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butspace.h

/**
 * $Id: butspace.h,v 1.31 2004/12/03 02:42:21 sirdude Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef BUTSPACE_H
#define BUTSPACE_H

/* all internal calls and event codes for buttons space */

struct Base;
struct ID;


/* buts->scaflag */           
#define BUTS_SENS_SEL         1
#define BUTS_SENS_ACT         2
#define BUTS_SENS_LINK        4
#define BUTS_CONT_SEL         8
#define BUTS_CONT_ACT         16
#define BUTS_CONT_LINK        32
#define BUTS_ACT_SEL          64
#define BUTS_ACT_ACT          128
#define BUTS_ACT_LINK         256

/* internal */

/* scene */
extern void render_panels(void);
extern void do_render_panels(unsigned short event);
extern void anim_panels(void);
extern void sound_panels(void);
extern void do_soundbuts(unsigned short event);

/* object */
extern void object_panels(void);
extern void do_object_panels(unsigned short event);
extern void do_constraintbuts(unsigned short event);

/* effects */
extern void effects_panels(void);
extern void do_effects_panels(unsigned short event);

/* editing */
extern void editing_panels(void);
extern void do_common_editbuts(unsigned short event);
extern void do_meshbuts(unsigned short event);
extern void do_curvebuts(unsigned short event);
extern void do_fontbuts(unsigned short event);
extern void do_mballbuts(unsigned short event);
extern void do_latticebuts(unsigned short event);
extern void do_fpaintbuts(unsigned short event);

/* shading */
extern void material_panels(void);
extern void do_matbuts(unsigned short event);
extern void lamp_panels(void);
extern void do_lampbuts(unsigned short event);
extern void world_panels(void);
extern void do_worldbuts(unsigned short event);
extern void radio_panels(void);
extern void do_radiobuts(unsigned short event);
extern void texture_panels(void);
extern void do_texbuts(unsigned short event);

/* logic */
extern void do_logic_buts(unsigned short event);
extern void logic_buts(void);

/* script */
extern void script_panels(void);
extern void do_scriptbuts(unsigned short event);

/* ipowindow */
extern void do_ipobuts(unsigned short event);   // drawipo.c (bad! ton)

/* uvautocalculation */
void do_uvautocalculationbuts(unsigned short event);
void get_uvautocalculationsettings(float *radius,float *cubesize, int *mapdir, int *mapalign);
/* butspace.c */
void test_meshpoin_but(char *name, struct ID **idpp);
void test_obpoin_but(char *name, struct ID **idpp);
void test_scenepoin_but(char *name, struct ID **idpp);
void test_matpoin_but(char *name, struct ID **idpp);
void test_scriptpoin_but(char *name, struct ID **idpp);
void test_actionpoin_but(char *name, ID **idpp);
void test_obcurpoin_but(char *name, ID **idpp);
void test_idbutton_cb(void *namev, void *arg2_unused);


/* -------------- internal event defines ------------ */


#define B_DIFF                1     

/* *********************** */
#define B_VIEWBUTS            1100

#define B_LOADBGPIC           1001
#define B_BLENDBGPIC    1002
#define B_BGPICBROWSE   1003
#define B_BGPICTEX            1004
#define B_BGPICCLEAR    1005
#define B_BGPICTEXCLEAR 1006

#define B_OBJECTPANELROT      1007
#define B_OBJECTPANELMEDIAN 1008
#define B_ARMATUREPANEL1      1009
#define B_ARMATUREPANEL2      1010
#define B_OBJECTPANELPARENT 1011

/* *********************** */
#define B_LAMPBUTS            1200

#define B_LAMPREDRAW    1101
#define B_COLLAMP       1102
#define B_TEXCLEARLAMP  1103
#define B_SBUFF               1104
#define B_SHADBUF       1105
#define B_SHADRAY       1106

/* *********************** */
#define B_MATBUTS       1300

#define B_MATCOL        1201
#define B_SPECCOL       1202
#define B_MIRCOL        1203
#define B_ACTCOL        1204
#define B_MATFROM       1205
#define B_MATPRV        1206
#define B_MTEXCOL       1207
#define B_TEXCLEAR            1208
#define B_MATPRV_DRAW   1209
#define B_MTEXPASTE           1210
#define B_MTEXCOPY            1211
#define B_MATLAY        1212
#define B_MATHALO       1213
#define B_MATZTRANSP    1214
#define B_MATRAYTRANSP  1215
#define B_MATCOLORBAND  1216

/* *********************** */
#define B_TEXBUTS       1400

#define B_TEXTYPE       1301
#define B_DEFTEXVAR           1302
#define B_LOADTEXIMA    1303
#define B_NAMEIMA       1304
#define B_TEXCHANNEL    1305
#define B_TEXREDR_PRV   1306
#define B_TEXIMABROWSE  1307
#define B_IMAPTEST            1308
#define B_RELOADIMA           1309
#define B_LOADPLUGIN    1310
#define B_NAMEPLUGIN    1311
#define B_COLORBAND           1312
#define B_ADDCOLORBAND  1313
#define B_DELCOLORBAND  1314
#define B_CALCCBAND           1315
#define B_CALCCBAND2    1316
#define B_DOCOLORBAND   1317
#define B_REDRAWCBAND   1318
#define B_BANDCOL       1319
#define B_LOADTEXIMA1   1320
#define B_TEXPRV        1321

#define B_PLUGBUT       1325
/* B_PLUGBUT reserves 24 buttons at least! */

#define B_ENV_MAKE            1350
#define B_ENV_FREE            1351
#define B_ENV_DELETE          1352
#define B_ENV_SAVE            1353
#define B_ENV_OB        1354

#define B_PACKIMA       1355
#define B_TEXSETFRAMES        1356

#define B_ENV_FREE_ALL        1357
#define B_UNLINKIMA           1358

/* *********************** */
#define B_ANIMBUTS            1500

#define B_RECALCPATH          1401
#define B_TRACKBUTS           1402
#define B_DEL_HOOK            1403
#define B_CLR_HOOK            1404

#define B_PRINTSPEED    1413
#define B_PRINTLEN            1414
#define B_RELKEY        1415
#define B_CURVECHECK    1416

      /* this has MAX_EFFECT settings! Next free define is 1450... */
#define B_SELEFFECT     1430  


/* *********************** */
#define B_WORLDBUTS           1600

#define B_TEXCLEARWORLD 1501
#define B_COLHOR        1502
#define B_COLZEN        1503


/* *********************** */
#define B_RENDERBUTS    1700

#define B_FS_PIC        1601
#define B_FS_BACKBUF    1602

#define B_FS_FTYPE            1604
#define B_DORENDER            1605
#define B_DOANIM        1606
#define B_PLAYANIM            1607
#define B_PR_PAL        1608
#define B_PR_FULL       1609
#define B_PR_PRV        1610
#define B_PR_CDI        1611
#define B_PR_PAL169           1612
#define B_PR_D2MAC            1613
#define B_PR_MPEG       1614
#define B_REDRAWDISP    1615
#define B_SETBROWSE           1616
#define B_CLEARSET            1617
#define B_PR_PRESET           1618
#define B_PR_PANO       1619
#define B_PR_NTSC       1620

#define B_IS_FTYPE            1622
#define B_IS_BACKBUF    1623
#define B_PR_PC               1624

#define B_PR_PANO360    1627
#define B_PR_HALFFIELDS 1628
#define B_NEWRENDERPIPE 1629
#define B_R_SCALE       1630
#define B_G_SCALE       1631
#define B_B_SCALE       1632
#define B_USE_R_SCALE   1633
#define B_USE_G_SCALE   1634
#define B_USE_B_SCALE   1635
#define B_EDGECOLSLI    1636
#define B_GAMMASLI      1637

#define B_FILETYPEMENU  1638
#define B_SELECTCODEC   1639
#define B_RTCHANGED           1640
#define B_SWITCHRENDER  1641

#ifdef __NLA
/* *********************** */
enum {
      B_ARMATUREBUTS    =     1800,
      B_POSE                  =     1701
};
#endif

/* *********************** */
#define B_COMMONEDITBUTS      2049

#define B_MATWICH       2003
#define B_MATNEW        2004
#define B_MATDEL        2005
#define B_MATASS        2006
#define B_MATSEL        2007
#define B_MATDESEL            2008
#define B_HIDE                2009
#define B_REVEAL        2010
#define B_SELSWAP       2011
#define B_SETSMOOTH           2012
#define B_SETSOLID            2013
#define B_AUTOTEX       2014
#define B_DOCENTRE            2015
#define B_DOCENTRENEW   2016
#define B_DOCENTRECURSOR      2017

      /* 32 values! */
#define B_OBLAY               2018

#define B_MESHBUTS            2100

#define B_FLIPNORM            2050
#define B_SPIN                2051
#define B_SPINDUP       2052
#define B_EXTR                2053
#define B_SCREW               2054
#define B_EXTREP        2055
#define B_SPLIT               2056
#define B_REMDOUB       2057
#define B_SUBDIV        2058
#define B_FRACSUBDIV    2059
#define B_XSORT               2060
#define B_HASH                2061
#define B_DELSTICKY           2062
#define B_DELVERTCOL    2063
#define B_MAKE_TFACES   2064
#define B_TOSPHERE            2065
#define B_DEL_TFACES    2066
#define B_NEWVGROUP           2067
#define B_DELVGROUP           2068
#define B_ASSIGNVGROUP  2069
#define B_REMOVEVGROUP  2070
#define B_SELVGROUP           2071  
#define B_DESELVGROUP   2072
#define B_DECIM_FACES   2073
#define B_DECIM_CANCEL  2074
#define B_DECIM_APPLY   2075
#define B_AUTOVGROUP    2076
#define B_SLOWERDRAW    2077
#define B_FASTERDRAW    2078
#define B_VERTEXNOISE   2079
#define B_VERTEXSMOOTH  2080
#define B_MAKESTICKY    2082
#define B_MAKEVERTCOL   2083
#define B_CHROMADEPTH   2084
#define B_MAKEEDGES           2085
#define B_DELEDGES            2086
#define B_DRAWEDGES           2087
#define B_DRAWCREASES   2088


/* *********************** */
#define B_CURVEBUTS           2200

#define B_CONVERTPOLY   2101
#define B_CONVERTBEZ    2102
#define B_CONVERTBSPL   2103
#define B_CONVERTCARD   2104
#define B_CONVERTNURB   2105
#define B_UNIFU               2106
#define B_ENDPU               2107
#define B_BEZU                2108
#define B_UNIFV               2109
#define B_ENDPV               2110
#define B_BEZV                2111
#define B_SETWEIGHT           2112
#define B_SETW1               2113
#define B_SETW2               2114
#define B_SETW3               2115
#define B_SETORDER            2116
#define B_MAKEDISP            2117
#define B_SUBDIVCURVE   2118
#define B_SPINNURB            2119
#define B_CU3D                2120
#define B_SETRESOLU           2121
#define B_SETW4               2122


/* *********************** */
#define B_FONTBUTS            2300

#define B_MAKEFONT            2201
#define B_TOUPPER       2202
#define B_SETFONT       2203
#define B_LOADFONT            2204
#define B_TEXTONCURVE   2205
#define B_PACKFONT            2206

/* *********************** */
#define B_IKABUTS       2400

#define B_IKASETREF           2301
#define B_IKARECALC           2302

/* *********************** */
#define B_CAMBUTS       2500

/* *********************** */
#define B_MBALLBUTS           2600

#define B_RECALCMBALL   2501

/* *********************** */
#define B_LATTBUTS            2700

#define B_RESIZELAT           2601
#define B_DRAWLAT       2602
#define B_LATTCHANGED   2603

/* *********************** */
#define B_GAMEBUTS            2800

#define B_ADD_PROP            2701
#define B_CHANGE_PROP   2702

#define B_ADD_SENS            2703
#define B_CHANGE_SENS   2704
#define B_DEL_SENS            2705

#define B_ADD_CONT            2706
#define B_CHANGE_CONT   2707
#define B_DEL_CONT            2708

#define B_ADD_ACT       2709
#define B_CHANGE_ACT    2710
#define B_DEL_ACT       2711

#define B_SOUNDACT_BROWSE     2712

#define B_SETSECTOR                 2713
#define B_SETPROP             2714
#define B_SETACTOR                  2715
#define B_SETMAINACTOR        2716
#define B_SETDYNA             2717

/* *********************** */
#define B_FPAINTBUTS    2900

#define B_VPCOLSLI            2801
#define B_VPGAMMA       2802

#define B_COPY_TF_MODE  2804
#define B_COPY_TF_UV    2805
#define B_COPY_TF_COL   2806
#define B_REDR_3D_IMA   2807
#define B_SET_VCOL            2808

#define B_COPY_TF_TEX   2814
#define B_TFACE_HALO    2815
#define B_TFACE_BILLB   2816

#define B_SHOWTEX       2832
#define B_ASSIGNMESH    2833


/* *********************** */
#define B_RADIOBUTS           3000

#define B_RAD_GO        2901
#define B_RAD_INIT            2902
#define B_RAD_LIMITS    2903
#define B_RAD_FAC       2904
#define B_RAD_NODELIM   2905
#define B_RAD_NODEFILT  2906
#define B_RAD_FACEFILT  2907
#define B_RAD_ADD       2908
#define B_RAD_DELETE    2909
#define B_RAD_COLLECT   2910
#define B_RAD_SHOOTP    2911
#define B_RAD_SHOOTE    2912
#define B_RAD_REPLACE   2913
#define B_RAD_DRAW            2914
#define B_RAD_FREE            2915
#define B_RAD_ADDMESH   2916

/* *********************** */
#define B_SCRIPTBUTS    3100

#define B_SCRIPT_ADD    3001
#define B_SCRIPT_DEL    3002
#define B_SCRIPT_TYPE   3003

/* Scene script buttons */
#define B_SSCRIPT_ADD   3004
#define B_SSCRIPT_DEL   3005
#define B_SSCRIPT_TYPE  3006

/* *********************** */
#define B_SOUNDBUTS           3200
enum B_SOUND_BUTTONS {
      B_SOUND_CHANGED = 3101,
            B_SOUND_REDRAW,
            B_SOUND_VOLUME,
            B_SOUND_PANNING,
            B_SOUND_PITCH,
            B_SOUND_LOAD_SAMPLE,
            B_SOUND_MENU_SAMPLE,
            B_SOUND_NAME_SAMPLE,
            B_SOUND_UNLINK_SAMPLE,
            B_SOUND_RELOAD_SAMPLE,
            B_SOUND_UNPACK_SAMPLE,
            B_SOUND_PLAY_SAMPLE,
            B_SOUND_COPY_SOUND,
            B_SOUND_LOOPSTART,
            B_SOUND_LOOPEND,
            B_SOUND_BIDIRECTIONAL,
            B_SOUND_RECALC,
            B_SOUND_RATECHANGED,
            B_SOUND_MIXDOWN
};

/* *********************** */
#define B_CONSTRAINTBUTS      3300
enum {
      B_CONSTRAINT_REDRAW = 3201,
      B_CONSTRAINT_DEL,
      B_CONSTRAINT_TEST,
      B_CONSTRAINT_CHANGETYPE,
      B_CONSTRAINT_CHANGENAME,
      B_CONSTRAINT_CHANGETARGET,
      B_CONSTRAINT_ADD_NULL,
      B_CONSTRAINT_ADD_KINEMATIC,
      B_CONSTRAINT_ADD_TRACKTO,
      B_CONSTRAINT_ADD_ROTLIKE,
      B_CONSTRAINT_ADD_LOCLIKE,
      B_CONSTRAINT_ADD_ACTION,
      B_CONSTRAINT_ADD_LOCKTRACK,
      B_CONSTRAINT_ADD_FOLLOWPATH,
      B_CONSTRAINT_ADD_DISTANCELIMIT,
      B_CONSTRAINT_ADD_STRETCHTO

};

/* *********************** */
#define B_UVAUTOCALCBUTS      3400
enum {
      B_UVAUTO_REDRAW = 3301,
      B_UVAUTO_SPHERE,
      B_UVAUTO_CYLINDER,
      B_UVAUTO_CYLRADIUS,
      B_UVAUTO_WINDOW,
      B_UVAUTO_CUBE,
      B_UVAUTO_CUBESIZE,
      B_UVAUTO_STD1,
      B_UVAUTO_STD2,
      B_UVAUTO_STD4,
      B_UVAUTO_STD8,
      B_UVAUTO_BOUNDS1,
      B_UVAUTO_BOUNDS2,
      B_UVAUTO_BOUNDS4,
      B_UVAUTO_BOUNDS8,
      B_UVAUTO_TOP,
      B_UVAUTO_FACE,
      B_UVAUTO_OBJECT,
      B_UVAUTO_ALIGNX,
      B_UVAUTO_ALIGNY,
      B_UVAUTO_LSCM
};

#define B_EFFECTSBUTS   3500

#define B_AUTOTIMEOFS   3403
#define B_FRAMEMAP            3404
#define B_NEWEFFECT           3405
#define B_PREVEFFECT    3406
#define B_NEXTEFFECT    3407
#define B_CHANGEEFFECT  3408
#define B_CALCEFFECT    3409
#define B_DELEFFECT           3410
#define B_RECALCAL            3411
#define B_RECALC_DEFL   3412

/* *********************** */

/* *********************** */
/*  BUTTON BUT: > 4000     */
/*  BUTTON 4001-4032: layers */



#endif


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