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MT_CmMatrix4x4.cpp

/**
 * $Id: MT_CmMatrix4x4.cpp,v 1.3 2002/11/25 09:53:05 mein Exp $
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

/**
 * $Id: MT_CmMatrix4x4.cpp,v 1.3 2002/11/25 09:53:05 mein Exp $
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include "MT_CmMatrix4x4.h"
#include "MT_Vector3.h"
#include "MT_Point3.h"


MT_CmMatrix4x4::MT_CmMatrix4x4()
{
      Identity();
}



MT_CmMatrix4x4::MT_CmMatrix4x4(const float value[4][4])
{
      for (int i=0;i<4;i++)
      {
            for (int j=0;j<4;j++)
                  m_V[i][j] = value[i][j];
      }
}



MT_CmMatrix4x4::MT_CmMatrix4x4(const double value[16])
{
      for (int i=0;i<16;i++)
            m_Vflat[i] = value[i];
}



MT_CmMatrix4x4::MT_CmMatrix4x4(const MT_CmMatrix4x4& other)
{
      SetMatrix(other);
}



MT_CmMatrix4x4::MT_CmMatrix4x4(const MT_Point3& orig,
                                           const MT_Vector3& dir,
                                           const MT_Vector3 up)
{
      MT_Vector3 z = -(dir.normalized());
      MT_Vector3 x = (up.cross(z)).normalized();
      MT_Vector3 y = (z.cross(x));
      
      m_V[0][0] = x.x();
      m_V[0][1] = y.x();
      m_V[0][2] = z.x();
      m_V[0][3] = 0.0f;
      
      m_V[1][0] = x.y();
      m_V[1][1] = y.y();
      m_V[1][2] = z.y();
      m_V[1][3] = 0.0f;
      
      m_V[2][0] = x.z();
      m_V[2][1] = y.z();
      m_V[2][2] = z.z();
      m_V[2][3] = 0.0f;
      
      m_V[3][0] = orig.x();//0.0f;
      m_V[3][1] = orig.y();//0.0f;
      m_V[3][2] = orig.z();//0.0f;
      m_V[3][3] = 1.0f;
      
      //Translate(-orig);
}



MT_Vector3 MT_CmMatrix4x4::GetRight() const
{
      return MT_Vector3(m_V[0][0], m_V[0][1], m_V[0][2]);
}



MT_Vector3 MT_CmMatrix4x4::GetUp() const
{
      return MT_Vector3(m_V[1][0], m_V[1][1], m_V[1][2]);
}



MT_Vector3 MT_CmMatrix4x4::GetDir() const
{
      return MT_Vector3(m_V[2][0], m_V[2][1], m_V[2][2]);
}



MT_Point3 MT_CmMatrix4x4::GetPos() const
{
      return MT_Point3(m_V[3][0], m_V[3][1], m_V[3][2]);
}



void MT_CmMatrix4x4::Identity()
{
      for (int i=0; i<4; i++)
      {
            for (int j=0; j<4; j++)
                  m_V[i][j] = (i==j?1.0f:0.0f);
      } 
}



void MT_CmMatrix4x4::SetMatrix(const MT_CmMatrix4x4& other)
{
      for (int i=0; i<16; i++)
            m_Vflat[i] = other.m_Vflat[i];
}



double*     MT_CmMatrix4x4::getPointer()
{
      return &m_V[0][0];
}



const double* MT_CmMatrix4x4::getPointer() const
{
      return &m_V[0][0];
}     



void MT_CmMatrix4x4::setElem(int pos,double newvalue)
{
      m_Vflat[pos] = newvalue;
}     

MT_CmMatrix4x4 MT_CmMatrix4x4::Perspective(
      MT_Scalar inLeft,
      MT_Scalar inRight,
      MT_Scalar inBottom,
      MT_Scalar inTop,
      MT_Scalar inNear,
      MT_Scalar inFar
){

      MT_CmMatrix4x4 mat;
      
      // Column 0
      mat(0, 0) = -(2.0*inNear)                 / (inRight-inLeft);
      mat(1, 0) = 0;
      mat(2, 0) = 0;
      mat(3, 0) = 0;

      // Column 1
      mat(0, 1) = 0;
      mat(1, 1) = (2.0*inNear)                  / (inTop-inBottom);
      mat(2, 1) = 0;
      mat(3, 1) = 0;

      // Column 2
      mat(0, 2) =  (inRight+inLeft)       / (inRight-inLeft);
      mat(1, 2) =  (inTop+inBottom)       / (inTop-inBottom);
      mat(2, 2) = -(inFar+inNear)               / (inFar-inNear);
      mat(3, 2) = -1;

      // Column 3
      mat(0, 3) = 0;
      mat(1, 3) = 0;
      mat(2, 3) = -(2.0*inFar*inNear)           / (inFar-inNear);
      mat(3, 3) = 0;

      return mat;
}

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