);

                  test_scene_constraints();
                  allqueue (REDRAWVIEW3D, 0);
                  allqueue (REDRAWBUTSOBJECT, 0);
            }
            break;
      case B_CONSTRAINT_ADD_STRETCHTO:
      {
            bConstraint *con;
            con = add_new_constraint(CONSTRAINT_TYPE_STRETCHTO);
            add_constraint_to_client(con);
                  
            test_scene_constraints();
            BIF_undo_push("Add constraint");
            allqueue(REDRAWVIEW3D,0);
            allqueue(REDRAWBUTSOBJECT,0);
      }
            break;

      case B_CONSTRAINT_DEL:
            test_scene_constraints();
            allqueue (REDRAWVIEW3D, 0);
            allqueue (REDRAWBUTSOBJECT, 0);
            break;
      default:
            break;
      }

      clear_object_constraint_status(OBACT);
      make_displists_by_armature (OBACT);
}

static void object_panel_constraint(void)
{
      uiBlock *block;
      ListBase *conlist;
      bConstraint *curcon;
      short xco, yco, type;
      char ownerstr[64];
      
      block= uiNewBlock(&curarea->uiblocks, "object_panel_constraint", UI_EMBOSS, UI_HELV, curarea->win);
      if(uiNewPanel(curarea, block, "Constraints", "Object", 640, 0, 318, 204)==0) return;

      /* this is a variable height panel, newpanel doesnt force new size on existing panels */
      /* so first we make it default height */
      uiNewPanelHeight(block, 204);

      conlist = get_constraint_client(ownerstr, &type, NULL);
      
      if (conlist) {
             
            uiDefBlockBut(block, add_constraintmenu, NULL, "Add Constraint", 0, 190, 130, 20, "Add a new constraint");
            
            /* print active object or bone */
            {
                  short type;
                  void *data=NULL;
                  char str[64];
                  
                  str[0]= 0;
                  get_constraint_client(NULL, &type, &data);
                  if (data && type==TARGET_BONE){
                        sprintf(str, "To Bone: %s", ((Bone*)data)->name);
                  }
                  else if(OBACT) {
                        Object *ob= OBACT;
                        sprintf(str, "To Object: %s", ob->id.name+2);
                  }
                  uiDefBut(block, LABEL, 1, str,      150, 190, 150, 20, NULL, 0.0, 0.0, 0, 0, "Displays Active Object or Bone name");
            }
            
            /* Go through the list of constraints and draw them */
            xco = 10;
            yco = 160;
            // local panel coords
            uiPanelPush(block);
            
            for (curcon = conlist->first; curcon; curcon=curcon->next) {
                  /* Draw default constraint header */                  
                  draw_constraint(block, conlist, curcon, &xco, &yco, type);  
            }
            
            uiPanelPop(block);
            
            if(yco < 0) uiNewPanelHeight(block, 204-yco);
            
      }
}

void object_panel_draw(Object *ob)
{
      uiBlock *block;
      int xco, a, dx, dy;
      
      block= uiNewBlock(&curarea->uiblocks, "object_panel_draw", UI_EMBOSS, UI_HELV, curarea->win);
      if(uiNewPanel(curarea, block, "Draw", "Object", 320, 0, 318, 204)==0) return;

      /* LAYERS */
      xco= 151;
      dx= 32;
      dy= 30;

      uiBlockBeginAlign(block);
      for(a=0; a<5; a++)
            uiDefButI(block, TOG|BIT|(a), B_OBLAY+a, "",    (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
      for(a=0; a<5; a++)
            uiDefButI(block, TOG|BIT|(a+10), B_OBLAY+a+10, "",    (short)(xco+a*(dx/2)), 165, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
            
      xco+= 5;
      uiBlockBeginAlign(block);
      for(a=5; a<10; a++)
            uiDefButI(block, TOG|BIT|(a), B_OBLAY+a, "",    (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
      for(a=5; a<10; a++)
            uiDefButI(block, TOG|BIT|(a+10), B_OBLAY+a+10, "",    (short)(xco+a*(dx/2)), 165, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");

      uiBlockEndAlign(block);

      uiDefBut(block, LABEL, 0, "Drawtype",                                   28,200,100,18, NULL, 0, 0, 0, 0, "");
      uiDefButC(block, MENU, REDRAWVIEW3D, "Drawtype%t|Bounds %x1|Wire %x2|Solid %x3|Shaded %x4",     
                                                                                                28,180,100,18, &ob->dt, 0, 0, 0, 0, "Sets the drawing type of the active object");
      uiDefBut(block, LABEL, 0, "Draw Extra",                                 28,160,100,18, NULL, 0, 0, 0, 0, "");
      uiBlockBeginAlign(block);
      uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Bounds",         28, 140, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's bounds");
      uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder%x4",
                                                                                          28, 120, 100, 18, &ob->boundtype, 0, 0, 0, 0, "Selects the boundary display type");
      uiDefButBitC(block, TOG, OB_DRAWWIRE, REDRAWVIEW3D, "Wire",       28, 100, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's wireframe in shaded drawing modes");
      uiDefButBitC(block, TOG, OB_AXIS, REDRAWVIEW3D, "Axis",           28, 80, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's centre and axis");
      uiDefButBitC(block, TOG, OB_TEXSPACE, REDRAWVIEW3D, "TexSpace",   28, 60, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's texture space");
      uiDefButBitC(block, TOG, OB_DRAWNAME, REDRAWVIEW3D, "Name",       28, 40, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's name");
      
      
}

void object_panel_hooks(Object *ob)
{
      uiBlock *block;
      ObHook *hook;
      int tothook=0, nr, active;
      char *cp;
      
      block= uiNewBlock(&curarea->uiblocks, "object_panel_hooks", UI_EMBOSS, UI_HELV, curarea->win);
      uiNewPanelTabbed("Draw", "Object");
      if(uiNewPanel(curarea, block, "Hooks", "Object", 320, 0, 318, 204)==0) return;

      if(ob->hooks.first==NULL) {
            uiDefBut(block, LABEL, 0, "Add hooks in Editmode", 10,180,300,19, NULL, 0, 0, 0, 0, "");
            return;
      }
      
      /* build menu */
      for(hook= ob->hooks.first; hook; hook= hook->next) tothook++;
      
      cp= MEM_callocN(32*tothook+32, "temp string");
      strcpy(cp, "Active Hook %t|");

      for(hook= ob->hooks.first; hook; hook= hook->next) {
            strcat(cp, hook->name);
            strcat(cp, " |");
      }
      /* active is stored in first hook */
      hook= ob->hooks.first;
      if(hook->active<1 || hook->active > tothook) hook->active= 1;
      active= hook->active;
      
      uiBlockBeginAlign(block);
      uiDefButS(block, MENU, B_REDR, cp,                          10,180,150,19, &hook->active, 0, 0, 0, 0, "Set active hook");
      MEM_freeN(cp);

      for(nr=1, hook= ob->hooks.first; hook; hook= hook->next, nr++) {
            if(nr==active) break;
      }
      if(hook==NULL) printf("error in object_panel_hooks\n");
      
      uiDefBut(block, TEX, B_REDR, "Name: ",                      160,180,150,19, hook->name, 0, 31, 0, 0, "Set name of hook");

      uiBlockBeginAlign(block);
      uiDefButF(block, NUM, B_MAKEDISP, "Falloff: ",        160,140,150,19, &hook->falloff, 0.0, 100.0, 100, 0, "If not zero, the distance from hook where influence ends");
      uiDefButF(block, NUMSLI, B_MAKEDISP, "Force: ",       160,120,150,19, &hook->force, 0.0, 1.0, 100, 0, "Set relative force of hook");
      uiBlockEndAlign(block);

      uiDefIDPoinBut(block, test_obpoin_but, B_CLR_HOOK, "Parent:",     10, 120, 150, 19, &hook->parent, "Parent Object for hook, also recalculates and clears offset"); 

      uiBlockBeginAlign(block);
      uiDefBut(block, BUT, B_DEL_HOOK, "Delete",                        10,80,150,19, NULL, 0.0, 0.0, 0, 0, "Delete hook");
      uiDefBut(block, BUT, B_CLR_HOOK, "Clear offset",            160,80,150,19, NULL, 0.0, 0.0, 0, 0, "Recalculate and clear offset (transform) of hook");
}


void do_object_panels(unsigned short event)
{
      Object *ob;
      ObHook *hook;
      Effect *eff;
      
      ob= OBACT;

      switch(event) {
      case B_TRACKBUTS:
            ob= OBACT;
            if(ob && ob->parent && ob->parent->type==OB_CURVE) freedisplist(&ob->disp);
            allqueue(REDRAWVIEW3D, 0);
            break;
      case B_DEL_HOOK:
            hook= ob->hooks.first;
            if(hook) {
                  int active= hook->active, nr;
                  for(nr=1, hook=ob->hooks.first; hook; hook=hook->next, nr++) {
                        if(active==nr) break;
                  }
                  if(hook) {
                        BLI_remlink(&ob->hooks, hook);
                        if(hook->indexar) MEM_freeN(hook->indexar);
                        MEM_freeN(hook);
                  }
                  freedisplist(&ob->disp);
                  BIF_undo_push("Delete hook");
                  allqueue(REDRAWVIEW3D, 0);
                  allqueue(REDRAWBUTSOBJECT, 0);
            }
            break;
      case B_CLR_HOOK:
            hook= ob->hooks.first;
            if(hook) {
                  int active= hook->active, nr;
                  for(nr=1, hook=ob->hooks.first; hook; hook=hook->next, nr++) {
                        if(active==nr) break;
                  }
                  if(hook && hook->parent) {
                        Mat4Invert(hook->parent->imat, hook->parent->obmat);
                        /* apparently this call goes from right to left... */
                        Mat4MulSerie(hook->parentinv, hook->parent->imat, ob->obmat, NULL, 
                                          NULL, NULL, NULL, NULL, NULL);
                        BIF_undo_push("Clear hook");
                        allqueue(REDRAWVIEW3D, 0);
                  }
            }
            break;
      case B_RECALCPATH:
            calc_curvepath(OBACT);
            allqueue(REDRAWVIEW3D, 0);
            break;
      case B_PRINTSPEED:
            ob= OBACT;
            if(ob) {
                  float vec[3];
                  CFRA++;
                  do_ob_ipo(ob);
                  where_is_object(ob);
                  VECCOPY(vec, ob->obmat[3]);
                  CFRA--;
                  do_ob_ipo(ob);
                  where_is_object(ob);
                  VecSubf(vec, vec, ob->obmat[3]);
                  prspeed= Normalise(vec);
                  scrarea_queue_winredraw(curarea);
            }
            break;
      case B_PRINTLEN:
            ob= OBACT;
            if(ob && ob->type==OB_CURVE) {
                  Curve *cu=ob->data;
                  
                  if(cu->path) prlen= cu->path->totdist; else prlen= -1.0;
                  scrarea_queue_winredraw(curarea);
            } 
            break;
      case B_RELKEY:
            allspace(REMAKEIPO, 0);
            allqueue(REDRAWBUTSOBJECT, 0);
            allqueue(REDRAWIPO, 0);
            break;
      case B_CURVECHECK:
            curve_changes_other_objects(OBACT);
            allqueue(REDRAWVIEW3D, 0);
            break;
      
      default:
            if(event>=B_SELEFFECT && event<B_SELEFFECT+MAX_EFFECT) {
                  ob= OBACT;
                  if(ob) {
                        int a=B_SELEFFECT;
                        
                        eff= ob->effect.first;
                        while(eff) {
                              if(event==a) eff->flag |= SELECT;
                              else eff->flag &= ~SELECT;
                              
                              a++;
                              eff= eff->next;
                        }
                        allqueue(REDRAWBUTSOBJECT, 0);
                  }
            }
      }

}

static void object_panel_anim(Object *ob)
{
      uiBlock *block;
      char str[32];
      
      block= uiNewBlock(&curarea->uiblocks, "object_panel_anim", UI_EMBOSS, UI_HELV, curarea->win);
      if(uiNewPanel(curarea, block, "Anim settings", "Object", 0, 0, 318, 204)==0) return;
      
      uiBlockBeginAlign(block);
      uiDefButC(block, ROW,B_TRACKBUTS,"TrackX",      24,190,59,19, &ob->trackflag, 12.0, 0.0, 0, 0, "Specify the axis that points to another object");
      uiDefButC(block, ROW,B_TRACKBUTS,"Y",           85,190,19,19, &ob->trackflag, 12.0, 1.0, 0, 0, "Specify the axis that points to another object");
      uiDefButC(block, ROW,B_TRACKBUTS,"Z",           104,190,19,19, &ob->trackflag, 12.0, 2.0, 0, 0, "Specify the axis that points to another object");
      uiDefButC(block, ROW,B_TRACKBUTS,"-X",          124,190,24,19, &ob->trackflag, 12.0, 3.0, 0, 0, "Specify the axis that points to another object");
      uiDefButC(block, ROW,B_TRACKBUTS,"-Y",          150,190,24,19, &ob->trackflag, 12.0, 4.0, 0, 0, "Specify the axis that points to another object");
      uiDefButC(block, ROW,B_TRACKBUTS,"-Z",          178,190,24,19, &ob->trackflag, 12.0, 5.0, 0, 0, "Specify the axis that points to another object");
      uiBlockBeginAlign(block);
      uiDefButC(block, ROW,REDRAWVIEW3D,"UpX",  226,190,45,19, &ob->upflag, 13.0, 0.0, 0, 0, "Specify the axis that points up");
      uiDefButC(block, ROW,REDRAWVIEW3D,"Y",          274,190,20,19, &ob->upflag, 13.0, 1.0, 0, 0, "Specify the axis that points up");
      uiDefButC(block, ROW,REDRAWVIEW3D,"Z",          298,190,19,19, &ob->upflag, 13.0, 2.0, 0, 0, "Specify the axis that points up");
      uiBlockBeginAlign(block);
      uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Draw Key",       24,160,71,19, &ob->ipoflag, 0, 0, 0, 0, "Draw object as key position");
      uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Draw Key Sel",   97,160,81,19, &ob->ipoflag, 0, 0, 0, 0, "Limit the drawing of object keys");
      uiDefButC(block, TOG|BIT|7, REDRAWVIEW3D, "Powertrack",           180,160,78,19, &ob->transflag, 0, 0, 0, 0, "Switch objects rotation off");
      uiDefButS(block, TOG|BIT|4, 0, "SlowPar",                         260,160,56,19, &ob->partype, 0, 0, 0, 0, "Create a delay in the parent relationship");
      uiBlockBeginAlign(block);
      uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "DupliFrames",    24,128,89,19, &ob->transflag, 0, 0, 0, 0, "Make copy of object for every frame");
      uiDefButC(block, TOG|BIT|4, REDRAWVIEW3D, "DupliVerts",           114,128,82,19, &ob->transflag, 0, 0, 0, 0, "Duplicate child objects on all vertices");
      uiDefButC(block, TOG|BIT|5, REDRAWVIEW3D, "Rot",            200,128,31,19, &ob->transflag, 0, 0, 0, 0, "Rotate dupli according to facenormal");
      uiDefButC(block, TOG|BIT|6, REDRAWVIEW3D, "No Speed", 234,128,82,19, &ob->transflag, 0, 0, 0, 0, "Set dupliframes to still, regardless of frame");
      uiBlockBeginAlign(block);
      uiDefButS(block, NUM, REDRAWVIEW3D, "DupSta:",        24,105,141,19, &ob->dupsta, 1.0, 17999.0, 0, 0, "Specify startframe for Dupliframes");
      uiDefButS(block, NUM, REDRAWVIEW3D, "DupOn:",         170,105,146,19, &ob->dupon, 1.0, 1500.0, 0, 0, "");
      uiDefButS(block, NUM, REDRAWVIEW3D, "DupEnd",         24,82,140,19, &ob->dupend, 1.0, 18000.0, 0, 0, "Specify endframe for Dupliframes");
      uiDefButS(block, NUM, REDRAWVIEW3D, "DupOff",         171,82,145,19, &ob->dupoff, 0.0, 1500.0, 0, 0, "");
      uiBlockBeginAlign(block);
      uiDefButC(block, TOG|BIT|2, REDRAWALL, "Offs Ob",                 24,51,56,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on its own objectipo");
      uiDefButC(block, TOG|BIT|6, REDRAWALL, "Offs Par",                82,51,56,20 , &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the parent");
      uiDefButC(block, TOG|BIT|7, REDRAWALL, "Offs Particle",           140,51,103,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the particle effect");
      
      uiBlockBeginAlign(block);
      uiDefButF(block, NUM, REDRAWALL, "TimeOffset:",             24,17,115,30, &ob->sf, -9000.0, 9000.0, 100, 0, "Specify an offset in frames");
      uiDefBut(block, BUT, B_AUTOTIMEOFS, "Automatic Time", 139,17,104,31, 0, 0, 0, 0, 0, "Generate automatic timeoffset values for all selected frames");
      uiDefBut(block, BUT, B_PRINTSPEED,  "PrSpeed",              248,17,67,31, 0, 0, 0, 0, 0, "Print objectspeed");
      uiBlockEndAlign(block);
      
      sprintf(str, "%.4f", prspeed);
      uiDefBut(block, LABEL, 0, str,                                          247,40,63,31, NULL, 1.0, 0, 0, 0, "");
      
}

void do_effects_panels(unsigned short event)
{
      Object *ob;
      Base *base;
      Effect *eff, *effn;
      int type;
      
      ob= OBACT;

      switch(event) {

    case B_AUTOTIMEOFS:
            auto_timeoffs();
            break;
      case B_FRAMEMAP:
            G.scene->r.framelen= G.scene->r.framapto;
            G.scene->r.framelen/= G.scene->r.images;
            break;
      case B_NEWEFFECT:
            if(ob) {
                  if (BLI_countlist(&ob->effect)==MAX_EFFECT)
                        error("Unable to add: effect limit reached");
                  else
                        copy_act_effect(ob);
            }
            BIF_undo_push("New effect");
            allqueue(REDRAWBUTSOBJECT, 0);
            break;
      case B_DELEFFECT:
            if(ob==0 || ob->type!=OB_MESH) break;
            eff= ob->effect.first;
            while(eff) {
                  effn= eff->next;
                  if(eff->flag & SELECT) {
                        BLI_remlink(&ob->effect, eff);
                        free_effect(eff);
                        break;
                  }
                  eff= effn;
            }
            BIF_undo_push("Delete effect");
            allqueue(REDRAWVIEW3D, 0);
            allqueue(REDRAWBUTSOBJECT, 0);
            break;
      case B_NEXTEFFECT:
            if(ob==0 || ob->type!=OB_MESH) break;
            eff= ob->effect.first;
            while(eff) {
                  if(eff->flag & SELECT) {
                        if(eff->next) {
                              eff->flag &= ~SELECT;
                              eff->next->flag |= SELECT;
                        }
                        break;
                  }
                  eff= eff->next;
            }
            allqueue(REDRAWBUTSOBJECT, 0);
            break;
      case B_PREVEFFECT:
            if(ob==0 || ob->type!=OB_MESH) break;
            eff= ob->effect.first;
            while(eff) {
                  if(eff->flag & SELECT) {
                        if(eff->prev) {
                              eff->flag &= ~SELECT;
                              eff->prev->flag |= SELECT;
                        }
                        break;
                  }
                  eff= eff->next;
            }
            allqueue(REDRAWBUTSOBJECT, 0);
            break;
      case B_CHANGEEFFECT:
            if(ob==0 || ob->type!=OB_MESH) break;
            eff= ob->effect.first;
            while(eff) {
                  if(eff->flag & SELECT) {
                        if(eff->type!=eff->buttype) {
                              BLI_remlink(&ob->effect, eff);
                              type= eff->buttype;
                              free_effect(eff);
                              eff= add_effect(type);
                              BLI_addtail(&ob->effect, eff);
                        }
                        break;
                  }
                  eff= eff->next;
            }
            allqueue(REDRAWVIEW3D, 0);
            allqueue(REDRAWBUTSOBJECT, 0);
            break;
      case B_CALCEFFECT:
            if(ob==0 || ob->type!=OB_MESH) break;
            eff= ob->effect.first;
            while(eff) {
                  if(eff->flag & SELECT) {
                        if(eff->type==EFF_PARTICLE) build_particle_system(ob);
                        else if(eff->type==EFF_WAVE) freedisplist(&ob->disp);
                  }
                  eff= eff->next;
            }
            allqueue(REDRAWVIEW3D, 0);
            allqueue(REDRAWBUTSOBJECT, 0);
            break;
      case B_RECALCAL:
            base= FIRSTBASE;
            while(base) {
                  if(base->lay & G.vd->lay) {
                        ob= base->object;
                        eff= ob->effect.first;
                        while(eff) {
                              if(eff->flag & SELECT) {
                                    if(eff->type==EFF_PARTICLE) build_particle_system(ob);
                              }
                              eff= eff->next;
                        }
                  }
                  base= base->next;
            }
            allqueue(REDRAWVIEW3D, 0);
            break;

      default:
            if(event>=B_SELEFFECT && event<B_SELEFFECT+MAX_EFFECT) {
                  ob= OBACT;
                  if(ob) {
                        int a=B_SELEFFECT;
                        
                        eff= ob->effect.first;
                        while(eff) {
                              if(event==a) eff->flag |= SELECT;
                              else eff->flag &= ~SELECT;
                              
                              a++;
                              eff= eff->next;
                        }
                        allqueue(REDRAWBUTSOBJECT, 0);
                  }
            }
      }

}

/* Panel for particle interaction settings */
static void object_panel_deflectors(Object *ob)
{
      uiBlock *block;

      block= uiNewBlock(&curarea->uiblocks, "object_panel_deflectors", UI_EMBOSS, UI_HELV, curarea->win);
      uiNewPanelTabbed("Constraints", "Object");
      if(uiNewPanel(curarea, block, "Particle Interaction", "Object", 640, 0, 318, 204)==0) return;

      /* should become button, option? */
      if(ob->pd==NULL) {
            ob->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
            /* and if needed, init here */
      }
      
      if(ob->pd) {
            uiBlockBeginAlign(block);

            uiDefButS(block, ROW, REDRAWVIEW3D, "None",     10,160,200,20, &ob->pd->forcefield, 1.0, 0, 0, 0, "No force");
            uiDefButS(block, ROW, REDRAWVIEW3D, "Force field",    10,140,200,20, &ob->pd->forcefield, 1.0, PFIELD_FORCE, 0, 0, "Object center attracts or repels particles");
            uiDefButS(block, ROW, REDRAWVIEW3D, "Vortex field",   10,120,200,20, &ob->pd->forcefield, 1.0, PFIELD_VORTEX, 0, 0, "Particles swirl around Z-axis of the object");

            uiDefButF(block, NUM, REDRAWVIEW3D, "Strength: ",     10,100,200,20, &ob->pd->f_strength, -1000, 1000, 1000, 0, "Strength of force field");
            uiDefButF(block, NUM, REDRAWVIEW3D, "Fall-off: ",     10,80,200,20, &ob->pd->f_power, 0, 10, 100, 0, "Falloff power (real gravitational fallof = 2)");
            /* only meshes collide now */
            if(ob->type==OB_MESH) {
                  uiBlockBeginAlign(block);
                  uiDefButS(block, TOG|BIT|0, B_DIFF, "Deflection",10,50,200,20, &ob->pd->deflect, 0, 0, 0, 0, "Deflects particles based on collision");
                  uiDefButF(block, NUM, B_DIFF, "Damping: ",      10,30,200,20, &ob->pd->pdef_damp, 0.0, 1.0, 10, 0, "Amount of damping during particle collision");
                  uiDefButF(block, NUM, B_DIFF, "Rnd Damping: ",  10,10,200,20, &ob->pd->pdef_rdamp, 0.0, 1.0, 10, 0, "Random variation of damping");
                  uiDefButF(block, NUM, B_DIFF, "Permeability: ",       10,-10,200,20, &ob->pd->pdef_perm, 0.0, 1.0, 10, 0, "Chance that the particle will pass through the mesh");
            }
            uiBlockEndAlign(block);
      }

      if(strncmp(ob->id.name+2, "soft", 4)==0) {
            uiDefButS(block, TOG|BIT|0, B_DIFF, "Soft Body",      220,160,200,20, &ob->softflag, 0, 0, 0, 0, "Sets object to become soft body");
            uiDefButF(block, NUM, B_DIFF, "Spring: ",             220,140,200,20, &ob->springf, 0.0, 1.0, 10, 0, "Spring constant");
            uiDefButF(block, NUM, B_DIFF, "Damp: ",                     220,120,200,20, &ob->damping, 0.0, 1.0, 10, 0, "General damping in softbody on point movements");
      }
}

void object_panel_effects(Object *ob)
{
      Effect *eff;
      uiBlock *block;
      int a;
      short x, y;
      
      block= uiNewBlock(&curarea->uiblocks, "object_panel_effects", UI_EMBOSS, UI_HELV, curarea->win);
      uiNewPanelTabbed("Constraints", "Object");
      if(uiNewPanel(curarea, block, "Effects", "Object", 640, 0, 418, 204)==0) return;

      /* EFFECTS */
      
      if (ob->type == OB_MESH) {
            uiBlockBeginAlign(block);
            uiDefBut(block, BUT, B_NEWEFFECT, "NEW Effect", 550,187,124,27, 0, 0, 0, 0, 0, "Create a new effect");
            uiDefBut(block, BUT, B_DELEFFECT, "Delete", 676,187,62,27, 0, 0, 0, 0, 0, "Delete the effect");
            uiBlockEndAlign(block);
      }

      /* select effs */
      eff= ob->effect.first;
      a= 0;
      while(eff) {
            
            x= 15 * a + 550;
            y= 172; // - 12*( abs(a/10) ) ;
            uiDefButS(block, TOG|BIT|0, B_SELEFFECT+a, "", x, y, 15, 12, &eff->flag, 0, 0, 0, 0, "");
            
            a++;
            if(a==MAX_EFFECT) break;
            eff= eff->next;
      }
      
      eff= ob->effect.first;
      while(eff) {
            if(eff->flag & SELECT) break;
            eff= eff->next;
      }
      
      if(eff) {
            uiDefButS(block, MENU, B_CHANGEEFFECT, "Build %x0|Particles %x1|Wave %x2", 895,187,107,27, &eff->buttype, 0, 0, 0, 0, "Set effect type");
            
            if(eff->type==EFF_BUILD) {
                  BuildEff *bld;
                  
                  bld= (BuildEff *)eff;
                  
                  uiDefButF(block, NUM, 0, "Len:",                649,138,95,21, &bld->len, 1.0, 9000.0, 100, 0, "Specify the total time the build effect requires");
                  uiDefButF(block, NUM, 0, "Sfra:",               746,138,94,22, &bld->sfra, 1.0, 9000.0, 100, 0, "Specify the startframe of the effect");
            }
            else if(eff->type==EFF_WAVE) {
                  WaveEff *wav;
                  
                  wav= (WaveEff *)eff;
                  uiBlockBeginAlign(block);
                  uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "X",        782,135,54,23, &wav->flag, 0, 0, 0, 0, "Enable X axis motion");
                  uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Y",        840,135,47,23, &wav->flag, 0, 0, 0, 0, "Enable Y axis motion");
                  uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Cycl",     890,135,111,23, &wav->flag, 0, 0, 0, 0, "Enable cyclic wave effect");
                  uiBlockBeginAlign(block);
                  uiDefButF(block, NUM, B_CALCEFFECT, "Sta x:",         550,135,113,24, &wav->startx, -100.0, 100.0, 100, 0, "Starting position for the X axis");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Sta y:",         665,135,104,24, &wav->starty, -100.0, 100.0, 100, 0, "Starting position for the Y axis");
                  uiBlockBeginAlign(block);
                  uiDefButF(block, NUMSLI, B_CALCEFFECT, "Speed:",      550,100,216,20, &wav->speed, -2.0, 2.0, 0, 0, "Specify the wave speed");
                  uiDefButF(block, NUMSLI, B_CALCEFFECT, "Heigth:",     550,80,216,20, &wav->height, -2.0, 2.0, 0, 0, "Specify the amplitude of the wave");
                  uiDefButF(block, NUMSLI, B_CALCEFFECT, "Width:",      550,60,216,20, &wav->width, 0.0, 5.0, 0, 0, "Specify the width of the wave");
                  uiDefButF(block, NUMSLI, B_CALCEFFECT, "Narrow:",     550,40,216,20, &wav->narrow, 0.0, 10.0, 0, 0, "Specify how narrow the wave follows");
                  uiBlockBeginAlign(block);
                  uiDefButF(block, NUM, B_CALCEFFECT, "Time sta:",      780,100,219,20, &wav->timeoffs, -1000.0, 1000.0, 100, 0, "Specify startingframe of the wave");

                  uiDefButF(block, NUM, B_CALCEFFECT, "Lifetime:",      780,80,219,20, &wav->lifetime,  -1000.0, 1000.0, 100, 0, "Specify the lifespan of the wave");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Damptime:",      780,60,219,20, &wav->damp,  -1000.0, 1000.0, 100, 0, "Specify the dampingtime of the wave");
                  uiBlockEndAlign(block);
            }
            else if(eff->type==EFF_PARTICLE) {
                  PartEff *paf;
                  
                  paf= (PartEff *)eff;
                  
                  uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 741,187,67,27, 0, 0, 0, 0, 0, "Update the particle system");
                  uiBlockBeginAlign(block);
                  uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Static",   825,187,67,27, &paf->flag, 0, 0, 0, 0, "Make static particles (deform only works with SubSurf)");
                  if(paf->flag & PAF_STATIC)
                        uiDefButS(block, TOG|BIT|4, B_DIFF, "Animated",825,167,67,20, &paf->flag, 0, 0, 0, 0, "Static particles are recalculated each rendered frame");
                  
                  uiBlockBeginAlign(block);
                  uiDefButI(block, NUM, B_CALCEFFECT, "Tot:",                 550,146,91,20, &paf->totpart, 1.0, 100000.0, 0, 0, "Set the total number of particles");
                  if(paf->flag & PAF_STATIC) {
                        uiDefButS(block, NUM, REDRAWVIEW3D, "Step:",    644,146,84+97,20, &paf->staticstep, 1.0, 100.0, 10, 0, "For static duplicators, the Step value skips particles");
                  }
                  else {
                        uiDefButF(block, NUM, B_CALCEFFECT, "Sta:",           644,146,84,20, &paf->sta, -250.0, 9000.0, 100, 0, "Specify the startframe");
                        uiDefButF(block, NUM, B_CALCEFFECT, "End:",           731,146,97,20, &paf->end, 1.0, 9000.0, 100, 0, "Specify the endframe");
                  }
                  uiDefButF(block, NUM, B_CALCEFFECT, "Life:",          831,146,88,20, &paf->lifetime, 1.0, 9000.0, 100, 0, "Specify the life span of the particles");
                  uiDefButI(block, NUM, B_CALCEFFECT, "Keys:",          922,146,80,20, &paf->totkey, 1.0, 100.0, 0, 0, "Specify the number of key positions");
                  
                  uiDefButS(block, NUM, B_REDR,       "CurMul:",        550,124,91,20, &paf->curmult, 0.0, 3.0, 0, 0, "Multiply the particles");
                  uiDefButS(block, NUM, B_CALCEFFECT, "Mat:",                 644,124,84,20, paf->mat+paf->curmult, 1.0, 8.0, 0, 0, "Specify the material used for the particles");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Mult:",          730,124,98,20, paf->mult+paf->curmult, 0.0, 1.0, 10, 0, "Probability \"dying\" particle spawns a new one.");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Life:",          831,124,89,20, paf->life+paf->curmult, 1.0, 600.0, 100, 0, "Specify the lifespan of the next generation particles");
                  uiDefButS(block, NUM, B_CALCEFFECT, "Child:",         922,124,80,20, paf->child+paf->curmult, 1.0, 600.0, 100, 0, "Specify the number of children of a particle that multiply itself");
                  
                  uiBlockBeginAlign(block);
                  uiDefButF(block, NUM, B_CALCEFFECT, "Randlife:",      550,96,96,20, &paf->randlife, 0.0, 2.0, 10, 0, "Give the particlelife a random variation");
                  uiDefButI(block, NUM, B_CALCEFFECT, "Seed:",          652,96,80,20, &paf->seed, 0.0, 255.0, 0, 0, "Set an offset in the random table");

                  uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Face",           735,96,46,20, &paf->flag, 0, 0, 0, 0, "Emit particles also from faces");
                  uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "Bspline",  782,96,54,20, &paf->flag, 0, 0, 0, 0, "Use B spline formula for particle interpolation");
                  uiDefButS(block, TOG, REDRAWVIEW3D, "Vect",                       837,96,45,20, &paf->stype, 0, 0, 0, 0, "Give the particles a rotation direction");
                  uiDefButF(block, NUM, B_DIFF,             "VectSize",       885,96,116,20, &paf->vectsize, 0.0, 1.0, 10, 0, "Set the speed for Vect");    

                  uiBlockBeginAlign(block);
                  uiBlockSetCol(block, TH_BUT_SETTING2);
                  uiDefButF(block, NUM, B_CALCEFFECT, "Norm:",          550,67,96,20, &paf->normfac, -2.0, 2.0, 10, 0, "Let the mesh give the particle a starting speed");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Ob:",            649,67,86,20, &paf->obfac, -1.0, 1.0, 10, 0, "Let the object give the particle a starting speed");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Rand:",          738,67,86,20, &paf->randfac, 0.0, 2.0, 10, 0, "Give the startingspeed a random variation");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Tex:",           826,67,85,20, &paf->texfac, 0.0, 2.0, 10, 0, "Let the texture give the particle a starting speed");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Damp:",          913,67,89,20, &paf->damp, 0.0, 1.0, 10, 0, "Specify the damping factor");
                  uiBlockSetCol(block, TH_AUTO);
                  
                  uiBlockBeginAlign(block);
                  uiDefButF(block, NUM, B_CALCEFFECT, "X:",       550,31,72,20, paf->force, -1.0, 1.0, 1, 0, "Specify the X axis of a continues force");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Y:",       624,31,78,20, paf->force+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a continues force");
                  uiDefBut(block, LABEL, 0, "Force:",                   550,9,72,20, NULL, 1.0, 0, 0, 0, "");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Z:",       623,9,79,20, paf->force+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a continues force");

                  uiBlockBeginAlign(block);
                  uiDefButF(block, NUM, B_CALCEFFECT, "X:",       722,31,74,20, paf->defvec, -1.0, 1.0, 1, 0, "Specify the X axis of a force, determined by the texture");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Y:",       798,31,74,20, paf->defvec+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a force, determined by the texture");
                  uiDefBut(block, LABEL, 0, "Texture:",                 722,9,74,20, NULL, 1.0, 0, 0, 0, "");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Z:",       797,9,75,20, paf->defvec+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a force, determined by the texture");
                  uiBlockEndAlign(block);

                  uiDefButS(block, ROW, B_CALCEFFECT, "Int",            875,9,32,43, &paf->texmap, 14.0, 0.0, 0, 0, "Use texture intensity as a factor for texture force");

                  uiBlockBeginAlign(block);
                  uiDefButS(block, ROW, B_CALCEFFECT, "RGB",            911,31,45,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed");
                  uiDefButS(block, ROW, B_CALCEFFECT, "Grad",           958,31,44,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed");
                  uiDefButF(block, NUM, B_CALCEFFECT, "Nabla:",         911,9,91,20, &paf->nabla, 0.0001f, 1.0, 1, 0, "Specify the dimension of the area for gradient calculation");

            }
      }
}

void object_panels()
{
      Object *ob;

      /* check context here */
      ob= OBACT;
      if(ob) {
            if(ob->id.lib) uiSetButLock(1, "Can't edit library data");

            object_panel_anim(ob);
            object_panel_draw(ob);
            object_panel_hooks(ob);
            object_panel_constraint();
            if(ob->type==OB_MESH) {
                  object_panel_effects(ob);
            }
            object_panel_deflectors(ob);

            uiClearButLock();
      }
}


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