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LOD_NdQuadricEditor.h

/**
 * $Id: LOD_NdQuadricEditor.h,v 1.5 2002/12/26 18:25:09 mein Exp $
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef NAN_INCLUDED_LOD_NdQuadricEditor_h
#define NAN_INCLUDED_LOD_NdQuadricEditor_h

#include "common/NonCopyable.h"
#include "LOD_ManMesh2.h"
#include "MT_Vector3.h"
#include "LOD_NdQuadric.h"

class LOD_ExternNormalEditor;
class LOD_ExternVColorEditor;


class LOD_NdQuadricEditor
{

public : 

      // Creation
      ///////////

      static
            LOD_NdQuadricEditor *
      New(
            LOD_ManMesh2 &mesh
      ); 

      // Property editor interface
      ////////////////////////////

            void
      Remove(
            const std::vector<LOD_VertexInd> &sorted_vertices
      );

            std::vector<LOD_NdQuadric> &
      Quadrics(
      ) const {
            return *m_quadrics;
      };


      // Editor specific methods
      //////////////////////////

            bool
      BuildQuadrics(
            const LOD_ExternNormalEditor& normal_editor,
            bool preserve_boundaries
      );    

            void
      InitializeHeapKeys(
            const LOD_ExternVColorEditor & color_editor
      );


            void
      ComputeEdgeCosts(
            const std::vector<LOD_EdgeInd> &edges,
            const LOD_ExternVColorEditor & color_editor
      );    

            void 
      TargetVertex(
            const LOD_Edge & e,
            TNT::Vector<MT_Scalar> &result,
            const LOD_ExternVColorEditor & color_editor
      ) const ;

      ~LOD_NdQuadricEditor(
       ){
            delete(m_quadrics);
      };

            
private :

      std::vector<LOD_NdQuadric> * m_quadrics;

      LOD_ManMesh2 &m_mesh;

private :
      
      LOD_NdQuadricEditor(LOD_ManMesh2 &mesh);



};

#endif


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