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SND_AudioDevice.h

/**
 * $Id: SND_AudioDevice.h,v 1.5 2002/12/27 13:11:00 mein Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef SND_AUDIODEVICE
#define SND_AUDIODEVICE

#include "SND_IAudioDevice.h"
#include "SoundDefines.h"
#include "SND_IdObject.h"

00039 class SND_AudioDevice : public SND_IAudioDevice
{
public:
      SND_AudioDevice();
      virtual ~SND_AudioDevice();

      virtual bool IsInitialized();

      SND_WaveCache* GetWaveCache() const;

      bool GetNewId(SND_SoundObject* pObject);
      void ClearId(SND_SoundObject* pObject);

00052       void UseCD() const {};

      /* to be implemented in derived class

      virtual SND_WaveSlot* LoadSample(const STR_String& samplename,
                                                       void* memlocation,
                                                       int size) =0;
      */
//    void RemoveSample(const char* filename);
      void RemoveAllSamples();

      /* to be implemented in derived class

      virtual void InitListener()=0;
      virtual void SetListenerGain(float gain) const =0;
      virtual void SetDopplerVelocity(MT_Scalar dopplervelocity) const =0;
      virtual void SetDopplerFactor(MT_Scalar dopplerfactor) const =0;
      virtual     void SetListenerRollOffFactor(MT_Scalar rollofffactor) const =0;
      
      virtual void MakeCurrent() const =0;

      virtual void UpdateDevice() const =0;

      virtual void SetObjectBuffer(int id, unsigned int buffer)=0; 
      virtual int GetPlayState(int id)=0;
      virtual void PlayObject(int id)=0;
      virtual void StopObject(int id) const =0;
      virtual void StopAllObjects()=0;
      virtual void PauseObject(int id) const =0;

      virtual void SetObjectLoop(int id, bool loop) const =0;
      virtual void SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const =0;
      virtual void SetObjectPitch(int id, MT_Scalar pitch) const =0;
      virtual void SetObjectGain(int id, MT_Scalar gain) const =0;
      virtual void SetObjectRollOffFactor(int id, MT_Scalar rolloff) const =0;
      virtual void SetObjectMinGain(int id, MT_Scalar mingain) const =0;
      virtual void SetObjectMaxGain(int id, MT_Scalar maxgain) const =0;
      virtual void SetObjectReferenceDistance(int id, MT_Scalar referencedistance) const =0;

      virtual void SetObjectTransform(int id,
                                                      const MT_Vector3& position,
                                                      const MT_Vector3& velocity,
                                                      const MT_Matrix3x3& orientation,    
                                                      const MT_Vector3& lisposition,
                                                      const MT_Scalar& rollofffactor) const =0;
      virtual void ObjectIs2D(int id) const =0;

      virtual void PlayCD(int track) const =0;
      virtual void PauseCD(bool pause) const =0;
      virtual void StopCD() const =0;
      virtual void SetCDPlaymode(int playmode) const =0;
      virtual void SetCDGain(MT_Scalar gain) const =0;
      virtual float* GetSpectrum() =0;
      */

protected:
      bool                                      m_audio;
      GEN_List                                  m_idObjectList;
      SND_IdObject*                             m_idObjectArray[NUM_SOURCES];
      SND_WaveCache*                            m_wavecache;

private:
      void         RevokeSoundObject(SND_SoundObject* pObject);
};

#endif //SND_AUDIODEVICE


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