Logo Search packages:      
Sourcecode: blender version File versions

DNA_sound_types.h

/**
 * blenlib/DNA_sound_types.h (mar-2001 nzc)
 *    
 * $Id: DNA_sound_types.h,v 1.9 2004/04/19 22:05:36 ton Exp $ 
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef DNA_SOUND_TYPES_H
#define DNA_SOUND_TYPES_H

#include "DNA_listBase.h"
#include "DNA_ID.h"

/* stupid... could easily be solved */
#include "DNA_view2d_types.h"

/* extern int noaudio; * defined in sound.c . also not very nice */
/*  extern ListBase *samples; don't do this in DNA, but in BKE_... instead */

struct bSample;
struct Ipo;
struct PackedFile;
struct SpaceLink;

/* should not be here! */
#
#
typedef struct bSample {
      ID id;
      void *data;
      void *snd_sample;
      short type, bits;
      short channels;
      int len, rate;
//    int buffer;
      int alindex;
      char fakedata[16];
      int flags;
      char name[160];
      struct PackedFile * packedfile;
      short us;
} bSample;



typedef struct bSound {
      ID id;
      char name[160];
      struct bSample *sample;
      void *stream;
      struct PackedFile *packedfile;
      struct PackedFile *newpackedfile;
      void *snd_sound;
      struct Ipo *ipo;
      float volume, panning;
      /**
       * Sets the rollofffactor. The      rollofffactor is a per-Source parameter
       * the application can use to increase or decrease    the range of a source
       * by decreasing or increasing the attenuation, respectively. The default
       * value is 1. The implementation is free to optimize for a rollofffactor
       * value of 0, which indicates that the application does not wish any
       * distance attenuation on the respective Source.
       */
      float attenuation;
      float pitch;
      /**
       * min_gain indicates the minimal gain which is always guaranteed for this sound
       */
      float min_gain;
      /**
       * max_gain indicates the maximal gain which is always guaranteed for this sound
       */
      float max_gain;
      /**
       * Sets the referencedistance at which the listener will experience gain.
       */
      float distance;
      int flags;
      int streamlen;
//    unsigned int loopstart;
//    unsigned int loopend;
      char channels;
      char highprio;
      char pad[10];
} bSound;

typedef struct bSoundListener {
      ID id;
      /**
       * Overall gain
       */
      float gain;
      /**
       * Sets a scaling to exaggerate or deemphasize the Doppler (pitch) shift
       * resulting from the calculation.
       */
      float dopplerfactor;
      /**
       * Sets the value of the propagation speed relative to which the source
       * velocities are interpreted.
       */
      float dopplervelocity;
      short numsoundsblender;
      short numsoundsgameengine;
      
} bSoundListener;

/* spacesound->flag */
#define SND_DRAWFRAMES  1
#define SND_CFRA_NUM    2

typedef struct SpaceSound {
      struct SpaceLink *next, *prev;
      int spacetype;
      float blockscale;
      struct ScrArea *area;
      
      View2D v2d;
      
      bSound *sound;
      short mode, sndnr;
      short xof, yof;
      short flag, lock;
      int pad2;
} SpaceSound;


enum SAMPLE_FileTypes {
      SAMPLE_INVALID = -1,          // must be negative
      SAMPLE_UNKNOWN = 0,
      SAMPLE_RAW,
      SAMPLE_WAV,
      SAMPLE_MP2,
      SAMPLE_MP3,
      SAMPLE_OGG_VORBIS,
      SAMPLE_WMA,
      SAMPLE_ASF,
      SAMPLE_AIFF
};


#define SOUND_CHANNELS_STEREO 0
#define SOUND_CHANNELS_LEFT         1
#define SOUND_CHANNELS_RIGHT  2

enum SOUND_FLAGS_BITS {
      SOUND_FLAGS_LOOP_BIT = 0,
      SOUND_FLAGS_FIXED_VOLUME_BIT,
      SOUND_FLAGS_FIXED_PANNING_BIT,
      SOUND_FLAGS_3D_BIT,
      SOUND_FLAGS_BIDIRECTIONAL_LOOP_BIT,
      SOUND_FLAGS_PRIORITY_BIT,
      SOUND_FLAGS_SEQUENCE_BIT
};

#define SOUND_FLAGS_LOOP                  (1 << SOUND_FLAGS_LOOP_BIT)
#define SOUND_FLAGS_FIXED_VOLUME    (1 << SOUND_FLAGS_FIXED_VOLUME_BIT)
#define SOUND_FLAGS_FIXED_PANNING   (1 << SOUND_FLAGS_FIXED_PANNING_BIT)
#define SOUND_FLAGS_3D                    (1 << SOUND_FLAGS_3D_BIT)
#define SOUND_FLAGS_BIDIRECTIONAL_LOOP (1 << SOUND_FLAGS_BIDIRECTIONAL_LOOP_BIT)
#define SOUND_FLAGS_PRIORITY        (1 << SOUND_FLAGS_PRIORITY_BIT)
#define SOUND_FLAGS_SEQUENCE        (1 << SOUND_FLAGS_SEQUENCE_BIT)

enum SAMPLE_FLAGS_BITS {
      SAMPLE_NEEDS_SAVE_BIT = 0
};

#define SAMPLE_NEEDS_SAVE           (1 << SAMPLE_NEEDS_SAVE_BIT)

/* to DNA_sound_types.h*/

#endif


Generated by  Doxygen 1.6.0   Back to index