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LOD_ExternBufferEditor.h

/**
 * $Id: LOD_ExternBufferEditor.h,v 1.4 2002/12/26 18:25:08 mein Exp $
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

/**

 * $Id: LOD_ExternBufferEditor.h,v 1.4 2002/12/26 18:25:08 mein Exp $
 * Copyright (C) 2001 NaN Technologies B.V.
 */

#ifndef NAN_INCLUDED_LOD_ExternBufferEditor_h
#define NAN_INCLUDED_LOD_ExternBufferEditor_h

#include "LOD_MeshPrimitives.h"
#include <vector>
#include "LOD_ManMesh2.h"
#include "../extern/LOD_decimation.h"


// This class syncs external vertex/face buffers 
// with the internal mesh representation during
// decimation.

00051 class LOD_ExternBufferEditor 
{

public :

      static 
            LOD_ExternBufferEditor *
      New(
            LOD_Decimation_InfoPtr extern_info
      ){
            if (extern_info == NULL) return NULL;
            return new LOD_ExternBufferEditor(extern_info);
      }
      
      // update the external vertex buffer with vertices
      // from the mesh

            void
      CopyModifiedVerts(
            LOD_ManMesh2 & mesh,
            const std::vector<LOD_VertexInd> & mod_vertices
      ){
      
            std::vector<LOD_VertexInd>::const_iterator v_start = mod_vertices.begin();
            std::vector<LOD_VertexInd>::const_iterator v_end = mod_vertices.end();

            std::vector<LOD_Vertex> & mesh_verts = mesh.VertexSet();

            float * const extern_vertex_ptr = m_extern_info->vertex_buffer;

            for (; v_start != v_end; ++v_start) {
                  float * mod_vert = extern_vertex_ptr + int(*v_start)*3;
                  mesh_verts[*v_start].CopyPosition(mod_vert);
            }
      }                 
            
      // update the external face buffer with faces from the mesh

            void
      CopyModifiedFaces(
            LOD_ManMesh2 & mesh,
            const std::vector<LOD_FaceInd> & mod_faces
      ){
      
            std::vector<LOD_FaceInd>::const_iterator f_start = mod_faces.begin();
            std::vector<LOD_FaceInd>::const_iterator f_end = mod_faces.end();

            std::vector<LOD_TriFace> &mesh_faces = mesh.FaceSet();

            int * const extern_face_ptr = m_extern_info->triangle_index_buffer;

            for (; f_start != f_end; ++f_start) {
                  int *mod_face = extern_face_ptr + 3*int(*f_start);
                  mesh_faces[*f_start].CopyVerts(mod_face);
            }
      }


      // Copy the last vertex over the vertex specified by
      // vi. Decrement the size of the vertex array   

            void
      CopyBackVertex(
            LOD_VertexInd vi
      ){

            float * const extern_vertex_ptr = m_extern_info->vertex_buffer;
            int * extern_vertex_num = &(m_extern_info->vertex_num);

            float * last_external_vert = extern_vertex_ptr + 3*((*extern_vertex_num) - 1);
            float * external_vert = extern_vertex_ptr + 3*int(vi);

            external_vert[0] = last_external_vert[0];
            external_vert[1] = last_external_vert[1];
            external_vert[2] = last_external_vert[2];

            *extern_vertex_num -=1;
      }

      // Copy the last face over the face specified by fi
      // Decrement the size of the face array

            void
      CopyBackFace(
            LOD_FaceInd fi
      ) {
            int * const extern_face_ptr = m_extern_info->triangle_index_buffer;
            int * extern_face_num = &(m_extern_info->face_num);
            
            int * last_external_face = extern_face_ptr + 3*((*extern_face_num) -1);
            int * external_face = extern_face_ptr + 3*int(fi);
            external_face[0] = last_external_face[0];
            external_face[1] = last_external_face[1];
            external_face[2] = last_external_face[2];

            *extern_face_num -=1;
      }     


private :
            
      LOD_ExternBufferEditor(
            LOD_Decimation_InfoPtr extern_info  
      ) :
            m_extern_info (extern_info)
      {
      }

      LOD_Decimation_InfoPtr const m_extern_info;

};

#endif


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