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LOD_GhostTestApp.h

/**
 * $Id: LOD_GhostTestApp.h,v 1.6 2003/05/01 19:52:02 sirdude Exp $
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef LOD_GhostTestApp_h
#define LOD_GhostTestApp_h

#include "GHOST_IEventConsumer.h"
#include "MT_Vector3.h"
#include <vector>

class GHOST_IWindow;
class GHOST_ISystem;


class LOD_GhostTestApp :
public GHOST_IEventConsumer
{
public :
      // Construct an instance of the application;

      LOD_GhostTestApp(
      );

      // initialize the applicaton

            bool
      InitApp(
      );

      // Run the application untill internal return.
            void
      Run(
      );
      
      ~LOD_GhostTestApp(
      );
      
private :

            void
      UpdateFrame(
      );
      
      // inherited from GHOST_IEventConsumer
      // maps events to GlutXXXHandlers()

            bool 
      processEvent(
            GHOST_IEvent* event
      );

      GHOST_IWindow *m_window;
      GHOST_ISystem *m_system;

      bool m_finish_me_off;
};

#endif


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