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DNA_world_types.h

/**
 * blenlib/DNA_world_types.h (mar-2001 nzc)
 *
 * $Id: DNA_world_types.h,v 1.15 2004/12/04 21:49:01 ton Exp $ 
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef DNA_WORLD_TYPES_H
#define DNA_WORLD_TYPES_H

#include "DNA_ID.h"
#include "DNA_scriptlink_types.h"

struct Ipo;
struct MTex;

#ifndef MAX_MTEX
#define MAX_MTEX  10
#endif


/**
 * World defines general modelling data such as a background fill,
 * gravity, colour model, stars, etc. It mixes game-data, rendering
 * data and modelling data. */
00052 typedef struct World {
      ID id;
      
      short colormodel, totex;
      short texact, mistype;
      
      float horr, horg, horb, hork;
      float zenr, zeng, zenb, zenk;
      float ambr, ambg, ambb, ambk;

      unsigned int fastcol;   
      
      /**
       * Exposure= mult factor. unused now, but maybe back later. Kept in to be upward compat.
       * New is exp/range control. linfac & logfac are constants... don't belong in
       * file, but allocating 8 bytes for temp mem isnt useful either.
       */
00069       float exposure, exp, range;   
      float linfac, logfac;

      /**
       * Gravitation constant for the game world
       */
00075       float gravity;

      /**
       * Radius of the activity bubble, in Manhattan length. Objects
       * outside the box are activity-culled. */
00080       float activityBoxRadius;
      
      short skytype;
      /**
       * Some world modes
       * bit 0: Do mist
       * bit 1: Do stars
       * bit 2: (reserved) depth of field
       * bit 3: (gameengine): Activity culling is enabled.
       */
00090       short mode;
      
      float misi, miststa, mistdist, misthi;
      
      float starr, starg, starb, stark;
      float starsize, starmindist;
      float stardist, starcolnoise;
      
      /* unused now: DOF */
      short dofsta, dofend, dofmin, dofmax;
      
      /* ambient occlusion */
      float aodist, aodistfac, aoenergy, aobias;
      short aomode, aosamp, aomix, aocolor;
      
      int physicsEngine;

      struct Ipo *ipo;
      struct MTex *mtex[10];

      ScriptLink scriptlink;

} World;

/* **************** WORLD ********************* */

/* skytype */
#define WO_SKYBLEND           1
#define WO_SKYREAL            2
#define WO_SKYPAPER           4
/* while render: */
#define WO_SKYTEX       8
#define WO_ZENUP        16

/* mode */
#define WO_MIST                  1
#define WO_STARS               2
#define WO_DOF                 4
#define WO_ACTIVITY_CULLING      8
#define WO_AMB_OCC                    16

/* aomix */
#define WO_AOADD  0
#define WO_AOSUB  1
#define WO_AOADDSUB     2

/* aomode (use distances & random sampling modes) */
#define WO_AODIST       1
#define WO_AORNDSMP           2

/* aocolor */
#define WO_AOPLAIN      0
#define WO_AOSKYCOL     1
#define WO_AOSKYTEX     2

/* texco (also in DNA_material_types.h) */
#define TEXCO_ANGMAP    64
#define TEXCO_H_SPHEREMAP     256
#define TEXCO_H_TUBEMAP 1024

/* mapto */
#define WOMAP_BLEND           1
#define WOMAP_HORIZ           2
#define WOMAP_ZENUP           4
#define WOMAP_ZENDOWN   8

/* physicsEngine */
#define WOPHY_NONE            0
#define WOPHY_ENJI            1
#define WOPHY_SUMO            2
#define WOPHY_DYNAMO          3
#define WOPHY_ODE       4

#endif


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