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LOD_NdQSDecimator.h

/**
 * $Id: LOD_NdQSDecimator.h,v 1.5 2002/12/26 18:25:09 mein Exp $
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef NAN_INCLUDED_LOD_NdQSDecimator_H
#define NAN_INCLUDED_LOD_NdQSDecimator_H

#include "common/NonCopyable.h"
#include "LOD_ManMesh2.h"

#include "LOD_EdgeCollapser.h"
#include "LOD_NdQuadricEditor.h"

class LOD_ExternBufferEditor;
class LOD_ExternVColorEditor;
class LOD_ExternNormalEditor;

class LOD_NdQSDecimator : public NonCopyable {

public :

      static
            LOD_NdQSDecimator *
      New(
            LOD_ManMesh2 &mesh,
            LOD_ExternNormalEditor &face_editor,
            LOD_ExternVColorEditor &color_editor,
            LOD_ExternBufferEditor &extern_editor
      );


            bool
      Arm(
      );


            bool
      Step(
      );

private :

      LOD_NdQSDecimator(
            LOD_ManMesh2 &mesh,
            LOD_ExternNormalEditor &face_editor,
            LOD_ExternVColorEditor &color_editor,
            LOD_ExternBufferEditor &extern_editor
      );

            bool
      CollapseEdge(
      );

            bool
      BuildHeap(
      );

            void
      UpdateHeap(
            std::vector<LOD_EdgeInd> &deg_edges,
            std::vector<LOD_EdgeInd> &new_edges
      );    

            void
      DeletePrimitives(
            const std::vector<LOD_EdgeInd> & degenerate_edges,
            const std::vector<LOD_FaceInd> & degenerate_faces,
            const std::vector<LOD_VertexInd> & degenerate_vertices
      );

      // Iterate through the face set 
      // for each property of the face vertices 
      // compute a quadric for that property.
      // Add it to the quadric array.     
      
            void
      ComputePropertyQuadrics(
      );


private :   

            
      // owned by this class
      //////////////////////

      NanPtr<LOD_EdgeCollapser> m_collapser;
      NanPtr<Heap<LOD_Edge> > m_heap;
      NanPtr<LOD_NdQuadricEditor> m_quadric_editor;

      bool m_is_armed;

      // arguments to New(...)
      ////////////////////////

      LOD_ManMesh2 & m_mesh;
      LOD_ExternNormalEditor & m_face_editor;
      LOD_ExternBufferEditor & m_extern_editor;
      LOD_ExternVColorEditor & m_color_editor;  

      // temporary buffers
      ////////////////////

      std::vector<LOD_FaceInd> m_deg_faces;
      std::vector<LOD_EdgeInd> m_deg_edges;
      std::vector<LOD_VertexInd> m_deg_vertices;

      std::vector<LOD_FaceInd> m_update_faces;
      std::vector<LOD_EdgeInd> m_new_edges;
      std::vector<LOD_VertexInd> m_update_vertices;


};

#endif


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